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author | Jonathan Gray | 2004-08-27 01:32:10 +0000 |
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committer | Jonathan Gray | 2004-08-27 01:32:10 +0000 |
commit | d1d308ff743c85fd91d45bf8a2e2a7f9507b6ced (patch) | |
tree | 1fa6c1da747d77e3041a52484e318fa18cef15b5 /saga/image.cpp | |
parent | c89bfad61dc7c1c260540e173df198d1fe9f8dc4 (diff) | |
download | scummvm-rg350-d1d308ff743c85fd91d45bf8a2e2a7f9507b6ced.tar.gz scummvm-rg350-d1d308ff743c85fd91d45bf8a2e2a7f9507b6ced.tar.bz2 scummvm-rg350-d1d308ff743c85fd91d45bf8a2e2a7f9507b6ced.zip |
R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
svn-id: r14793
Diffstat (limited to 'saga/image.cpp')
-rw-r--r-- | saga/image.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/image.cpp b/saga/image.cpp index 602545e235..80a732317d 100644 --- a/saga/image.cpp +++ b/saga/image.cpp @@ -92,7 +92,7 @@ int SagaEngine::decodeBGImage(const byte *image_data, size_t image_size, unbankBGImage(out_buf, decode_buf, hdr.width, hdr.height); // For some reason bg images in IHNM are upside down - if (GAME_GetGameType() == R_GAMETYPE_IHNM) { + if (GAME_GetGameType() == GID_IHNM) { flipImage(out_buf, hdr.width, hdr.height); } |