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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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saga.h
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Author
2005-11-26
known color WIP #1
Andrew Kurushin
2005-11-03
-implement font substitution funcs
Andrew Kurushin
2005-10-18
Update FSF address. Eek. Actually that took place on May 1, 2005
Eugene Sandulenko
2005-10-17
Added French and Russian md5s for IHNM submitted in bugreports
Eugene Sandulenko
2005-10-17
Fix walking in IHNM. It appeared that BG mask wasn't flipped upside down
Eugene Sandulenko
2005-10-17
Fix bug #1326833 "ITE: Missing copy protection". Though it is disabled
Eugene Sandulenko
2005-10-14
Eliminate ite-demo and ihnm-demo targets as we do in SAGA. Just use plain
Eugene Sandulenko
2005-10-14
Add language and platform to game description and use that accross the source.
Eugene Sandulenko
2005-10-10
Draw main panel. Buttons lack backgorunds and save reminder is buggy atm.
Eugene Sandulenko
2005-10-09
(more) Proper implementation of ChapterSelection panel. Though not all
Eugene Sandulenko
2005-10-08
_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different
Eugene Sandulenko
2005-10-04
IHNM changes:
Eugene Sandulenko
2005-09-30
fix compile warning
Andrew Kurushin
2005-09-29
Fix fonts in intro. It is a very dirty code. Actually we should specify
Eugene Sandulenko
2005-09-28
Cleaner code for sfWaitFramesEsc()
Eugene Sandulenko
2005-09-26
Implemented some trivial IHNM opcodes. I'm not sure if the _ethicsPoints[]
Torbjörn Andersson
2005-09-21
Added a GAME_SWAPENDIAN flag so that game files can be labelled as having
Torbjörn Andersson
2005-09-09
Re-named variable.
Torbjörn Andersson
2005-09-02
Implement option buttons functionality. This fixes bug #1259518 "ITE: Buttons
Eugene Sandulenko
2005-08-16
Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolic
Eugene Sandulenko
2005-08-13
Make IHNM demo go little further (still crashes at initialization). Add
Eugene Sandulenko
2005-08-10
fixed iso convertion Rif position
Andrew Kurushin
2005-08-10
Reanme more minor struct to comply with our naiming standards.
Eugene Sandulenko
2005-08-04
Remove support of dumped data forks for old ITE Mac CD. Now it requires
Eugene Sandulenko
2005-08-04
Fix compilation
Eugene Sandulenko
2005-08-04
macBinary resource support
Andrew Kurushin
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-07-30
Thread-related IHNM differences.
Eugene Sandulenko
2005-07-29
Preliminary support for original MAC CD ITE
Eugene Sandulenko
2005-07-29
Restrict scene substitutes only to demos which actually use them
Eugene Sandulenko
2005-07-26
fixed sound in many variation
Andrew Kurushin
2005-07-19
If we're not going to detect music "engine" at run-time, then we do need
Torbjörn Andersson
2005-07-19
finally Resource manager rewritten:
Andrew Kurushin
2005-07-14
font & text related changes:
Andrew Kurushin
2005-07-09
code cleanups
Andrew Kurushin
2005-07-09
gfx rearangement
Andrew Kurushin
2005-07-09
remove 1pixel dos clipping
Andrew Kurushin
2005-07-08
implemented per scene actors clipping
Andrew Kurushin
2005-06-25
fix animation timings (now Shiala scene not stucks)
Andrew Kurushin
2005-06-05
implements sfScriptClimb, sfThrowActor, sfChangeActorScene
Andrew Kurushin
2005-06-04
My Linux ITE CD developed read errors, so Joe sent me a replacement, for
Torbjörn Andersson
2005-05-31
multiple files save-load implementation
Andrew Kurushin
2005-05-29
Fix puzzle callback timings. Was mistakingly used millisecs instead of microsecs
Eugene Sandulenko
2005-05-29
implemented DOS version 1 pixel clipping
Andrew Kurushin
2005-05-28
game options WIP2
Andrew Kurushin
2005-05-26
Puzzle WIP. No visuals yet.
Eugene Sandulenko
2005-05-23
saveload WIP
Andrew Kurushin
2005-05-23
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
Eugene Sandulenko
2005-05-22
fixes some todo (hardcoded resource ids -> customized per game)
Andrew Kurushin
2005-05-15
add save game chunk
Andrew Kurushin
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