Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-17 | Fix bug #1326833 "ITE: Missing copy protection". Though it is disabled | Eugene Sandulenko | |
by default by kind permission from Wyrmkeep Entertainment Co. svn-id: r19125 | |||
2005-10-09 | Boss key like in original. Press F9. Palette seems to be wrong though and | Eugene Sandulenko | |
cursor does not reappear. svn-id: r18985 | |||
2005-10-07 | Added a "video" panel mode. From what I understand, the beginning of the | Torbjörn Andersson | |
IHNM intro should use this, so now it does. svn-id: r18957 | |||
2005-10-06 | It should always be possible to interrupt the intro with Escape now. Most | Torbjörn Andersson | |
of the job was already done, though. Only the final bit was missing. svn-id: r18951 | |||
2005-10-04 | IHNM changes: | Eugene Sandulenko | |
o Latest bit of Game Object structure o Implemented spiritual barometer o Fixed Ethics points data type o Implemented sf74 and sf104 svn-id: r18933 | |||
2005-10-04 | I misunderstood sev on how sf75() should work. Perhaps this is better? | Torbjörn Andersson | |
svn-id: r18932 | |||
2005-09-29 | Fix fonts in intro. It is a very dirty code. Actually we should specify | Eugene Sandulenko | |
font Ids in game settings. Also uhnm demo will definitely not work with current code as it has lesser number of fonts. svn-id: r18900 | |||
2005-08-11 | Fix bugs #1256398 "ITE: Clicking doesn't skip dialogue" | Eugene Sandulenko | |
svn-id: r18660 | |||
2005-08-10 | fixed iso convertion Rif position | Andrew Kurushin | |
add some IHNM panels svn-id: r18652 | |||
2005-08-10 | Implement part of chapter selection panel. | Eugene Sandulenko | |
svn-id: r18643 | |||
2005-08-07 | WIP on metaResources. Most resources are load. Now we start correct | Eugene Sandulenko | |
scene. But there are following problems: o Inclomplete support for actors speech, so opSpeak is skipped o For some weird reason actors do not appear at all. Actually code seems to be trying to read only protagonist frames o It crashes on reading sprites due to wrong input svn-id: r18624 | |||
2005-08-05 | o Some cleanup | Eugene Sandulenko | |
o Fix warnings o Implemented IHNM changeChapter() o WIP for metaResources svn-id: r18618 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-07-29 | Show scene substitute image for demo versions of ITE. | Eugene Sandulenko | |
svn-id: r18589 | |||
2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin | |
-adds patch file support -global _vm removed cleanups svn-id: r18560 | |||
2005-07-12 | Made it possible to terminate dialog windows with Enter. (We could already | Torbjörn Andersson | |
terminate them with Esc.) This is so that, for instance, if you type a savegame name you can press Enter, rather than clicking on the "Save" button. I don't know if the original did this as well, but it feels natural to me. svn-id: r18537 | |||
2005-07-09 | gfx rearangement | Andrew Kurushin | |
code cleanups svn-id: r18523 | |||
2005-07-03 | Implementation of sfShowMap. This was latest unimplemented script function :) | Eugene Sandulenko | |
svn-id: r18487 | |||
2005-06-21 | When a key is pressed, go back to repeat phase 0 again. This is so that we | Torbjörn Andersson | |
won't continue a fast repeat with the new key. (Annoying example: It could be tricky to type upper-case letters because if you didn't type the letter fast enough "Shift" would begin to repeat, and then whatever letter you typed would start repeating immediately.) svn-id: r18423 | |||
2005-06-19 | Support for mouse wheel in Options dialog and in Converse panel | Eugene Sandulenko | |
svn-id: r18414 | |||
2005-06-19 | implemented sfGetNumber | Andrew Kurushin | |
now use MagicHat (be carefull not to exceed overall scene number) svn-id: r18410 | |||
2005-06-04 | Fixed warning. | Torbjörn Andersson | |
svn-id: r18342 | |||
2005-06-04 | fixed lense creation bug ( fade in/out now has separate flag) | Andrew Kurushin | |
svn-id: r18340 | |||
2005-05-31 | Allow entry of space and some letters such as 'r' and 'p' as parts of | Eugene Sandulenko | |
save names. svn-id: r18305 | |||
2005-05-31 | multiple files save-load implementation | Andrew Kurushin | |
svn-id: r18303 | |||
2005-05-29 | Implement key auto-repeat used in savegame dialog. | Eugene Sandulenko | |
svn-id: r18297 | |||
2005-05-29 | implemented DOS version 1 pixel clipping | Andrew Kurushin | |
game options WIP3 svn-id: r18293 | |||
2005-05-28 | game options WIP2 | Andrew Kurushin | |
svn-id: r18282 | |||
2005-05-23 | saveload WIP | Andrew Kurushin | |
svn-id: r18232 | |||
2005-05-22 | stub drawButtonBox | Andrew Kurushin | |
svn-id: r18218 | |||
2005-05-22 | fixes some todo (hardcoded resource ids -> customized per game) | Andrew Kurushin | |
preparation for option dialog (wip) svn-id: r18217 | |||
2005-05-12 | Compilation fix. | Torbjörn Andersson | |
svn-id: r18073 | |||
2005-05-12 | fixed interpreter bug (negative address offset - may crush system) | Andrew Kurushin | |
implemented inventory save-load svn-id: r18071 | |||
2005-04-24 | fixed object frawing | Andrew Kurushin | |
implemented sfGetObjImage, sfSetObjImage, sfSetObjName svn-id: r17789 | |||
2005-04-23 | fixed sfDropObject implementation | Andrew Kurushin | |
svn-id: r17767 | |||
2005-04-22 | implemented inventory | Andrew Kurushin | |
todo: timeout catchup & capital 'U' & 'D' handling svn-id: r17748 | |||
2005-04-21 | Add not yet correctly working save/load. Use key F7 for saving | Eugene Sandulenko | |
and F8 for loading. Now works only within current scene and restores to entrance #0 which is wrong. svn-id: r17726 | |||
2005-04-20 | Implement inventoryItemPosition() | Eugene Sandulenko | |
svn-id: r17724 | |||
2005-04-18 | converse support improved (still has some bugs) | Andrew Kurushin | |
fixed: now protagonist can't be target object fixed: statusbar color added: *mouseButtonPressed in SagaEngine svn-id: r17672 | |||
2005-02-26 | implemented iso pathfinding | Andrew Kurushin | |
glitches: some tiles draws above figures svn-id: r16935 | |||
2005-01-27 | Applied patch #1106775 "SAGA colours". This simplifies code considerably, and | Eugene Sandulenko | |
moreover getBlack() didn't always work correctly for some reason. If IHNM uses different colors we will switch to variables, but that could be addressed later or at least when someone will start to work on it more time than now. svn-id: r16647 | |||
2005-01-21 | problems solved: | Andrew Kurushin | |
- Allow more than one script work at once - Proper implementation of address methods some opcodes may be broken - cause work in progress todo: rewrite opcodes with new address functionality svn-id: r16604 | |||
2005-01-20 | Use the kITEColor constants for the ITE mouse cursor. Ironically, this is | Torbjörn Andersson | |
one case where the original didn't use its own colour constants, so I had to add a new one, kITEColorLightGrey, for colour 4. svn-id: r16603 | |||
2005-01-19 | Fix type with BrightWhite color | Eugene Sandulenko | |
svn-id: r16599 | |||
2005-01-19 | o Made ITEColors enum public in interface.h. Please use them. These colors | Eugene Sandulenko | |
stay in each scene except intro and fade-in/fade-outs. o Implemented status text coloring during work of auxiliary scripts. svn-id: r16598 | |||
2005-01-18 | another step in verb implementation: | Andrew Kurushin | |
- objectMap responds to mouse move (but respond script not run well ?) loadStrings add some special count check - so all other LUT based resource should implement this technique svn-id: r16594 | |||
2005-01-18 | Initialize converse properly. | Eugene Sandulenko | |
svn-id: r16591 | |||
2005-01-17 | First batch of converse implementation in scripts. To see it type | Eugene Sandulenko | |
'scene_change 33' in debugger. svn-id: r16588 | |||
2005-01-15 | - added partial scene change by actor's walking (todo:entrance should be ↵ | Andrew Kurushin | |
supported) svn-id: r16568 |