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path: root/saga/saga.cpp
AgeCommit message (Expand)Author
2006-01-13implement IHNM verb mapperAndrew Kurushin
2005-12-30* Replaced MDT_PREFER_NATIVE/MDT_NATIVE by MDT_PREFER_MIDI/MDT_MIDI).Max Horn
2005-11-26fix source formatAndrew Kurushin
2005-11-26known color WIP #1Andrew Kurushin
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-10-17Fix bug #1326833 "ITE: Missing copy protection". Though it is disabledEugene Sandulenko
2005-10-14Turned on the automatic computation of dirty rects for ITE. It should makeTorbjörn Andersson
2005-10-14Eliminate ite-demo and ihnm-demo targets as we do in SAGA. Just use plainEugene Sandulenko
2005-10-14Add language and platform to game description and use that accross the source.Eugene Sandulenko
2005-10-11Cleanups. Mostly whitespace.Torbjörn Andersson
2005-10-08Read IHNM actor and object strings from the resource file. (This does notTorbjörn Andersson
2005-10-08Cleanup.Torbjörn Andersson
2005-10-08Now most artefacts are gone and we're in proper panel mode when runningEugene Sandulenko
2005-10-08Oops. Fix crash introduced by last commit.Eugene Sandulenko
2005-10-06It should always be possible to interrupt the intro with Escape now. MostTorbjörn Andersson
2005-10-05IHNM used only 248 colors for game graphics. Top part of the paletteEugene Sandulenko
2005-09-28Cleaner code for sfWaitFramesEsc()Eugene Sandulenko
2005-09-28Implement sfWaitFramesEsc()Eugene Sandulenko
2005-09-26Implemented some trivial IHNM opcodes. I'm not sure if the _ethicsPoints[]Torbjörn Andersson
2005-09-21This might allow the multi-OS version to run from CD, though I'm not sureTorbjörn Andersson
2005-09-02Implement option buttons functionality. This fixes bug #1259518 "ITE: ButtonsEugene Sandulenko
2005-08-26Allowed IHNM to use the opSpeak opcode. Aborting that code path early meantTorbjörn Andersson
2005-08-16Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolicEugene Sandulenko
2005-08-13Fix bug #1258537 "ITE: Introduction text is black"Eugene Sandulenko
2005-08-11Translate excuse messages and make them work on floppy versions. EarlierEugene Sandulenko
2005-08-10Rename Actor class members to _members.Eugene Sandulenko
2005-08-08Partially fix bug #1253079 'ITE: Several errors in the "rocky chasm" scene'.Eugene Sandulenko
2005-08-05o Some cleanupEugene Sandulenko
2005-08-04Simulate bootparams.Eugene Sandulenko
2005-07-30Thread-related IHNM differences.Eugene Sandulenko
2005-07-29WhitespacesEugene Sandulenko
2005-07-19finally Resource manager rewritten:Andrew Kurushin
2005-07-13German translations for some interface texts, as pointed out by SimonTorbjörn Andersson
2005-07-08implemented per scene actors clippingAndrew Kurushin
2005-07-05Hid most of debug output to deeper levels. We're pretty close to officialEugene Sandulenko
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-06-19Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice.Eugene Sandulenko
2005-06-02Implement game load with '-x' comman-line parameter.Eugene Sandulenko
2005-05-31Almost complete implementation of Puzzle. Now it is possible to solve itEugene Sandulenko
2005-05-29implemented DOS version 1 pixel clippingAndrew Kurushin
2005-05-23saveload WIPAndrew Kurushin
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
2005-05-18fixed loadsave item resource idAndrew Kurushin
2005-05-10Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...Max Horn
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
2005-05-08Comply to our coding conventionsMax Horn
2005-04-24You can safely delete/free null pointersMax Horn
2005-04-22implemented inventoryAndrew Kurushin
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
2005-04-03- fixed tile doors drawingAndrew Kurushin