Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-10-07 | Remove duplicated code in actor walk code. | Eugene Sandulenko | |
Turn ActionMap into real object. Rename ActionMap variables to conform our code guidelines. svn-id: r15456 | |||
2004-10-05 | o Convert some objectMap methods to more C++-like. | Eugene Sandulenko | |
o Add stubs for unhandled scene resources in first scene o Fix object map entry structure o Fix bug with objject_info() debug command All this was done in attempt to make room exits work until I realized that they are different hit zone list which is activate at end of walk sequence. svn-id: r15416 | |||
2004-10-04 | R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. | Eugene Sandulenko | |
svn-id: r15414 | |||
2004-09-23 | Added support for scene music and the music-playing opcode to make the | Torbjörn Andersson | |
opening scene a bit nicer. svn-id: r15241 | |||
2004-09-22 | Start the scene script as well, just to make things more interesting. This | Torbjörn Andersson | |
doesn't do anything to fix any of the underlying problems, but it still runs pretty well. svn-id: r15232 | |||
2004-08-27 | R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ↵ | Jonathan Gray | |
GAME svn-id: r14793 | |||
2004-08-12 | Merge SDEBUG_*, SF_* and STHREAD_* into Script class. | Eugene Sandulenko | |
svn-id: r14568 | |||
2004-08-12 | Launch scene start script. | Eugene Sandulenko | |
svn-id: r14561 | |||
2004-08-11 | Move ITE_* and IHNM_* to Scene class. | Eugene Sandulenko | |
svn-id: r14560 | |||
2004-08-11 | Start animations too. | Eugene Sandulenko | |
svn-id: r14559 | |||
2004-08-11 | Handle fades in scene load routine. | Eugene Sandulenko | |
Introduce immediate events. svn-id: r14558 | |||
2004-08-11 | Fix scene description structure data types and rename it. | Eugene Sandulenko | |
svn-id: r14556 | |||
2004-08-10 | Moved PALANIM_* to a class. | Eugene Sandulenko | |
svn-id: r14540 | |||
2004-08-10 | Move EVENT_* to a class. | Eugene Sandulenko | |
svn-id: r14539 | |||
2004-08-10 | Move CON_* to a class. | Eugene Sandulenko | |
svn-id: r14538 | |||
2004-08-04 | Move SCENE_* to class. | Eugene Sandulenko | |
svn-id: r14463 | |||
2004-08-03 | Move TEXT_* to SagaEngine class. | Eugene Sandulenko | |
svn-id: r14450 | |||
2004-08-02 | Fix #include paths. | Eugene Sandulenko | |
svn-id: r14443 | |||
2004-08-02 | create objectMap class | Jonathan Gray | |
svn-id: r14440 | |||
2004-08-02 | move isomap into a class | Jonathan Gray | |
svn-id: r14439 | |||
2004-08-01 | Made all MemoryReadStream local variables. This plugged a giantic constant | Eugene Sandulenko | |
leakage in the engine. svn-id: r14427 | |||
2004-08-01 | rename load() to loadMap() | Joost Peters | |
svn-id: r14426 | |||
2004-08-01 | create Script class from SCRIPT_* and ScriptModule | Joost Peters | |
svn-id: r14425 | |||
2004-08-01 | merge gfx_mod.h into gfx.h and stick functions into a class | Jonathan Gray | |
svn-id: r14419 | |||
2004-08-01 | move sceneproc.cpp/h into scene.cpp/h | Jonathan Gray | |
svn-id: r14416 | |||
2004-08-01 | merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵ | Jonathan Gray | |
animations wasn't caused by this commit :) svn-id: r14405 | |||
2004-08-01 | Objectize actionmap.cpp | Eugene Sandulenko | |
svn-id: r14399 | |||
2004-07-31 | Extended CVAR_RegisterFunc with callback object parameter. | Eugene Sandulenko | |
Got rid of static structure in animation.cpp svn-id: r14397 | |||
2004-07-31 | Objectize render.cpp | Eugene Sandulenko | |
svn-id: r14395 | |||
2004-07-31 | Objectize image.cpp | Eugene Sandulenko | |
svn-id: r14391 | |||
2004-07-31 | merge animation.h and animation_mod.h into a class | Jonathan Gray | |
svn-id: r14388 | |||
2004-07-31 | remove YS_IGNORE_PARAM macro and some uneeded yslib.h includes | Jonathan Gray | |
svn-id: r14385 | |||
2004-05-05 | Replaced R_printf() with debug() and warning(). There are still a couple of | Torbjörn Andersson | |
standard printf()s left, though. svn-id: r13791 | |||
2004-05-04 | Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream. | Eugene Sandulenko | |
In fact there were no binary writes at all. svn-id: r13773 | |||
2004-05-01 | Proper #includes everywhere | Eugene Sandulenko | |
Improved game detector svn-id: r13724 | |||
2004-05-01 | indent | Paweł Kołodziejski | |
svn-id: r13710 | |||
2004-05-01 | Fixed warnings | Torbjörn Andersson | |
svn-id: r13700 | |||
2004-04-30 | Move from custom unsigned types to those provided by main config.h | Eugene Sandulenko | |
svn-id: r13687 | |||
2004-04-27 | Fixed warnings. At the time of writing, only xmidi.cpp causes warnings for | Torbjörn Andersson | |
me now, but I'm not sure how to fix those. svn-id: r13651 | |||
2004-04-25 | Fix many warnings; use C++ type system instead of C style typedefs; removed ↵ | Max Horn | |
various unused stuff; const correctness; etc. svn-id: r13622 | |||
2004-04-12 | WIP for SAGA engine. | Eugene Sandulenko | |
o text formatting is not consistent with rules, just indent utility is too dumb for that o it does not use OSystem, i.e. it runs on direct SDL calls o it may not even compile on your box o if you enable it, expect zillions of warnings o no sound Now it runs ITE intro as reinherit did svn-id: r13564 |