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authorEugene Sandulenko2005-04-18 10:26:43 +0000
committerEugene Sandulenko2005-04-18 10:26:43 +0000
commit769b2fed4625828e7572f96d95727f79ad34f79e (patch)
tree6dc1a50557690c49c23ea5cd5872e421e9aea2b4 /saga/sfuncs.cpp
parent0ca8095e95b53e593b833d48fb9b3cee52f4fbbb (diff)
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o Unstubbed sfPreDialog -- we have enough code for that
o Started to restore inventory functionality svn-id: r17666
Diffstat (limited to 'saga/sfuncs.cpp')
-rw-r--r--saga/sfuncs.cpp37
1 files changed, 17 insertions, 20 deletions
diff --git a/saga/sfuncs.cpp b/saga/sfuncs.cpp
index 863d5617e4..32bd103318 100644
--- a/saga/sfuncs.cpp
+++ b/saga/sfuncs.cpp
@@ -186,7 +186,7 @@ void Script::sfTakeObject(SCRIPTFUNC_PARAMS) {
obj = _vm->_actor->getObj(objectId);
if (obj->sceneNumber != ITE_SCENE_INV) {
obj->sceneNumber = ITE_SCENE_INV;
- //_vm->_interface->addToInventory(index); TODO: do it
+ _vm->_interface->addToInventory(objectId);
}
}
@@ -370,14 +370,12 @@ void Script::sfLockUser(SCRIPTFUNC_PARAMS) {
// Disables mouse input, etc.
void Script::sfPreDialog(SCRIPTFUNC_PARAMS) {
_vm->_interface->deactivate();
- ; // clear converse text
+ _vm->_interface->converseClear();
if (_vm->_interface->isInMainMode())
_vm->_interface->setMode(kPanelConverse);
else
- ; // display zero text
+ _vm->_interface->converseDisplayText(0);
_vm->_interface->setMode(kPanelNull);
-
- debug(0, "STUB: SF_preDialog()");
}
// Script function #13 (0x0D)
@@ -732,28 +730,27 @@ void Script::sfSceneEq(SCRIPTFUNC_PARAMS) {
// Script function #32 (0x20)
void Script::SF_dropObject(SCRIPTFUNC_PARAMS) {
- error("SF_dropObject Not implemented");
-
-/* ScriptDataWord obj_param = thread->pop();
- ScriptDataWord sprite_param = thread->pop();
- ScriptDataWord x_param = thread->pop();
- ScriptDataWord y_param = thread->pop();
+ uint16 obj_param = thread->pop();
+ uint16 sprite_param = thread->pop();
+ int16 x_param = thread->pop();
+ int16 y_param = thread->pop();
+ ObjectData *obj;
int index = obj_param & 0x1FFF;
- if (index >= ARRAYSIZE(ObjectTable)) {
- return FAILURE;
- }
+ if (!_vm->_actor->validObjId(_vm->_actor->objIndexToId(index)))
+ return;
- if (ObjectTable[index].sceneIndex == -1) {
+ obj = _vm->_actor->getObj(_vm->_actor->objIndexToId(index));
+
+ if (obj->sceneNumber == -1) {
_vm->_interface->removeFromInventory(index);
}
- ObjectTable[index].sceneIndex = _vm->_scene->currentSceneNumber();
- ObjectTable[index].spritelistRn = 9 + sprite_param;
- ObjectTable[index].x = x_param;
- ObjectTable[index].y = y_param;
-*/
+ obj->sceneNumber = _vm->_scene->currentSceneNumber();
+ obj->spritelistRn = 9 + sprite_param;
+ obj->location.x = x_param;
+ obj->location.y = y_param;
}
// Script function #33 (0x21)