Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-01-18 | Update copyright notice | Eugene Sandulenko | |
svn-id: r20088 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-11 | Cleanups. Mostly whitespace. | Torbjörn Andersson | |
svn-id: r19022 | |||
2005-10-08 | _vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different | Eugene Sandulenko | |
scene height for individual panel modes. svn-id: r18959 | |||
2005-09-04 | fix #1269037 Rif walks off-screen when looking at screen at desk | Andrew Kurushin | |
svn-id: r18774 | |||
2005-09-03 | fix 1257536 Dragon walks in the air | Andrew Kurushin | |
some memory allocation minimization svn-id: r18742 | |||
2005-08-10 | Rename Actor class members to _members. | Eugene Sandulenko | |
svn-id: r18645 | |||
2005-07-29 | Whitespaces | Eugene Sandulenko | |
svn-id: r18595 | |||
2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin | |
-adds patch file support -global _vm removed cleanups svn-id: r18560 | |||
2005-07-09 | Fix bug #1235211: "SAGA: Fails to compile with gcc4.0" | Eugene Sandulenko | |
svn-id: r18526 | |||
2005-07-09 | gfx rearangement | Andrew Kurushin | |
code cleanups svn-id: r18523 | |||
2005-07-08 | implemented per scene actors clipping | Andrew Kurushin | |
so last sequence should look much better (not perfect) svn-id: r18516 | |||
2005-07-04 | Fixed warning. | Torbjörn Andersson | |
svn-id: r18489 | |||
2005-07-01 | implemented sfPickClimbOutPos, sfTossRif | Andrew Kurushin | |
Komodo dragon now works svn-id: r18480 | |||
2005-06-29 | dragon wip1 | Andrew Kurushin | |
svn-id: r18476 | |||
2005-06-12 | fix Hooneyfoot bug | Andrew Kurushin | |
svn-id: r18379 | |||
2005-06-10 | Whitespace changes I made while looking for the sourberry sprite bug. | Torbjörn Andersson | |
svn-id: r18371 | |||
2005-05-29 | implemented DOS version 1 pixel clipping | Andrew Kurushin | |
game options WIP3 svn-id: r18293 | |||
2005-05-09 | small trick to avoid doxygen confusion (I hope...) | Max Horn | |
svn-id: r18006 | |||
2005-05-08 | Comply to our coding conventions | Max Horn | |
svn-id: r17975 | |||
2005-04-27 | some load-save preparetion | Andrew Kurushin | |
svn-id: r17836 | |||
2005-04-22 | o Fix save/load. Now it restores game properly but still at exit #0. | Eugene Sandulenko | |
o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744 | |||
2005-04-03 | - fixed tile doors drawing | Andrew Kurushin | |
- right mouse action fixed svn-id: r17347 | |||
2005-04-02 | some world map fix: | Andrew Kurushin | |
-only riff shows as small point -change scene from world map todo: in original talk_to not shows for riff on world map svn-id: r17340 | |||
2005-03-29 | fixed small bug | Andrew Kurushin | |
svn-id: r17288 | |||
2005-03-25 | fix wrong multitile offset calculation | Andrew Kurushin | |
svn-id: r17230 | |||
2005-03-18 | - changescene on fair for tents | Andrew Kurushin | |
- some memory deallocation fixup todo: fix follower stuckiness in tents svn-id: r17180 | |||
2005-03-13 | fixed wrong tile drawing above actors | Andrew Kurushin | |
svn-id: r17129 | |||
2005-03-09 | Indentation. | Torbjörn Andersson | |
svn-id: r17048 | |||
2005-02-26 | fix iso mode object draw order | Andrew Kurushin | |
svn-id: r16936 | |||
2005-02-26 | implemented iso pathfinding | Andrew Kurushin | |
glitches: some tiles draws above figures svn-id: r16935 | |||
2005-02-26 | iso pathfining work in progress: | Andrew Kurushin | |
- all figures now stands in right way on iso scene startup svn-id: r16931 | |||
2005-02-22 | 3 stage iso drawing implemented: | Andrew Kurushin | |
1)iso scene 2)figure 3)tiles above figure svn-id: r16864 | |||
2005-02-18 | iso mode drawing work in progress | Andrew Kurushin | |
svn-id: r16802 | |||
2005-02-11 | - smooth iso scroll | Andrew Kurushin | |
svn-id: r16776 | |||
2005-02-11 | - fix min->MIN | Andrew Kurushin | |
- implemented horizontal tile cliping svn-id: r16774 | |||
2005-02-11 | iso draw work in progress: | Andrew Kurushin | |
- try keyboard arrows on iso scene - todo: horizontal cliping svn-id: r16773 | |||
2005-02-09 | first step in ISO mode implementation - trying to draw iso scene | Andrew Kurushin | |
svn-id: r16763 | |||
2005-01-28 | partialy implemented all Iso mode resource loading | Andrew Kurushin | |
todo: loadMulti - may be wrong svn-id: r16670 | |||
2005-01-09 | - GameModule is gone | Andrew Kurushin | |
- structures renamed - SagaEngine class gives all current game descriptions regression : "verb" is broken cause work in progress svn-id: r16511 | |||
2005-01-02 | Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM, | Torbjörn Andersson | |
and used ARRAYSIZE() instead in two cases. svn-id: r16408 | |||
2005-01-01 | oops, correct copyright string | Max Horn | |
svn-id: r16399 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-22 | o Moved GAME_* to SagaEngine object | Eugene Sandulenko | |
o Renamed GAME_ITE_* to GID_ITE_* o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM svn-id: r16258 | |||
2004-12-15 | Patch #1081904 ITE: MAC demo support | Eugene Sandulenko | |
o Endianness-aware resource loading o Removed ys_dl_list in favor of our object implementation o Cleanup in actor code o Partial support for ITE Mac rereleased demo svn-id: r16051 | |||
2004-10-30 | Turn some methods into functions (potentially gives better code, and we may ↵ | Max Horn | |
want to move some of those into the graphics/ module one day) svn-id: r15703 | |||
2004-10-30 | Let Saga::SURFACE inherit from SURFACE | Max Horn | |
svn-id: r15702 | |||
2004-10-30 | Renaming of struct members. | Torbjörn Andersson | |
svn-id: r15696 | |||
2004-10-28 | Renamed some previously unknown variables. | Torbjörn Andersson | |
svn-id: r15695 | |||
2004-10-27 | removed R_ prefix with few r_ too | Paweł Kołodziejski | |
svn-id: r15690 |