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authorTorbjörn Andersson2005-01-02 15:45:38 +0000
committerTorbjörn Andersson2005-01-02 15:45:38 +0000
commitb944ad808bb7f596a1877838e03eb3d928324578 (patch)
tree9d1c7f254bb2c7884b9fe746e7eb132d7379f603 /saga/events.h
parent2c7f25435e479e57c8e4b5c5ce66c348fb560e96 (diff)
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Pausing an animation is done by changing its state now, not by setting a
flag. Added yet another event, and changed the ITE intro to reflect that. (Which means the waterfalls are no longer drawn over the game title.) svn-id: r16410
Diffstat (limited to 'saga/events.h')
-rw-r--r--saga/events.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/saga/events.h b/saga/events.h
index 0ef5ce0782..a119d5dd46 100644
--- a/saga/events.h
+++ b/saga/events.h
@@ -65,9 +65,10 @@ enum EVENT_OPS {
EVENT_DISPLAY = 1,
// ANIM events
// EVENT_PLAY = 1, // reused
- EVENT_FRAME = 2,
- EVENT_SETFLAG = 3,
- EVENT_CLEARFLAG = 4,
+ // EVENT_STOP = 2, // reused
+ EVENT_FRAME = 3,
+ EVENT_SETFLAG = 4,
+ EVENT_CLEARFLAG = 5,
// MUISC & SOUND events
EVENT_PLAY = 1,
EVENT_STOP = 2,