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2004-08-27R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ↵Jonathan Gray
GAME svn-id: r14793
2004-08-02Fix #include paths.Eugene Sandulenko
svn-id: r14443
2004-08-01Oh the beauty of stack based objects: they free themselves automatically, so ↵Max Horn
you don't leak them all the time (fixed 10e6 object leaks :-) svn-id: r14417
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵Jonathan Gray
animations wasn't caused by this commit :) svn-id: r14405
2004-07-31Rename some more functions to fit our naming rulesEugene Sandulenko
svn-id: r14394
2004-07-31Objectize image.cppEugene Sandulenko
svn-id: r14391
2004-07-31remove YS_IGNORE_PARAM macro and some uneeded yslib.h includesJonathan Gray
svn-id: r14385
2004-05-04Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.Eugene Sandulenko
In fact there were no binary writes at all. svn-id: r13773
2004-05-01Proper #includes everywhereEugene Sandulenko
Improved game detector svn-id: r13724
2004-05-01fix warningPaweł Kołodziejski
svn-id: r13717
2004-05-01Fix IHNM hangEugene Sandulenko
svn-id: r13714
2004-05-01indentPaweł Kołodziejski
svn-id: r13698
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
svn-id: r13687
2004-04-27Remove yet another fileMax Horn
svn-id: r13654
2004-04-12WIP for SAGA engine.Eugene Sandulenko
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564