Age | Commit message (Collapse) | Author |
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o Proper background for inset rooms. Crowd is gone now.
o Draw black border around inset rooms.
svn-id: r17744
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fixed: now protagonist can't be target object
fixed: statusbar color
added: *mouseButtonPressed in SagaEngine
svn-id: r17672
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- some memory deallocation fixup
todo: fix follower stuckiness in tents
svn-id: r17180
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- Allow more than one script work at once
- Proper implementation of address methods
some opcodes may be broken - cause work in progress
todo: rewrite opcodes with new address functionality
svn-id: r16604
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- many structers and fields renamed to proper names
- added missing functions
svn-id: r16562
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svn-id: r16482
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o Stub for new Wyrmkeep demos with substituted scenes
o Converted some script func parameters to apropriate types
o More panel fixes
svn-id: r16472
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no longer needed.
svn-id: r16450
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flag. Added yet another event, and changed the ITE intro to reflect that.
(Which means the waterfalls are no longer drawn over the game title.)
svn-id: r16410
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and used ARRAYSIZE() instead in two cases.
svn-id: r16408
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for starting animations, which I use to prevent the first animation frame
from being drawn too early.
svn-id: r16407
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svn-id: r16399
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svn-id: r16398
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- implemented script functions for scriptDoors (except iso mode)
- introduced getDisplayWidth() getDisplayHeight() getStatusYOffset getPathYOffset()
svn-id: r16363
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svn-id: r16353
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svn-id: r16290
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o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM
svn-id: r16258
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o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo
svn-id: r16051
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console.
Some things are likely to have broken. For instance, I believe the old
console was could be visible during gameplay, while ScummVM's is modal. So
any place where we output something to the console during gameplay should
probably be removed.
Some things I've stubbed out. Basically any code that registers a variable.
Most of the debugging commands are untested.
Syntax may have changed because of different command-line parsing. (I never
actually used the old console, so I don't know for sure. :-)
Actually, I'm not that interested in reproducing the old console commands
faithfully. What we should do now is to make the immediately useful console
stuff work. Anything that remains unimplemented should probably be removed.
svn-id: r15976
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correct sound or the correct volume, but the small extension to allow the
engine to start looping sounds is worthwhile enough in itself, I think.
svn-id: r15895
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o Add cursor events
o Hide cursor during intro
svn-id: r15844
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want to move some of those into the graphics/ module one day)
svn-id: r15703
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svn-id: r15690
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There are some minor music-related changes here as well, but that's just
cleanup.
svn-id: r15567
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svn-id: r15414
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Introduce immediate events.
svn-id: r14558
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svn-id: r14555
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svn-id: r14544
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svn-id: r14540
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svn-id: r14539
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svn-id: r14538
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svn-id: r14478
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svn-id: r14463
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svn-id: r14450
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svn-id: r14443
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svn-id: r14419
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animations wasn't caused by this commit :)
svn-id: r14405
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svn-id: r14395
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svn-id: r14388
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svn-id: r14385
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standard printf()s left, though.
svn-id: r13791
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svn-id: r13726
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svn-id: r13691
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svn-id: r13687
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Initial MIDI checkin, doesn't work
svn-id: r13670
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svn-id: r13665
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svn-id: r13664
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various unused stuff; const correctness; etc.
svn-id: r13622
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one was obvious how to fix. :-)
svn-id: r13573
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
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