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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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sdebug.cpp
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Author
2005-01-03
- script execution stops properly
Andrew Kurushin
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-22
o Moved GAME_* to SagaEngine object
Eugene Sandulenko
2004-12-21
- rewritten actors speech engine :
Andrew Kurushin
2004-12-15
Patch #1081904 ITE: MAC demo support
Eugene Sandulenko
2004-10-28
replaced printf usage in saga
Paweł Kołodziejski
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-08-12
Merge SDEBUG_*, SF_* and STHREAD_* into Script class.
Eugene Sandulenko
2004-08-12
Drop SSTACK_ in favor of common/stack.h implementation.
Eugene Sandulenko
2004-08-10
Move CON_* to a class.
Eugene Sandulenko
2004-08-04
Move SCENE_* to class.
Eugene Sandulenko
2004-08-03
Move TEXT_* to SagaEngine class.
Eugene Sandulenko
2004-08-03
Move FONT_* to class.
Eugene Sandulenko
2004-08-02
Fix #include paths.
Eugene Sandulenko
2004-08-02
Objectize actor.cpp
Eugene Sandulenko
2004-08-01
Clean up Script class a bit; add get/set functions
Joost Peters
2004-08-01
Made all MemoryReadStream local variables. This plugged a giantic constant
Eugene Sandulenko
2004-08-01
create Script class from SCRIPT_* and ScriptModule
Joost Peters
2004-08-01
merge gfx_mod.h into gfx.h and stick functions into a class
Jonathan Gray
2004-08-01
merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...
Jonathan Gray
2004-05-04
Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
Eugene Sandulenko
2004-05-01
indent
Paweł Kołodziejski
2004-04-30
Move from custom unsigned types to those provided by main config.h
Eugene Sandulenko
2004-04-12
WIP for SAGA engine.
Eugene Sandulenko