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AgeCommit message (Expand)Author
2005-08-07Fix bug #1252289 'ITE: Crash with "paws game"'. And now game pauze isEugene Sandulenko
2005-07-29WhitespacesEugene Sandulenko
2005-07-29fix setStatusTextAndrew Kurushin
2005-07-29Show scene substitute image for demo versions of ITE.Eugene Sandulenko
2005-07-14font & text related changes:Andrew Kurushin
2005-07-09gfx rearangementAndrew Kurushin
2005-07-05- Stripped down unused SURFACE parameter in palette-related functionsEugene Sandulenko
2005-07-03Implementation of sfShowMap. This was latest unimplemented script function :)Eugene Sandulenko
2005-06-16placard workaroundAndrew Kurushin
2005-06-04fixed lense creation bug ( fade in/out now has separate flag)Andrew Kurushin
2005-05-31Almost complete implementation of Puzzle. Now it is possible to solve itEugene Sandulenko
2005-05-29implemented DOS version 1 pixel clippingAndrew Kurushin
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
2005-05-18fixed loadsave item resource idAndrew Kurushin
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
2005-05-08fixed sfSceneEq bugAndrew Kurushin
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
2005-04-03- fixed tile doors drawingAndrew Kurushin
2005-01-27Applied patch #1106775 "SAGA colours". This simplifies code considerably, andEugene Sandulenko
2005-01-21problems solved:Andrew Kurushin
2005-01-18- merged ActionMap and ObjectMapAndrew Kurushin
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-09- GameModule is goneAndrew Kurushin
2005-01-07o Fix for popped up actors at initial scene fade outEugene Sandulenko
2005-01-06- implement faceTowards (script function & etc)Andrew Kurushin
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-29Implemented the "placard" functions, because they're such a nice visualTorbjörn Andersson
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-18- updating actors state so they can be clipped on drawing (intro now runs wit...Andrew Kurushin
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-10-30Turn some methods into functions (potentially gives better code, and we may w...Max Horn
2004-10-30Let Saga::SURFACE inherit from SURFACEMax Horn
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-09Initial attempt at fixing the SData problem. I'm still not sure exactly howTorbjörn Andersson
2004-10-07More de-C'fying. Pass Point object instead of direct reference.Eugene Sandulenko
2004-10-07Turn ObjectMap into real object.Eugene Sandulenko
2004-10-07Remove duplicated code in actor walk code.Eugene Sandulenko
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
2004-08-11Move SYSINPUT_* and TRANSITION_* to SagaEngine classEugene Sandulenko
2004-08-10Move CON_* to a class.Eugene Sandulenko
2004-08-06Move INTERFACE_ to class.Eugene Sandulenko
2004-08-04Move SCENE_* to class.Eugene Sandulenko
2004-08-03Move SPRITE_ to a classEugene Sandulenko
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
2004-08-03Move FONT_* to class.Eugene Sandulenko
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-02Objectize actor.cppEugene Sandulenko
2004-08-02create objectMap classJonathan Gray