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authorJonathan Gray2004-08-27 01:32:10 +0000
committerJonathan Gray2004-08-27 01:32:10 +0000
commitd1d308ff743c85fd91d45bf8a2e2a7f9507b6ced (patch)
tree1fa6c1da747d77e3041a52484e318fa18cef15b5 /saga/image.cpp
parentc89bfad61dc7c1c260540e173df198d1fe9f8dc4 (diff)
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R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
svn-id: r14793
Diffstat (limited to 'saga/image.cpp')
-rw-r--r--saga/image.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/image.cpp b/saga/image.cpp
index 602545e235..80a732317d 100644
--- a/saga/image.cpp
+++ b/saga/image.cpp
@@ -92,7 +92,7 @@ int SagaEngine::decodeBGImage(const byte *image_data, size_t image_size,
unbankBGImage(out_buf, decode_buf, hdr.width, hdr.height);
// For some reason bg images in IHNM are upside down
- if (GAME_GetGameType() == R_GAMETYPE_IHNM) {
+ if (GAME_GetGameType() == GID_IHNM) {
flipImage(out_buf, hdr.width, hdr.height);
}