Age | Commit message (Collapse) | Author |
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svn-id: r20088
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svn-id: r19668
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-move puzzle data to itedata
svn-id: r19411
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svn-id: r19142
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by default by kind permission from Wyrmkeep Entertainment Co.
svn-id: r19125
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svn-id: r19022
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* Use the script-specified text area for subtitles, if there is one.
* Fixed a word-wrapping bug that would happen if a new line began with a
space. I don't know about ITE, but IHNM puts two spaces after periods. Of
course, the case where I saw this happen will probably go away once we
start using the right font, but it could still happen elsewhere.
svn-id: r18890
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and actor regression
svn-id: r18789
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svn-id: r18730
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svn-id: r18595
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-adds patch file support
-global _vm removed
cleanups
svn-id: r18560
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-rewritten font loading
-actors box text output implemented
-many fixes
-implemented nonactors textoutput
svn-id: r18542
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code cleanups
svn-id: r18523
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launch so it should be invisible to users.
svn-id: r18497
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- Allow more than one script work at once
- Proper implementation of address methods
some opcodes may be broken - cause work in progress
todo: rewrite opcodes with new address functionality
svn-id: r16604
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- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()
svn-id: r16545
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o Implemented and tested converse drawing. Still some features like
arrows and hardcoded values are present, and it is not used in scripts
svn-id: r16536
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- structures renamed
- SagaEngine class gives all current game descriptions
regression : "verb" is broken cause work in progress
svn-id: r16511
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- actor barrier rects
- unreachable code
svn-id: r16510
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and used ARRAYSIZE() instead in two cases.
svn-id: r16408
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svn-id: r16399
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svn-id: r16398
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o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM
svn-id: r16258
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o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo
svn-id: r16051
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o Font::loadFont() now normally survives zero-length fonts as used in demos
o Removed unused SndRes::ITEVOC_Resample()
o Fixed playing of voice #4 on old DOS targets
o Implemented playing voices in VOX (Oki ADPCM) format
o Support of Win32 and Linux demos. There was old-style Win32 demo, which
is not supported yet, same is with DOS demo.
svn-id: r15814
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svn-id: r15702
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svn-id: r15690
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Fix compilation.
svn-id: r14452
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svn-id: r14449
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svn-id: r14443
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svn-id: r14419
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you don't leak them all the time (fixed 10e6 object leaks :-)
svn-id: r14417
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animations wasn't caused by this commit :)
svn-id: r14405
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svn-id: r14086
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standard printf()s left, though.
svn-id: r13791
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In fact there were no binary writes at all.
svn-id: r13773
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Improved game detector
svn-id: r13724
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svn-id: r13696
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svn-id: r13687
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svn-id: r13623
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various unused stuff; const correctness; etc.
svn-id: r13622
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
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