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path: root/saga/music.h
AgeCommit message (Expand)Author
2005-07-19finally Resource manager rewritten:Andrew Kurushin
2005-06-19Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice.Eugene Sandulenko
2005-05-11Moved some more stuff to namespace Audio (enough for tonight)Max Horn
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...Max Horn
2005-03-12PlayingSoundHandle -> SoundHandle; also, turned the handle activity check int...Max Horn
2005-01-17If the game tries to start a piece of music that happens to be playingTorbjörn Andersson
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-11-20I'm told that the FM music file sounds terrible with MT-32 and that theTorbjörn Andersson
2004-11-19Added music to the partial IHNM intro. I think I picked the correct tune,Torbjörn Andersson
2004-11-15o Make GAME_GetFileContext() more object-likeEugene Sandulenko
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-21Better support of MT-32.Eugene Sandulenko
2004-10-12Added support for digitized music, plus some other music-related fixes.Torbjörn Andersson
2004-08-02Fix #include paths.Eugene Sandulenko
2004-07-31Objectize render.cppEugene Sandulenko
2004-05-29Extend midi music table.Eugene Sandulenko
2004-05-16Cleaned up the handling of external MIDI files, and added the missing ones.Torbjörn Andersson
2004-05-01indentPaweł Kołodziejski
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
2004-04-30Very experimental support for the separate MIDI files used by the WyrmkeepTorbjörn Andersson
2004-04-29fix another unitialised var useJonathan Gray
2004-04-29Forgot to commit header fileEugene Sandulenko