Age | Commit message (Collapse) | Author |
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to actually *play* the cutaways. I'll look into that later.
svn-id: r18865
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the opposite byte order of the rest of the files. This is needed for the
multi-OS version. (Now it crashes with a "RAWInputStream() wrong musicInfo"
message instead, but it's still an improvement.)
svn-id: r18852
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svn-id: r18798
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svn-id: r18717
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svn-id: r18645
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o Load voices LUT for IHNM
svn-id: r18640
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some checkups
svn-id: r18625
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scene. But there are following problems:
o Inclomplete support for actors speech, so opSpeak is skipped
o For some weird reason actors do not appear at all. Actually code seems to
be trying to read only protagonist frames
o It crashes on reading sprites due to wrong input
svn-id: r18624
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svn-id: r18623
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svn-id: r18622
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o WIP for metaResources
svn-id: r18620
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o Fix warnings
o Implemented IHNM changeChapter()
o WIP for metaResources
svn-id: r18618
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svn-id: r18609
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svn-id: r18603
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svn-id: r18595
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some version should be tested
svn-id: r18585
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different voice files, presumably one for each section of the game plus one
for shared voices. The getContext() function takes an optional second
parameter to indicate which of the resource files is requested.
svn-id: r18575
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svn-id: r18567
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-adds patch file support
-global _vm removed
cleanups
svn-id: r18560
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sound resources were being substituted with animation resources. Now the
substitutions are identified by a resource number *and* a file name.
Could someone verify that ite.rsc is the correct file for all of them?
svn-id: r18422
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which I'm very grateful.
This latest CD version turned out to be one that ScummVM didn't support. It
has - I believe - the same data files as the Linux version (with digitized
music), except for the voice file which appears to be the same as the one
from the Mac version.
In other words, it has one big-endian data file, and a couple of little-
endian ones. The technical term for this is "bloody awkward".
It should work now, though.
svn-id: r18333
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svn-id: r18037
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- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()
svn-id: r16545
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NOTE: lines which start with `;' should contain calls to not yet
implemented subsystems like Conversation subsystem
svn-id: r16443
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o Proper detection for Mac Wyrmkeep CD
o Support for wyrmkeep logos
svn-id: r16415
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and used ARRAYSIZE() instead in two cases.
svn-id: r16408
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svn-id: r16399
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svn-id: r16398
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o Normalize GIDs and GTypes
o Introduce MD5-based game detection. Now only 2 games should be ordered.
Linux demo should go before Win32 newer demo
o Fix sound in Mac versions
svn-id: r16262
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o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM
svn-id: r16258
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o Endianness-aware resource loading
o Removed ys_dl_list in favor of our object implementation
o Cleanup in actor code
o Partial support for ITE Mac rereleased demo
svn-id: r16051
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o Font::loadFont() now normally survives zero-length fonts as used in demos
o Removed unused SndRes::ITEVOC_Resample()
o Fixed playing of voice #4 on old DOS targets
o Implemented playing voices in VOX (Oki ADPCM) format
o Support of Win32 and Linux demos. There was old-style Win32 demo, which
is not supported yet, same is with DOS demo.
svn-id: r15814
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svn-id: r15690
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o Fix RSCFile on MSVC8.
o Started fixing script opcodes.
svn-id: r14686
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svn-id: r14443
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leakage in the engine.
svn-id: r14427
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animations wasn't caused by this commit :)
svn-id: r14405
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In fact there were no binary writes at all.
svn-id: r13773
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svn-id: r13708
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svn-id: r13687
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svn-id: r13607
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o text formatting is not consistent with rules, just indent utility is too
dumb for that
o it does not use OSystem, i.e. it runs on direct SDL calls
o it may not even compile on your box
o if you enable it, expect zillions of warnings
o no sound
Now it runs ITE intro as reinherit did
svn-id: r13564
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