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path: root/saga/sdebug.cpp
AgeCommit message (Expand)Author
2005-01-03- script execution stops properlyAndrew Kurushin
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-21- rewritten actors speech engine :Andrew Kurushin
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-10-28replaced printf usage in sagaPaweł Kołodziejski
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-08-12Merge SDEBUG_*, SF_* and STHREAD_* into Script class.Eugene Sandulenko
2004-08-12Drop SSTACK_ in favor of common/stack.h implementation.Eugene Sandulenko
2004-08-10Move CON_* to a class.Eugene Sandulenko
2004-08-04Move SCENE_* to class.Eugene Sandulenko
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
2004-08-03Move FONT_* to class.Eugene Sandulenko
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-02Objectize actor.cppEugene Sandulenko
2004-08-01Clean up Script class a bit; add get/set functionsJoost Peters
2004-08-01Made all MemoryReadStream local variables. This plugged a giantic constantEugene Sandulenko
2004-08-01create Script class from SCRIPT_* and ScriptModuleJoost Peters
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...Jonathan Gray
2004-05-04Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.Eugene Sandulenko
2004-05-01indentPaweł Kołodziejski
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
2004-04-12WIP for SAGA engine.Eugene Sandulenko