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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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music.h
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Author
2005-06-19
Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice.
Eugene Sandulenko
2005-05-11
Moved some more stuff to namespace Audio (enough for tonight)
Max Horn
2005-05-10
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...
Max Horn
2005-03-12
PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...
Max Horn
2005-01-17
If the game tries to start a piece of music that happens to be playing
Torbjörn Andersson
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-22
o Moved GAME_* to SagaEngine object
Eugene Sandulenko
2004-11-20
I'm told that the FM music file sounds terrible with MT-32 and that the
Torbjörn Andersson
2004-11-19
Added music to the partial IHNM intro. I think I picked the correct tune,
Torbjörn Andersson
2004-11-15
o Make GAME_GetFileContext() more object-like
Eugene Sandulenko
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-10-21
Better support of MT-32.
Eugene Sandulenko
2004-10-12
Added support for digitized music, plus some other music-related fixes.
Torbjörn Andersson
2004-08-02
Fix #include paths.
Eugene Sandulenko
2004-07-31
Objectize render.cpp
Eugene Sandulenko
2004-05-29
Extend midi music table.
Eugene Sandulenko
2004-05-16
Cleaned up the handling of external MIDI files, and added the missing ones.
Torbjörn Andersson
2004-05-01
indent
Paweł Kołodziejski
2004-04-30
Move from custom unsigned types to those provided by main config.h
Eugene Sandulenko
2004-04-30
Very experimental support for the separate MIDI files used by the Wyrmkeep
Torbjörn Andersson
2004-04-29
fix another unitialised var use
Jonathan Gray
2004-04-29
Forgot to commit header file
Eugene Sandulenko