Age | Commit message (Collapse) | Author |
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- Allow more than one script work at once
- Proper implementation of address methods
some opcodes may be broken - cause work in progress
todo: rewrite opcodes with new address functionality
svn-id: r16604
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o Stub for new Wyrmkeep demos with substituted scenes
o Converted some script func parameters to apropriate types
o More panel fixes
svn-id: r16472
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no longer needed.
svn-id: r16450
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flag. Added yet another event, and changed the ITE intro to reflect that.
(Which means the waterfalls are no longer drawn over the game title.)
svn-id: r16410
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for starting animations, which I use to prevent the first animation frame
from being drawn too early.
svn-id: r16407
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svn-id: r16399
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svn-id: r16398
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o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo
svn-id: r16051
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svn-id: r15978
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o Add cursor events
o Hide cursor during intro
svn-id: r15844
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svn-id: r15690
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There are some minor music-related changes here as well, but that's just
cleanup.
svn-id: r15567
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Introduce immediate events.
svn-id: r14558
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svn-id: r14544
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svn-id: r14539
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standard printf()s left, though.
svn-id: r13791
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svn-id: r13691
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
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