Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-07-06 | fix converse pal bug | Andrew Kurushin | |
svn-id: r18502 | |||
2005-07-05 | - Stripped down unused SURFACE parameter in palette-related functions | Eugene Sandulenko | |
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494 | |||
2005-07-03 | Implementation of sfShowMap. This was latest unimplemented script function :) | Eugene Sandulenko | |
svn-id: r18487 | |||
2005-06-21 | When a key is pressed, go back to repeat phase 0 again. This is so that we | Torbjörn Andersson | |
won't continue a fast repeat with the new key. (Annoying example: It could be tricky to type upper-case letters because if you didn't type the letter fast enough "Shift" would begin to repeat, and then whatever letter you typed would start repeating immediately.) svn-id: r18423 | |||
2005-06-19 | Support for mouse wheel in Options dialog and in Converse panel | Eugene Sandulenko | |
svn-id: r18414 | |||
2005-06-19 | implemented sfGetNumber | Andrew Kurushin | |
now use MagicHat (be carefull not to exceed overall scene number) svn-id: r18410 | |||
2005-06-10 | Whitespace | Torbjörn Andersson | |
svn-id: r18372 | |||
2005-06-08 | Allow part of the IHNM intro to run again. I haven't verified that these | Torbjörn Andersson | |
resource numbers are correct. svn-id: r18366 | |||
2005-06-04 | fixed lense creation bug ( fade in/out now has separate flag) | Andrew Kurushin | |
svn-id: r18340 | |||
2005-06-02 | Implement game load with '-x' comman-line parameter. | Eugene Sandulenko | |
Fix couple valgrind and compiler warnings. svn-id: r18313 | |||
2005-06-01 | Removed unused variables. | Torbjörn Andersson | |
svn-id: r18309 | |||
2005-05-31 | Allow entry of space and some letters such as 'r' and 'p' as parts of | Eugene Sandulenko | |
save names. svn-id: r18305 | |||
2005-05-31 | multiple files save-load implementation | Andrew Kurushin | |
svn-id: r18303 | |||
2005-05-31 | Almost complete implementation of Puzzle. Now it is possible to solve it | Eugene Sandulenko | |
successfully. Things to do: o non-actors speech, it just doesn't get displayed, though generated o support for CD voices svn-id: r18301 | |||
2005-05-29 | Implement key auto-repeat used in savegame dialog. | Eugene Sandulenko | |
svn-id: r18297 | |||
2005-05-29 | implemented DOS version 1 pixel clipping | Andrew Kurushin | |
game options WIP3 svn-id: r18293 | |||
2005-05-28 | game options WIP2 | Andrew Kurushin | |
svn-id: r18282 | |||
2005-05-23 | saveload WIP | Andrew Kurushin | |
svn-id: r18232 | |||
2005-05-23 | Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip | Eugene Sandulenko | |
the Puzzle and continue game pretending like you completed the Puzzle. svn-id: r18225 | |||
2005-05-22 | Implement Interface::drawButtonBox() | Eugene Sandulenko | |
svn-id: r18220 | |||
2005-05-22 | stub drawButtonBox | Andrew Kurushin | |
svn-id: r18218 | |||
2005-05-22 | fixes some todo (hardcoded resource ids -> customized per game) | Andrew Kurushin | |
preparation for option dialog (wip) svn-id: r18217 | |||
2005-05-15 | fixed give verb | Andrew Kurushin | |
fixed occasional verbs redraw svn-id: r18113 | |||
2005-05-12 | fixed interpreter bug (negative address offset - may crush system) | Andrew Kurushin | |
implemented inventory save-load svn-id: r18071 | |||
2005-05-10 | Forgot to remove debugging messages. | Torbjörn Andersson | |
svn-id: r18035 | |||
2005-05-09 | Fixed failed assertion when entering the Elk King's court. It looks like a | Torbjörn Andersson | |
hack - perhaps it *is* a hack - but it's what the original engine did too, as far as I can tell. svn-id: r17992 | |||
2005-04-24 | fixed object frawing | Andrew Kurushin | |
implemented sfGetObjImage, sfSetObjImage, sfSetObjName svn-id: r17789 | |||
2005-04-23 | fixed sfDropObject implementation | Andrew Kurushin | |
svn-id: r17767 | |||
2005-04-22 | fixed non assigned buttons in IHNM | Andrew Kurushin | |
svn-id: r17750 | |||
2005-04-22 | Changed "BYTE" to "int". | Torbjörn Andersson | |
svn-id: r17749 | |||
2005-04-22 | implemented inventory | Andrew Kurushin | |
todo: timeout catchup & capital 'U' & 'D' handling svn-id: r17748 | |||
2005-04-22 | o Fix save/load. Now it restores game properly but still at exit #0. | Eugene Sandulenko | |
o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744 | |||
2005-04-21 | Add not yet correctly working save/load. Use key F7 for saving | Eugene Sandulenko | |
and F8 for loading. Now works only within current scene and restores to entrance #0 which is wrong. svn-id: r17726 | |||
2005-04-20 | Implement inventoryItemPosition() | Eugene Sandulenko | |
svn-id: r17724 | |||
2005-04-19 | fixed speech lock | Andrew Kurushin | |
svn-id: r17689 | |||
2005-04-19 | Fixed warnings. | Torbjörn Andersson | |
svn-id: r17682 | |||
2005-04-18 | converse support improved (still has some bugs) | Andrew Kurushin | |
fixed: now protagonist can't be target object fixed: statusbar color added: *mouseButtonPressed in SagaEngine svn-id: r17672 | |||
2005-04-18 | o Unstubbed sfPreDialog -- we have enough code for that | Eugene Sandulenko | |
o Started to restore inventory functionality svn-id: r17666 | |||
2005-02-26 | implemented iso pathfinding | Andrew Kurushin | |
glitches: some tiles draws above figures svn-id: r16935 | |||
2005-01-28 | Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are | Eugene Sandulenko | |
ITE specific and from other hand IHNM has these data in resources. svn-id: r16662 | |||
2005-01-21 | problems solved: | Andrew Kurushin | |
- Allow more than one script work at once - Proper implementation of address methods some opcodes may be broken - cause work in progress todo: rewrite opcodes with new address functionality svn-id: r16604 | |||
2005-01-19 | o Made ITEColors enum public in interface.h. Please use them. These colors | Eugene Sandulenko | |
stay in each scene except intro and fade-in/fade-outs. o Implemented status text coloring during work of auxiliary scripts. svn-id: r16598 | |||
2005-01-18 | partly implemented game objects | Andrew Kurushin | |
svn-id: r16595 | |||
2005-01-18 | another step in verb implementation: | Andrew Kurushin | |
- objectMap responds to mouse move (but respond script not run well ?) loadStrings add some special count check - so all other LUT based resource should implement this technique svn-id: r16594 | |||
2005-01-18 | - merged ActionMap and ObjectMap | Andrew Kurushin | |
- remove ActionMap.h & ActionMap.cpp - ObjectMap names move to Scene::_sceneStrings as in original engine - fix wrong StringsTable::stringsCount calculation svn-id: r16592 | |||
2005-01-18 | Initialize converse properly. | Eugene Sandulenko | |
svn-id: r16591 | |||
2005-01-17 | Now it is possible to lead a conversation with use of keys (1-4). | Eugene Sandulenko | |
Things which are missing: (a) mouse support due to incomplete interface implementation (b) arrows do not pop up by same reason mentioned above (c) scrolling does not work (d) kReplyOnce flag is missing due to wrong threads memory implementation svn-id: r16589 | |||
2005-01-17 | First batch of converse implementation in scripts. To see it type | Eugene Sandulenko | |
'scene_change 33' in debugger. svn-id: r16588 | |||
2005-01-15 | - added partial scene change by actor's walking (todo:entrance should be ↵ | Andrew Kurushin | |
supported) svn-id: r16568 | |||
2005-01-15 | some work in progress on verb stuff: | Andrew Kurushin | |
- many structers and fields renamed to proper names - added missing functions svn-id: r16562 |