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AgeCommit message (Collapse)Author
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-09-24WhitespaceTorbjörn Andersson
svn-id: r18877
2005-08-10Rename event types to comply with our standards.Eugene Sandulenko
svn-id: r18647
2005-08-10EVENT -> EventEugene Sandulenko
svn-id: r18644
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-06-04fixed lense creation bug ( fade in/out now has separate flag)Andrew Kurushin
svn-id: r18340
2005-01-21problems solved:Andrew Kurushin
- Allow more than one script work at once - Proper implementation of address methods some opcodes may be broken - cause work in progress todo: rewrite opcodes with new address functionality svn-id: r16604
2005-01-07o Fix for popped up actors at initial scene fade outEugene Sandulenko
o Stub for new Wyrmkeep demos with substituted scenes o Converted some script func parameters to apropriate types o More panel fixes svn-id: r16472
2005-01-06Placard functions are now event-driven, so the blocking palette faders areTorbjörn Andersson
no longer needed. svn-id: r16450
2005-01-02Pausing an animation is done by changing its state now, not by setting aTorbjörn Andersson
flag. Added yet another event, and changed the ITE intro to reflect that. (Which means the waterfalls are no longer drawn over the game title.) svn-id: r16410
2005-01-02Fixed a few things in the IHNM intro. Most noticeably I've added an eventTorbjörn Andersson
for starting animations, which I use to prevent the first animation frame from being drawn too early. svn-id: r16407
2005-01-01oops, correct copyright stringMax Horn
svn-id: r16399
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
o Endianness-aware resource loading o Removed ys_dl_list in favor of our object implementation o Cleanup in actor code o Partial support for ITE Mac rereleased demo svn-id: r16051
2004-12-03Oops, I forgot to make this change before making the last commit.Torbjörn Andersson
svn-id: r15978
2004-11-20o Restore cursor after walkthroughEugene Sandulenko
o Add cursor events o Hide cursor during intro svn-id: r15844
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
svn-id: r15690
2004-10-16Introduced script events to fix the "actors appear before fade-out" bug.Torbjörn Andersson
There are some minor music-related changes here as well, but that's just cleanup. svn-id: r15567
2004-08-11Handle fades in scene load routine.Eugene Sandulenko
Introduce immediate events. svn-id: r14558
2004-08-10Improved intro. Now it correctly shows game title.Eugene Sandulenko
svn-id: r14544
2004-08-10Move EVENT_* to a class.Eugene Sandulenko
svn-id: r14539
2004-05-05Replaced R_printf() with debug() and warning(). There are still a couple ofTorbjörn Andersson
standard printf()s left, though. svn-id: r13791
2004-05-01indentPaweł Kołodziejski
svn-id: r13691
2004-04-12WIP for SAGA engine.Eugene Sandulenko
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564