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path: root/saga/isomap.cpp
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2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-11Cleanups. Mostly whitespace.Torbjörn Andersson
svn-id: r19022
2005-10-08_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return differentEugene Sandulenko
scene height for individual panel modes. svn-id: r18959
2005-09-04fix #1269037 Rif walks off-screen when looking at screen at deskAndrew Kurushin
svn-id: r18774
2005-09-03fix 1257536 Dragon walks in the airAndrew Kurushin
some memory allocation minimization svn-id: r18742
2005-08-10Rename Actor class members to _members.Eugene Sandulenko
svn-id: r18645
2005-07-29WhitespacesEugene Sandulenko
svn-id: r18595
2005-07-19finally Resource manager rewritten:Andrew Kurushin
-adds patch file support -global _vm removed cleanups svn-id: r18560
2005-07-09Fix bug #1235211: "SAGA: Fails to compile with gcc4.0"Eugene Sandulenko
svn-id: r18526
2005-07-09gfx rearangementAndrew Kurushin
code cleanups svn-id: r18523
2005-07-08implemented per scene actors clippingAndrew Kurushin
so last sequence should look much better (not perfect) svn-id: r18516
2005-07-04Fixed warning.Torbjörn Andersson
svn-id: r18489
2005-07-01implemented sfPickClimbOutPos, sfTossRifAndrew Kurushin
Komodo dragon now works svn-id: r18480
2005-06-29dragon wip1Andrew Kurushin
svn-id: r18476
2005-06-12fix Hooneyfoot bugAndrew Kurushin
svn-id: r18379
2005-06-10Whitespace changes I made while looking for the sourberry sprite bug.Torbjörn Andersson
svn-id: r18371
2005-05-29implemented DOS version 1 pixel clippingAndrew Kurushin
game options WIP3 svn-id: r18293
2005-05-09small trick to avoid doxygen confusion (I hope...)Max Horn
svn-id: r18006
2005-05-08Comply to our coding conventionsMax Horn
svn-id: r17975
2005-04-27some load-save preparetionAndrew Kurushin
svn-id: r17836
2005-04-22o Fix save/load. Now it restores game properly but still at exit #0.Eugene Sandulenko
o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744
2005-04-03- fixed tile doors drawingAndrew Kurushin
- right mouse action fixed svn-id: r17347
2005-04-02some world map fix:Andrew Kurushin
-only riff shows as small point -change scene from world map todo: in original talk_to not shows for riff on world map svn-id: r17340
2005-03-29fixed small bugAndrew Kurushin
svn-id: r17288
2005-03-25fix wrong multitile offset calculationAndrew Kurushin
svn-id: r17230
2005-03-18- changescene on fair for tentsAndrew Kurushin
- some memory deallocation fixup todo: fix follower stuckiness in tents svn-id: r17180
2005-03-13fixed wrong tile drawing above actorsAndrew Kurushin
svn-id: r17129
2005-03-09Indentation.Torbjörn Andersson
svn-id: r17048
2005-02-26fix iso mode object draw orderAndrew Kurushin
svn-id: r16936
2005-02-26implemented iso pathfindingAndrew Kurushin
glitches: some tiles draws above figures svn-id: r16935
2005-02-26iso pathfining work in progress:Andrew Kurushin
- all figures now stands in right way on iso scene startup svn-id: r16931
2005-02-223 stage iso drawing implemented:Andrew Kurushin
1)iso scene 2)figure 3)tiles above figure svn-id: r16864
2005-02-18iso mode drawing work in progressAndrew Kurushin
svn-id: r16802
2005-02-11- smooth iso scrollAndrew Kurushin
svn-id: r16776
2005-02-11- fix min->MINAndrew Kurushin
- implemented horizontal tile cliping svn-id: r16774
2005-02-11iso draw work in progress:Andrew Kurushin
- try keyboard arrows on iso scene - todo: horizontal cliping svn-id: r16773
2005-02-09first step in ISO mode implementation - trying to draw iso sceneAndrew Kurushin
svn-id: r16763
2005-01-28partialy implemented all Iso mode resource loadingAndrew Kurushin
todo: loadMulti - may be wrong svn-id: r16670
2005-01-09- GameModule is goneAndrew Kurushin
- structures renamed - SagaEngine class gives all current game descriptions regression : "verb" is broken cause work in progress svn-id: r16511
2005-01-02Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,Torbjörn Andersson
and used ARRAYSIZE() instead in two cases. svn-id: r16408
2005-01-01oops, correct copyright stringMax Horn
svn-id: r16399
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
o Renamed GAME_ITE_* to GID_ITE_* o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM svn-id: r16258
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
o Endianness-aware resource loading o Removed ys_dl_list in favor of our object implementation o Cleanup in actor code o Partial support for ITE Mac rereleased demo svn-id: r16051
2004-10-30Turn some methods into functions (potentially gives better code, and we may ↵Max Horn
want to move some of those into the graphics/ module one day) svn-id: r15703
2004-10-30Let Saga::SURFACE inherit from SURFACEMax Horn
svn-id: r15702
2004-10-30Renaming of struct members.Torbjörn Andersson
svn-id: r15696
2004-10-28Renamed some previously unknown variables.Torbjörn Andersson
svn-id: r15695
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
svn-id: r15690