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author | Torbjörn Andersson | 2004-11-26 13:28:00 +0000 |
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committer | Torbjörn Andersson | 2004-11-26 13:28:00 +0000 |
commit | 66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670 (patch) | |
tree | d726675cbb9fd7b4ede8b89d8ee86d1b26f37b9e /saga/events.cpp | |
parent | 41d1be2ea8e1869b056cf09f3b82d52363aa80c1 (diff) | |
download | scummvm-rg350-66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670.tar.gz scummvm-rg350-66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670.tar.bz2 scummvm-rg350-66b8bcd7ebb5cc53afc2a2192a8ccc9ae24ef670.zip |
Added looping background noise to the IHNM intro. I don't know if it's the
correct sound or the correct volume, but the small extension to allow the
engine to start looping sounds is worthwhile enough in itself, I think.
svn-id: r15895
Diffstat (limited to 'saga/events.cpp')
-rw-r--r-- | saga/events.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/saga/events.cpp b/saga/events.cpp index 435256517f..f377b444d1 100644 --- a/saga/events.cpp +++ b/saga/events.cpp @@ -309,6 +309,11 @@ int Events::handleOneShot(EVENT *event) { } break; + case SOUND_EVENT: + _vm->_sound->stopSound(); + if (event->op == EVENT_PLAY) + _vm->_sndRes->playSound(event->param, event->param2, event->param3 != 0); + break; case VOICE_EVENT: _vm->_sndRes->playVoice(event->param); break; |