Age | Commit message (Collapse) | Author |
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implemented sfGetObjImage, sfSetObjImage, sfSetObjName
svn-id: r17789
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svn-id: r17767
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o Proper background for inset rooms. Crowd is gone now.
o Draw black border around inset rooms.
svn-id: r17744
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and F8 for loading. Now works only within current scene and restores
to entrance #0 which is wrong.
svn-id: r17726
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fixed: now protagonist can't be target object
fixed: statusbar color
added: *mouseButtonPressed in SagaEngine
svn-id: r17672
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Moved messages about missinf script functions to top level and made
them more visible
svn-id: r17651
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gates open and also used in world map.
Spelling and indentation fixes here and there.
svn-id: r17640
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svn-id: r17635
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implemented: sfScriptSpecialWalk,sfScriptWalkRelative,sfScriptMoveRelative
svn-id: r17618
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ps:doors can be opened
svn-id: r17350
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tent)
svn-id: r17286
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svn-id: r17230
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todo: loadMulti - may be wrong
svn-id: r16670
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svn-id: r16653
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svn-id: r16619
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- implement some scriptFunctions
svn-id: r16618
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all ITE opcodes supported (now we should go through scriptFunctions)
svn-id: r16617
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svn-id: r16616
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svn-id: r16615
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svn-id: r16614
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- talk to someone
- look at something
svn-id: r16607
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svn-id: r16605
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- Allow more than one script work at once
- Proper implementation of address methods
some opcodes may be broken - cause work in progress
todo: rewrite opcodes with new address functionality
svn-id: r16604
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stay in each scene except intro and fade-in/fade-outs.
o Implemented status text coloring during work of auxiliary scripts.
svn-id: r16598
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svn-id: r16595
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Things which are missing:
(a) mouse support due to incomplete interface implementation
(b) arrows do not pop up by same reason mentioned above
(c) scrolling does not work
(d) kReplyOnce flag is missing due to wrong threads memory implementation
svn-id: r16589
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'scene_change 33' in debugger.
svn-id: r16588
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supported)
svn-id: r16568
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- many structers and fields renamed to proper names
- added missing functions
svn-id: r16562
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corresponding string array)
- first step in verb implementation: proper button draw, keyboard respond 'w','l' &etc
- added comments and some fields to GameDisplayInfo
svn-id: r16554
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svn-id: r16492
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introduced getObjectName
svn-id: r16491
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- implement debug actor walk path (press f6)
svn-id: r16456
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no longer needed.
svn-id: r16450
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NOTE: lines which start with `;' should contain calls to not yet
implemented subsystems like Conversation subsystem
svn-id: r16443
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- placard should work over way:
set Wait flag for thread (as in opSpeak)
remove inner loop (processInput...)
svn-id: r16418
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o Proper detection for Mac Wyrmkeep CD
o Support for wyrmkeep logos
svn-id: r16415
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svn-id: r16399
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svn-id: r16398
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o Improved debug output
o Do not produce a lot of frameCount < 0 messages
o Okk now appears after first scene
o implemented yet another animation function
o Renamed SF_* -> sf* for functions I know are correct
svn-id: r16390
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now.
svn-id: r16387
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svn-id: r16375
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- implemented script functions for scriptDoors (except iso mode)
- introduced getDisplayWidth() getDisplayHeight() getStatusYOffset getPathYOffset()
svn-id: r16363
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svn-id: r16353
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o Implemented almost all animation opcodes
svn-id: r16352
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svn-id: r16308
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- work on "walking" in progress
svn-id: r16298
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svn-id: r16289
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- added sfSetActorState function
svn-id: r16288
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- added some script functions (swapactors...)
- many things were renamed according scummvm covention
- resource id definintions should begin with "RID_" prefix
- intro temporary broken - work in progress
todo:
- walking hanling also should be rewriten
- timings for speech and actor cycling should be more accurate
svn-id: r16263
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