Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-12-28 | - many actor walk related functions added | Andrew Kurushin | |
- implemented script functions for scriptDoors (except iso mode) - introduced getDisplayWidth() getDisplayHeight() getStatusYOffset getPathYOffset() svn-id: r16363 | |||
2004-12-28 | o Fixed animation playback | Eugene Sandulenko | |
o Implemented almost all animation opcodes svn-id: r16352 | |||
2004-12-25 | o Merge game detection and game probing in one function | Eugene Sandulenko | |
o Print out message about unknown MD5s svn-id: r16313 | |||
2004-12-25 | There appeared to be different DOS CD version. Also fixed DOS demo detection | Eugene Sandulenko | |
svn-id: r16307 | |||
2004-12-24 | - remove old stuff | Andrew Kurushin | |
- work on "walking" in progress svn-id: r16298 | |||
2004-12-23 | o Lowercased all filenames for better readability | Eugene Sandulenko | |
o Merged in windows demos files lists o Added Linux CD target. Someone (erik?) please provide md5 of first 5000 bytes of that file svn-id: r16273 | |||
2004-12-22 | - rewriten actors action handling (now uses all original flags etc) | Andrew Kurushin | |
- added some script functions (swapactors...) - many things were renamed according scummvm covention - resource id definintions should begin with "RID_" prefix - intro temporary broken - work in progress todo: - walking hanling also should be rewriten - timings for speech and actor cycling should be more accurate svn-id: r16263 | |||
2004-12-22 | o Fix regression with Mac versions | Eugene Sandulenko | |
o Normalize GIDs and GTypes o Introduce MD5-based game detection. Now only 2 games should be ordered. Linux demo should go before Win32 newer demo o Fix sound in Mac versions svn-id: r16262 | |||
2004-12-22 | o Moved GAME_* to SagaEngine object | Eugene Sandulenko | |
o Renamed GAME_ITE_* to GID_ITE_* o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM svn-id: r16258 | |||
2004-12-21 | Fixed warning. | Torbjörn Andersson | |
svn-id: r16239 | |||
2004-12-21 | - rewritten actors speech engine : | Andrew Kurushin | |
1) there are three types of speech: one acor, multiple actor, non actor 2) slow speech implemented 3) uses native engine flags (async,noanimate...) instead of semaphores - proper timings implemented svn-id: r16237 | |||
2004-12-15 | Patch #1081904 ITE: MAC demo support | Eugene Sandulenko | |
o Endianness-aware resource loading o Removed ys_dl_list in favor of our object implementation o Cleanup in actor code o Partial support for ITE Mac rereleased demo svn-id: r16051 | |||
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko | |
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873 | |||
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn | |
svn-id: r15865 | |||
2004-11-07 | Initial inventory support. | Torbjörn Andersson | |
svn-id: r15723 | |||
2004-10-27 | Implement some script functions and report stubs. | Eugene Sandulenko | |
svn-id: r15691 | |||
2004-10-27 | removed R_ prefix with few r_ too | Paweł Kołodziejski | |
svn-id: r15690 | |||
2004-10-08 | Implement scene change via exits. You still cannot leave first scene | Eugene Sandulenko | |
because it goes to now buggy isometric level. Use debugger to switch to some word, say, in Dog Castle and there you may go between rooms. svn-id: r15462 | |||
2004-10-07 | Turn ObjectMap into real object. | Eugene Sandulenko | |
svn-id: r15457 | |||
2004-10-07 | Remove duplicated code in actor walk code. | Eugene Sandulenko | |
Turn ActionMap into real object. Rename ActionMap variables to conform our code guidelines. svn-id: r15456 | |||
2004-10-04 | R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. | Eugene Sandulenko | |
svn-id: r15414 | |||
2004-08-11 | Move SYSINPUT_* and TRANSITION_* to SagaEngine class | Eugene Sandulenko | |
svn-id: r14555 | |||
2004-08-10 | Improved intro. Now it correctly shows game title. | Eugene Sandulenko | |
svn-id: r14544 | |||
2004-08-10 | Moved PALANIM_* to a class. | Eugene Sandulenko | |
svn-id: r14540 | |||
2004-08-10 | Move EVENT_* to a class. | Eugene Sandulenko | |
svn-id: r14539 | |||
2004-08-10 | Move CON_* to a class. | Eugene Sandulenko | |
svn-id: r14538 | |||
2004-08-06 | Move INTERFACE_ to class. | Eugene Sandulenko | |
svn-id: r14478 | |||
2004-08-04 | Move SCENE_* to class. | Eugene Sandulenko | |
svn-id: r14463 | |||
2004-08-04 | Move state static variable to appropriate class | Eugene Sandulenko | |
svn-id: r14462 | |||
2004-08-03 | Move SPRITE_ to a class | Eugene Sandulenko | |
svn-id: r14451 | |||
2004-08-03 | Move TEXT_* to SagaEngine class. | Eugene Sandulenko | |
svn-id: r14450 | |||
2004-08-03 | Move FONT_* to class. | Eugene Sandulenko | |
svn-id: r14449 | |||
2004-08-02 | Objectize actor.cpp | Eugene Sandulenko | |
svn-id: r14441 | |||
2004-08-02 | create objectMap class | Jonathan Gray | |
svn-id: r14440 | |||
2004-08-02 | move isomap into a class | Jonathan Gray | |
svn-id: r14439 | |||
2004-08-02 | remove timer wrapper functions | Jonathan Gray | |
svn-id: r14437 | |||
2004-08-01 | create Script class from SCRIPT_* and ScriptModule | Joost Peters | |
svn-id: r14425 | |||
2004-08-01 | move SDATA_* into seperate class | Joost Peters | |
svn-id: r14424 | |||
2004-08-01 | merge gfx_mod.h into gfx.h and stick functions into a class | Jonathan Gray | |
svn-id: r14419 | |||
2004-08-01 | merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵ | Jonathan Gray | |
animations wasn't caused by this commit :) svn-id: r14405 | |||
2004-08-01 | Objectize actionmap.cpp | Eugene Sandulenko | |
svn-id: r14399 | |||
2004-07-31 | Objectize render.cpp | Eugene Sandulenko | |
svn-id: r14395 | |||
2004-07-31 | Rename some more functions to fit our naming rules | Eugene Sandulenko | |
svn-id: r14394 | |||
2004-07-31 | Objectize image.cpp | Eugene Sandulenko | |
svn-id: r14391 | |||
2004-07-31 | merge animation.h and animation_mod.h into a class | Jonathan Gray | |
svn-id: r14388 | |||
2004-06-25 | clearnup | Max Horn | |
svn-id: r14054 | |||
2004-06-25 | Removed unused stuff; cleanup | Max Horn | |
svn-id: r14052 | |||
2004-05-03 | Started work on moving from ys_read/write to MemoryReadStream | Eugene Sandulenko | |
svn-id: r13769 | |||
2004-05-01 | All graphics and input now is in OSystem. | Eugene Sandulenko | |
Only timers left. svn-id: r13723 | |||
2004-05-01 | indent | Paweł Kołodziejski | |
svn-id: r13708 |