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author | Torbjörn Andersson | 2005-01-02 15:45:38 +0000 |
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committer | Torbjörn Andersson | 2005-01-02 15:45:38 +0000 |
commit | b944ad808bb7f596a1877838e03eb3d928324578 (patch) | |
tree | 9d1c7f254bb2c7884b9fe746e7eb132d7379f603 /saga/events.h | |
parent | 2c7f25435e479e57c8e4b5c5ce66c348fb560e96 (diff) | |
download | scummvm-rg350-b944ad808bb7f596a1877838e03eb3d928324578.tar.gz scummvm-rg350-b944ad808bb7f596a1877838e03eb3d928324578.tar.bz2 scummvm-rg350-b944ad808bb7f596a1877838e03eb3d928324578.zip |
Pausing an animation is done by changing its state now, not by setting a
flag. Added yet another event, and changed the ITE intro to reflect that.
(Which means the waterfalls are no longer drawn over the game title.)
svn-id: r16410
Diffstat (limited to 'saga/events.h')
-rw-r--r-- | saga/events.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/saga/events.h b/saga/events.h index 0ef5ce0782..a119d5dd46 100644 --- a/saga/events.h +++ b/saga/events.h @@ -65,9 +65,10 @@ enum EVENT_OPS { EVENT_DISPLAY = 1, // ANIM events // EVENT_PLAY = 1, // reused - EVENT_FRAME = 2, - EVENT_SETFLAG = 3, - EVENT_CLEARFLAG = 4, + // EVENT_STOP = 2, // reused + EVENT_FRAME = 3, + EVENT_SETFLAG = 4, + EVENT_CLEARFLAG = 5, // MUISC & SOUND events EVENT_PLAY = 1, EVENT_STOP = 2, |