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path: root/saga/interface.cpp
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2005-07-17Fixed ITE inventory redraw glitch when exchanging the medallion for money.Torbjörn Andersson
svn-id: r18551
2005-07-17CleanupTorbjörn Andersson
svn-id: r18550
2005-07-14font & text related changes:Andrew Kurushin
-rewritten font loading -actors box text output implemented -many fixes -implemented nonactors textoutput svn-id: r18542
2005-07-12Made it possible to terminate dialog windows with Enter. (We could alreadyTorbjörn Andersson
terminate them with Esc.) This is so that, for instance, if you type a savegame name you can press Enter, rather than clicking on the "Save" button. I don't know if the original did this as well, but it feels natural to me. svn-id: r18537
2005-07-10Updated interface.cpp so it compiles for VC6 without errors. Moved loop ↵Lars Persson
variable declaration svn-id: r18532
2005-07-09gfx rearangementAndrew Kurushin
code cleanups svn-id: r18523
2005-07-08implemented per scene actors clippingAndrew Kurushin
so last sequence should look much better (not perfect) svn-id: r18516
2005-07-06fix converse pal bugAndrew Kurushin
svn-id: r18502
2005-07-05- Stripped down unused SURFACE parameter in palette-related functionsEugene Sandulenko
- Fixed scenes glitch when loading saved game. This is done by closing load window right after game is loaded which differs from original but seems more logical to me - Fixed wrong palette when Dragon maze was loaded from a savegame. We just didn't process Palette resource for it. svn-id: r18494
2005-07-03Implementation of sfShowMap. This was latest unimplemented script function :)Eugene Sandulenko
svn-id: r18487
2005-06-21When a key is pressed, go back to repeat phase 0 again. This is so that weTorbjörn Andersson
won't continue a fast repeat with the new key. (Annoying example: It could be tricky to type upper-case letters because if you didn't type the letter fast enough "Shift" would begin to repeat, and then whatever letter you typed would start repeating immediately.) svn-id: r18423
2005-06-19Support for mouse wheel in Options dialog and in Converse panelEugene Sandulenko
svn-id: r18414
2005-06-19implemented sfGetNumberAndrew Kurushin
now use MagicHat (be carefull not to exceed overall scene number) svn-id: r18410
2005-06-10WhitespaceTorbjörn Andersson
svn-id: r18372
2005-06-08Allow part of the IHNM intro to run again. I haven't verified that theseTorbjörn Andersson
resource numbers are correct. svn-id: r18366
2005-06-04fixed lense creation bug ( fade in/out now has separate flag)Andrew Kurushin
svn-id: r18340
2005-06-02Implement game load with '-x' comman-line parameter.Eugene Sandulenko
Fix couple valgrind and compiler warnings. svn-id: r18313
2005-06-01Removed unused variables.Torbjörn Andersson
svn-id: r18309
2005-05-31Allow entry of space and some letters such as 'r' and 'p' as parts ofEugene Sandulenko
save names. svn-id: r18305
2005-05-31multiple files save-load implementationAndrew Kurushin
svn-id: r18303
2005-05-31Almost complete implementation of Puzzle. Now it is possible to solve itEugene Sandulenko
successfully. Things to do: o non-actors speech, it just doesn't get displayed, though generated o support for CD voices svn-id: r18301
2005-05-29Implement key auto-repeat used in savegame dialog.Eugene Sandulenko
svn-id: r18297
2005-05-29implemented DOS version 1 pixel clippingAndrew Kurushin
game options WIP3 svn-id: r18293
2005-05-28game options WIP2Andrew Kurushin
svn-id: r18282
2005-05-23saveload WIPAndrew Kurushin
svn-id: r18232
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
the Puzzle and continue game pretending like you completed the Puzzle. svn-id: r18225
2005-05-22Implement Interface::drawButtonBox()Eugene Sandulenko
svn-id: r18220
2005-05-22stub drawButtonBoxAndrew Kurushin
svn-id: r18218
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
preparation for option dialog (wip) svn-id: r18217
2005-05-15fixed give verbAndrew Kurushin
fixed occasional verbs redraw svn-id: r18113
2005-05-12fixed interpreter bug (negative address offset - may crush system)Andrew Kurushin
implemented inventory save-load svn-id: r18071
2005-05-10Forgot to remove debugging messages.Torbjörn Andersson
svn-id: r18035
2005-05-09Fixed failed assertion when entering the Elk King's court. It looks like aTorbjörn Andersson
hack - perhaps it *is* a hack - but it's what the original engine did too, as far as I can tell. svn-id: r17992
2005-04-24fixed object frawingAndrew Kurushin
implemented sfGetObjImage, sfSetObjImage, sfSetObjName svn-id: r17789
2005-04-23fixed sfDropObject implementationAndrew Kurushin
svn-id: r17767
2005-04-22fixed non assigned buttons in IHNMAndrew Kurushin
svn-id: r17750
2005-04-22Changed "BYTE" to "int".Torbjörn Andersson
svn-id: r17749
2005-04-22implemented inventoryAndrew Kurushin
todo: timeout catchup & capital 'U' & 'D' handling svn-id: r17748
2005-04-22o Fix save/load. Now it restores game properly but still at exit #0.Eugene Sandulenko
o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744
2005-04-21Add not yet correctly working save/load. Use key F7 for savingEugene Sandulenko
and F8 for loading. Now works only within current scene and restores to entrance #0 which is wrong. svn-id: r17726
2005-04-20Implement inventoryItemPosition()Eugene Sandulenko
svn-id: r17724
2005-04-19fixed speech lockAndrew Kurushin
svn-id: r17689
2005-04-19Fixed warnings.Torbjörn Andersson
svn-id: r17682
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
fixed: now protagonist can't be target object fixed: statusbar color added: *mouseButtonPressed in SagaEngine svn-id: r17672
2005-04-18o Unstubbed sfPreDialog -- we have enough code for thatEugene Sandulenko
o Started to restore inventory functionality svn-id: r17666
2005-02-26implemented iso pathfindingAndrew Kurushin
glitches: some tiles draws above figures svn-id: r16935
2005-01-28Combine actordata.cpp and objectdata.cpp into itedata.cpp. These areEugene Sandulenko
ITE specific and from other hand IHNM has these data in resources. svn-id: r16662
2005-01-21problems solved:Andrew Kurushin
- Allow more than one script work at once - Proper implementation of address methods some opcodes may be broken - cause work in progress todo: rewrite opcodes with new address functionality svn-id: r16604
2005-01-19o Made ITEColors enum public in interface.h. Please use them. These colorsEugene Sandulenko
stay in each scene except intro and fade-in/fade-outs. o Implemented status text coloring during work of auxiliary scripts. svn-id: r16598
2005-01-18partly implemented game objectsAndrew Kurushin
svn-id: r16595