Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-08-30 | The intro asks to play song number 0. I'm almost sure that the music that | Torbjörn Andersson | |
is supposed to play at this point has resource number 32. _songTable[0] contains the value 32 at this point, so song 0 is probably a valid music request, and not a request to stop the music. At the other end of the list, I believe the song number has to be *less* than _songTableLen, not less or equal to it. But feel free to revert this change if I'm messing things up. svn-id: r18719 | |||
2005-08-30 | Implement sfPlayMusic for IHNM | Eugene Sandulenko | |
svn-id: r18717 | |||
2005-08-26 | Allowed IHNM to use the opSpeak opcode. Aborting that code path early meant | Torbjörn Andersson | |
that the instruction wasn't fully read, so the next opcode would be wrong. This is what caused it to crash. To keep the game from hanging, I also allowed the engine to call the _actors->direct() function for IHNM. This allows AM's intro speech to be played in its entirety. Since this includes the "hate" speech, I've removed that part from the hard-coded intro. To get the right music playing, I've enabled the sfPlayMusic() function for IHNM. This is pure guesswork, though. Once the scene changes, the wrong music plays again. However, this is scene music, i.e. not scripted. It doesn't play the background sound. Looks like _fxTable[] isn't generated for IHNM. More noticeably, until the scene changes it doesn't show any graphics apart from the subtitles, which are drawn in the wrong colour and (I believe) the wrong font. svn-id: r18712 | |||
2005-08-16 | fix 1258781 & 1253993 bugs | Andrew Kurushin | |
(difficulties of leaving scenes) svn-id: r18698 | |||
2005-08-11 | More debug output for IHNM | Eugene Sandulenko | |
svn-id: r18656 | |||
2005-08-10 | Improved debug output on stub script functions. | Eugene Sandulenko | |
Impelmented sfSetSpeechBox, though it is not yet functional. svn-id: r18651 | |||
2005-08-10 | Rename event types to comply with our standards. | Eugene Sandulenko | |
svn-id: r18647 | |||
2005-08-10 | Rename Actor class members to _members. | Eugene Sandulenko | |
svn-id: r18645 | |||
2005-08-10 | EVENT -> Event | Eugene Sandulenko | |
svn-id: r18644 | |||
2005-08-07 | WIP on metaResources. Most resources are load. Now we start correct | Eugene Sandulenko | |
scene. But there are following problems: o Inclomplete support for actors speech, so opSpeak is skipped o For some weird reason actors do not appear at all. Actually code seems to be trying to read only protagonist frames o It crashes on reading sprites due to wrong input svn-id: r18624 | |||
2005-07-29 | Whitespaces | Eugene Sandulenko | |
svn-id: r18595 | |||
2005-07-29 | Show scene substitute image for demo versions of ITE. | Eugene Sandulenko | |
svn-id: r18589 | |||
2005-07-25 | More IHNM differences | Eugene Sandulenko | |
svn-id: r18582 | |||
2005-07-24 | assign sf94 name | Andrew Kurushin | |
svn-id: r18579 | |||
2005-07-21 | More IHNM differences | Eugene Sandulenko | |
svn-id: r18574 | |||
2005-07-21 | Partially implemented differences in IHNM script functions. | Eugene Sandulenko | |
svn-id: r18573 | |||
2005-07-19 | finally Resource manager rewritten: | Andrew Kurushin | |
-adds patch file support -global _vm removed cleanups svn-id: r18560 | |||
2005-07-15 | Added the puzzle voices from the CD version. I don't know if this breaks | Torbjörn Andersson | |
the floppy version, and it's still not flawless. But it's a start. svn-id: r18544 | |||
2005-07-14 | font & text related changes: | Andrew Kurushin | |
-rewritten font loading -actors box text output implemented -many fixes -implemented nonactors textoutput svn-id: r18542 | |||
2005-07-09 | gfx rearangement | Andrew Kurushin | |
code cleanups svn-id: r18523 | |||
2005-07-09 | remove 1pixel dos clipping | Andrew Kurushin | |
svn-id: r18521 | |||
2005-07-08 | implemented per scene actors clipping | Andrew Kurushin | |
so last sequence should look much better (not perfect) svn-id: r18516 | |||
2005-07-06 | Fixed stopping sounds. I think that at one point our 'param' used to be | Torbjörn Andersson | |
unsigned, but it isn't any more. svn-id: r18504 | |||
2005-07-05 | Hid most of debug output to deeper levels. We're pretty close to official | Eugene Sandulenko | |
launch so it should be invisible to users. svn-id: r18497 | |||
2005-07-03 | Implementation of sfShowMap. This was latest unimplemented script function :) | Eugene Sandulenko | |
svn-id: r18487 | |||
2005-07-01 | implemented sfPickClimbOutPos, sfTossRif | Andrew Kurushin | |
Komodo dragon now works svn-id: r18480 | |||
2005-06-25 | fix animation timings (now Shiala scene not stucks) | Andrew Kurushin | |
svn-id: r18463 | |||
2005-06-20 | sfShowControls implementation is NOP | Eugene Sandulenko | |
svn-id: r18417 | |||
2005-06-19 | Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice. | Eugene Sandulenko | |
sfPlayVoice is untested. Please, inform me where you encounter it. svn-id: r18412 | |||
2005-06-19 | implemented sfGetNumber | Andrew Kurushin | |
now use MagicHat (be carefull not to exceed overall scene number) svn-id: r18410 | |||
2005-06-16 | fix trothy -> oil lamp | Andrew Kurushin | |
svn-id: r18401 | |||
2005-06-15 | some renames#2 | Andrew Kurushin | |
svn-id: r18398 | |||
2005-06-13 | Fix crash on chasm. | Eugene Sandulenko | |
svn-id: r18383 | |||
2005-06-12 | fixed scene entrance | Andrew Kurushin | |
implemented sfEraseDelta, sfSetActorZ, sfGetActorX, sfGetActorY svn-id: r18380 | |||
2005-06-05 | implements sfScriptClimb, sfThrowActor, sfChangeActorScene | Andrew Kurushin | |
so tunnel may be passed now svn-id: r18358 | |||
2005-06-05 | Proper error calls. | Eugene Sandulenko | |
svn-id: r18355 | |||
2005-06-05 | Fix long-standing bug with applying one object to another. | Eugene Sandulenko | |
svn-id: r18353 | |||
2005-06-04 | fixed dog's castle bug | Andrew Kurushin | |
svn-id: r18344 | |||
2005-06-04 | Fix bug reported by Marticus with situation when Rif left scene with | Eugene Sandulenko | |
converse panel on. svn-id: r18339 | |||
2005-05-23 | Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip | Eugene Sandulenko | |
the Puzzle and continue game pretending like you completed the Puzzle. svn-id: r18225 | |||
2005-05-22 | fixes some todo (hardcoded resource ids -> customized per game) | Andrew Kurushin | |
preparation for option dialog (wip) svn-id: r18217 | |||
2005-05-22 | Implement sfSimulSpeech2 which is used in lodge when talking to Sakka. | Eugene Sandulenko | |
Fixed sfSimulSpeech(), so it plays voices with CD version. svn-id: r18212 | |||
2005-05-18 | fixed loadsave item resource id | Andrew Kurushin | |
partialy fixed protect rat svn-id: r18174 | |||
2005-05-18 | Implement proper quitting. Added quitting to sfScriptGotoScene. | Eugene Sandulenko | |
svn-id: r18173 | |||
2005-05-15 | fixed give verb | Andrew Kurushin | |
fixed occasional verbs redraw svn-id: r18113 | |||
2005-05-12 | fixed boar king crush | Andrew Kurushin | |
svn-id: r18067 | |||
2005-05-11 | Cleanup | Torbjörn Andersson | |
svn-id: r18045 | |||
2005-05-08 | Comply to our coding conventions | Max Horn | |
svn-id: r17975 | |||
2005-05-08 | fixed sfSceneEq bug | Andrew Kurushin | |
fixed load actors entrance removed some orphans svn-id: r17964 | |||
2005-04-24 | fixed object frawing | Andrew Kurushin | |
implemented sfGetObjImage, sfSetObjImage, sfSetObjName svn-id: r17789 |