Age | Commit message (Collapse) | Author |
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svn-id: r18383
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implemented sfEraseDelta, sfSetActorZ, sfGetActorX, sfGetActorY
svn-id: r18380
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so tunnel may be passed now
svn-id: r18358
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svn-id: r18355
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svn-id: r18353
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svn-id: r18344
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converse panel on.
svn-id: r18339
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the Puzzle and continue game pretending like you completed the Puzzle.
svn-id: r18225
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preparation for option dialog (wip)
svn-id: r18217
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Fixed sfSimulSpeech(), so it plays voices with CD version.
svn-id: r18212
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partialy fixed protect rat
svn-id: r18174
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svn-id: r18173
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fixed occasional verbs redraw
svn-id: r18113
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svn-id: r18067
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svn-id: r18045
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svn-id: r17975
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fixed load actors entrance
removed some orphans
svn-id: r17964
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implemented sfGetObjImage, sfSetObjImage, sfSetObjName
svn-id: r17789
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svn-id: r17767
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svn-id: r17751
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todo: timeout catchup & capital 'U' & 'D' handling
svn-id: r17748
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and F8 for loading. Now works only within current scene and restores
to entrance #0 which is wrong.
svn-id: r17726
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fixed: now protagonist can't be target object
fixed: statusbar color
added: *mouseButtonPressed in SagaEngine
svn-id: r17672
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o Started to restore inventory functionality
svn-id: r17666
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Moved messages about missinf script functions to top level and made
them more visible
svn-id: r17651
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gates open and also used in world map.
Spelling and indentation fixes here and there.
svn-id: r17640
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svn-id: r17635
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implemented: sfScriptSpecialWalk,sfScriptWalkRelative,sfScriptMoveRelative
svn-id: r17618
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- right mouse action fixed
svn-id: r17347
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- some memory deallocation fixup
todo: fix follower stuckiness in tents
svn-id: r17180
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avoid division by zero.
svn-id: r17040
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svn-id: r17039
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ITE specific and from other hand IHNM has these data in resources.
svn-id: r16662
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svn-id: r16653
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moreover getBlack() didn't always work correctly for some reason. If IHNM
uses different colors we will switch to variables, but that could be addressed
later or at least when someone will start to work on it more time than now.
svn-id: r16647
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Old behaviour: 0 <= random number <= param
Correct behaviour: 0 <= random number < param
svn-id: r16636
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it is possible to implement.
svn-id: r16625
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svn-id: r16623
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svn-id: r16622
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svn-id: r16619
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- implement some scriptFunctions
svn-id: r16618
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- Allow more than one script work at once
- Proper implementation of address methods
some opcodes may be broken - cause work in progress
todo: rewrite opcodes with new address functionality
svn-id: r16604
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svn-id: r16595
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Things which are missing:
(a) mouse support due to incomplete interface implementation
(b) arrows do not pop up by same reason mentioned above
(c) scrolling does not work
(d) kReplyOnce flag is missing due to wrong threads memory implementation
svn-id: r16589
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difference
o Fix regression in Mac titles where scene LUT wasn't conversed
o Fix sound types in many games. Old Win demo is still wrong.
svn-id: r16586
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the reason the ITE intro crashed for me.) I still get read warnings in
Sprite::decodeRLEBuffer() though.
Also added a couple of hacks to keep the IHNM intro alive. Once we support
IHNM actors, we'll be able to remove them.
svn-id: r16579
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implementation is only right for ITE, disable it for IHNM for now.
svn-id: r16572
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- many structers and fields renamed to proper names
- added missing functions
svn-id: r16562
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- all display information of current game goes to SagaEngine
- remove GameFontIds
- hide SagaEngine _gameId,_gameType & etc with methods getGameId(), getGameType()
svn-id: r16545
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- structures renamed
- SagaEngine class gives all current game descriptions
regression : "verb" is broken cause work in progress
svn-id: r16511
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