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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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isomap.cpp
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Author
2006-01-18
Update copyright notice
Eugene Sandulenko
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-11
Cleanups. Mostly whitespace.
Torbjörn Andersson
2005-10-08
_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different
Eugene Sandulenko
2005-09-04
fix #1269037 Rif walks off-screen when looking at screen at desk
Andrew Kurushin
2005-09-03
fix 1257536 Dragon walks in the air
Andrew Kurushin
2005-08-10
Rename Actor class members to _members.
Eugene Sandulenko
2005-07-29
Whitespaces
Eugene Sandulenko
2005-07-19
finally Resource manager rewritten:
Andrew Kurushin
2005-07-09
Fix bug #1235211: "SAGA: Fails to compile with gcc4.0"
Eugene Sandulenko
2005-07-09
gfx rearangement
Andrew Kurushin
2005-07-08
implemented per scene actors clipping
Andrew Kurushin
2005-07-04
Fixed warning.
Torbjörn Andersson
2005-07-01
implemented sfPickClimbOutPos, sfTossRif
Andrew Kurushin
2005-06-29
dragon wip1
Andrew Kurushin
2005-06-12
fix Hooneyfoot bug
Andrew Kurushin
2005-06-10
Whitespace changes I made while looking for the sourberry sprite bug.
Torbjörn Andersson
2005-05-29
implemented DOS version 1 pixel clipping
Andrew Kurushin
2005-05-09
small trick to avoid doxygen confusion (I hope...)
Max Horn
2005-05-08
Comply to our coding conventions
Max Horn
2005-04-27
some load-save preparetion
Andrew Kurushin
2005-04-22
o Fix save/load. Now it restores game properly but still at exit #0.
Eugene Sandulenko
2005-04-03
- fixed tile doors drawing
Andrew Kurushin
2005-04-02
some world map fix:
Andrew Kurushin
2005-03-29
fixed small bug
Andrew Kurushin
2005-03-25
fix wrong multitile offset calculation
Andrew Kurushin
2005-03-18
- changescene on fair for tents
Andrew Kurushin
2005-03-13
fixed wrong tile drawing above actors
Andrew Kurushin
2005-03-09
Indentation.
Torbjörn Andersson
2005-02-26
fix iso mode object draw order
Andrew Kurushin
2005-02-26
implemented iso pathfinding
Andrew Kurushin
2005-02-26
iso pathfining work in progress:
Andrew Kurushin
2005-02-22
3 stage iso drawing implemented:
Andrew Kurushin
2005-02-18
iso mode drawing work in progress
Andrew Kurushin
2005-02-11
- smooth iso scroll
Andrew Kurushin
2005-02-11
- fix min->MIN
Andrew Kurushin
2005-02-11
iso draw work in progress:
Andrew Kurushin
2005-02-09
first step in ISO mode implementation - trying to draw iso scene
Andrew Kurushin
2005-01-28
partialy implemented all Iso mode resource loading
Andrew Kurushin
2005-01-09
- GameModule is gone
Andrew Kurushin
2005-01-02
Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
Torbjörn Andersson
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-22
o Moved GAME_* to SagaEngine object
Eugene Sandulenko
2004-12-15
Patch #1081904 ITE: MAC demo support
Eugene Sandulenko
2004-10-30
Turn some methods into functions (potentially gives better code, and we may w...
Max Horn
2004-10-30
Let Saga::SURFACE inherit from SURFACE
Max Horn
2004-10-30
Renaming of struct members.
Torbjörn Andersson
2004-10-28
Renamed some previously unknown variables.
Torbjörn Andersson
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
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