| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2005-07-17 | Fixed ITE inventory redraw glitch when exchanging the medallion for money. | Torbjörn Andersson | |
| svn-id: r18551 | |||
| 2005-07-17 | Cleanup | Torbjörn Andersson | |
| svn-id: r18550 | |||
| 2005-07-14 | font & text related changes: | Andrew Kurushin | |
| -rewritten font loading -actors box text output implemented -many fixes -implemented nonactors textoutput svn-id: r18542 | |||
| 2005-07-12 | Made it possible to terminate dialog windows with Enter. (We could already | Torbjörn Andersson | |
| terminate them with Esc.) This is so that, for instance, if you type a savegame name you can press Enter, rather than clicking on the "Save" button. I don't know if the original did this as well, but it feels natural to me. svn-id: r18537 | |||
| 2005-07-10 | Updated interface.cpp so it compiles for VC6 without errors. Moved loop ↵ | Lars Persson | |
| variable declaration svn-id: r18532 | |||
| 2005-07-09 | gfx rearangement | Andrew Kurushin | |
| code cleanups svn-id: r18523 | |||
| 2005-07-08 | implemented per scene actors clipping | Andrew Kurushin | |
| so last sequence should look much better (not perfect) svn-id: r18516 | |||
| 2005-07-06 | fix converse pal bug | Andrew Kurushin | |
| svn-id: r18502 | |||
| 2005-07-05 | - Stripped down unused SURFACE parameter in palette-related functions | Eugene Sandulenko | |
| - Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494 | |||
| 2005-07-03 | Implementation of sfShowMap. This was latest unimplemented script function :) | Eugene Sandulenko | |
| svn-id: r18487 | |||
| 2005-06-21 | When a key is pressed, go back to repeat phase 0 again. This is so that we | Torbjörn Andersson | |
| won't continue a fast repeat with the new key. (Annoying example: It could be tricky to type upper-case letters because if you didn't type the letter fast enough "Shift" would begin to repeat, and then whatever letter you typed would start repeating immediately.) svn-id: r18423 | |||
| 2005-06-19 | Support for mouse wheel in Options dialog and in Converse panel | Eugene Sandulenko | |
| svn-id: r18414 | |||
| 2005-06-19 | implemented sfGetNumber | Andrew Kurushin | |
| now use MagicHat (be carefull not to exceed overall scene number) svn-id: r18410 | |||
| 2005-06-10 | Whitespace | Torbjörn Andersson | |
| svn-id: r18372 | |||
| 2005-06-08 | Allow part of the IHNM intro to run again. I haven't verified that these | Torbjörn Andersson | |
| resource numbers are correct. svn-id: r18366 | |||
| 2005-06-04 | fixed lense creation bug ( fade in/out now has separate flag) | Andrew Kurushin | |
| svn-id: r18340 | |||
| 2005-06-02 | Implement game load with '-x' comman-line parameter. | Eugene Sandulenko | |
| Fix couple valgrind and compiler warnings. svn-id: r18313 | |||
| 2005-06-01 | Removed unused variables. | Torbjörn Andersson | |
| svn-id: r18309 | |||
| 2005-05-31 | Allow entry of space and some letters such as 'r' and 'p' as parts of | Eugene Sandulenko | |
| save names. svn-id: r18305 | |||
| 2005-05-31 | multiple files save-load implementation | Andrew Kurushin | |
| svn-id: r18303 | |||
| 2005-05-31 | Almost complete implementation of Puzzle. Now it is possible to solve it | Eugene Sandulenko | |
| successfully. Things to do: o non-actors speech, it just doesn't get displayed, though generated o support for CD voices svn-id: r18301 | |||
| 2005-05-29 | Implement key auto-repeat used in savegame dialog. | Eugene Sandulenko | |
| svn-id: r18297 | |||
| 2005-05-29 | implemented DOS version 1 pixel clipping | Andrew Kurushin | |
| game options WIP3 svn-id: r18293 | |||
| 2005-05-28 | game options WIP2 | Andrew Kurushin | |
| svn-id: r18282 | |||
| 2005-05-23 | saveload WIP | Andrew Kurushin | |
| svn-id: r18232 | |||
| 2005-05-23 | Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip | Eugene Sandulenko | |
| the Puzzle and continue game pretending like you completed the Puzzle. svn-id: r18225 | |||
| 2005-05-22 | Implement Interface::drawButtonBox() | Eugene Sandulenko | |
| svn-id: r18220 | |||
| 2005-05-22 | stub drawButtonBox | Andrew Kurushin | |
| svn-id: r18218 | |||
| 2005-05-22 | fixes some todo (hardcoded resource ids -> customized per game) | Andrew Kurushin | |
| preparation for option dialog (wip) svn-id: r18217 | |||
| 2005-05-15 | fixed give verb | Andrew Kurushin | |
| fixed occasional verbs redraw svn-id: r18113 | |||
| 2005-05-12 | fixed interpreter bug (negative address offset - may crush system) | Andrew Kurushin | |
| implemented inventory save-load svn-id: r18071 | |||
| 2005-05-10 | Forgot to remove debugging messages. | Torbjörn Andersson | |
| svn-id: r18035 | |||
| 2005-05-09 | Fixed failed assertion when entering the Elk King's court. It looks like a | Torbjörn Andersson | |
| hack - perhaps it *is* a hack - but it's what the original engine did too, as far as I can tell. svn-id: r17992 | |||
| 2005-04-24 | fixed object frawing | Andrew Kurushin | |
| implemented sfGetObjImage, sfSetObjImage, sfSetObjName svn-id: r17789 | |||
| 2005-04-23 | fixed sfDropObject implementation | Andrew Kurushin | |
| svn-id: r17767 | |||
| 2005-04-22 | fixed non assigned buttons in IHNM | Andrew Kurushin | |
| svn-id: r17750 | |||
| 2005-04-22 | Changed "BYTE" to "int". | Torbjörn Andersson | |
| svn-id: r17749 | |||
| 2005-04-22 | implemented inventory | Andrew Kurushin | |
| todo: timeout catchup & capital 'U' & 'D' handling svn-id: r17748 | |||
| 2005-04-22 | o Fix save/load. Now it restores game properly but still at exit #0. | Eugene Sandulenko | |
| o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744 | |||
| 2005-04-21 | Add not yet correctly working save/load. Use key F7 for saving | Eugene Sandulenko | |
| and F8 for loading. Now works only within current scene and restores to entrance #0 which is wrong. svn-id: r17726 | |||
| 2005-04-20 | Implement inventoryItemPosition() | Eugene Sandulenko | |
| svn-id: r17724 | |||
| 2005-04-19 | fixed speech lock | Andrew Kurushin | |
| svn-id: r17689 | |||
| 2005-04-19 | Fixed warnings. | Torbjörn Andersson | |
| svn-id: r17682 | |||
| 2005-04-18 | converse support improved (still has some bugs) | Andrew Kurushin | |
| fixed: now protagonist can't be target object fixed: statusbar color added: *mouseButtonPressed in SagaEngine svn-id: r17672 | |||
| 2005-04-18 | o Unstubbed sfPreDialog -- we have enough code for that | Eugene Sandulenko | |
| o Started to restore inventory functionality svn-id: r17666 | |||
| 2005-02-26 | implemented iso pathfinding | Andrew Kurushin | |
| glitches: some tiles draws above figures svn-id: r16935 | |||
| 2005-01-28 | Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are | Eugene Sandulenko | |
| ITE specific and from other hand IHNM has these data in resources. svn-id: r16662 | |||
| 2005-01-21 | problems solved: | Andrew Kurushin | |
| - Allow more than one script work at once - Proper implementation of address methods some opcodes may be broken - cause work in progress todo: rewrite opcodes with new address functionality svn-id: r16604 | |||
| 2005-01-19 | o Made ITEColors enum public in interface.h. Please use them. These colors | Eugene Sandulenko | |
| stay in each scene except intro and fade-in/fade-outs. o Implemented status text coloring during work of auxiliary scripts. svn-id: r16598 | |||
| 2005-01-18 | partly implemented game objects | Andrew Kurushin | |
| svn-id: r16595 | |||
