Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-06-20 | sfShowControls implementation is NOP | Eugene Sandulenko | |
svn-id: r18417 | |||
2005-06-19 | Implement sfPlayLoopedSound, sfFadeMusic and sfPlayVoice. | Eugene Sandulenko | |
sfPlayVoice is untested. Please, inform me where you encounter it. svn-id: r18412 | |||
2005-06-19 | implemented sfGetNumber | Andrew Kurushin | |
now use MagicHat (be carefull not to exceed overall scene number) svn-id: r18410 | |||
2005-06-16 | fix trothy -> oil lamp | Andrew Kurushin | |
svn-id: r18401 | |||
2005-06-15 | some renames#2 | Andrew Kurushin | |
svn-id: r18398 | |||
2005-06-13 | Fix crash on chasm. | Eugene Sandulenko | |
svn-id: r18383 | |||
2005-06-12 | fixed scene entrance | Andrew Kurushin | |
implemented sfEraseDelta, sfSetActorZ, sfGetActorX, sfGetActorY svn-id: r18380 | |||
2005-06-05 | implements sfScriptClimb, sfThrowActor, sfChangeActorScene | Andrew Kurushin | |
so tunnel may be passed now svn-id: r18358 | |||
2005-06-05 | Proper error calls. | Eugene Sandulenko | |
svn-id: r18355 | |||
2005-06-05 | Fix long-standing bug with applying one object to another. | Eugene Sandulenko | |
svn-id: r18353 | |||
2005-06-04 | fixed dog's castle bug | Andrew Kurushin | |
svn-id: r18344 | |||
2005-06-04 | Fix bug reported by Marticus with situation when Rif left scene with | Eugene Sandulenko | |
converse panel on. svn-id: r18339 | |||
2005-05-23 | Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip | Eugene Sandulenko | |
the Puzzle and continue game pretending like you completed the Puzzle. svn-id: r18225 | |||
2005-05-22 | fixes some todo (hardcoded resource ids -> customized per game) | Andrew Kurushin | |
preparation for option dialog (wip) svn-id: r18217 | |||
2005-05-22 | Implement sfSimulSpeech2 which is used in lodge when talking to Sakka. | Eugene Sandulenko | |
Fixed sfSimulSpeech(), so it plays voices with CD version. svn-id: r18212 | |||
2005-05-18 | fixed loadsave item resource id | Andrew Kurushin | |
partialy fixed protect rat svn-id: r18174 | |||
2005-05-18 | Implement proper quitting. Added quitting to sfScriptGotoScene. | Eugene Sandulenko | |
svn-id: r18173 | |||
2005-05-15 | fixed give verb | Andrew Kurushin | |
fixed occasional verbs redraw svn-id: r18113 | |||
2005-05-12 | fixed boar king crush | Andrew Kurushin | |
svn-id: r18067 | |||
2005-05-11 | Cleanup | Torbjörn Andersson | |
svn-id: r18045 | |||
2005-05-08 | Comply to our coding conventions | Max Horn | |
svn-id: r17975 | |||
2005-05-08 | fixed sfSceneEq bug | Andrew Kurushin | |
fixed load actors entrance removed some orphans svn-id: r17964 | |||
2005-04-24 | fixed object frawing | Andrew Kurushin | |
implemented sfGetObjImage, sfSetObjImage, sfSetObjName svn-id: r17789 | |||
2005-04-23 | fixed sfDropObject implementation | Andrew Kurushin | |
svn-id: r17767 | |||
2005-04-22 | fixes sfEnableZone ( 'house' problem ) | Andrew Kurushin | |
svn-id: r17751 | |||
2005-04-22 | implemented inventory | Andrew Kurushin | |
todo: timeout catchup & capital 'U' & 'D' handling svn-id: r17748 | |||
2005-04-21 | Add not yet correctly working save/load. Use key F7 for saving | Eugene Sandulenko | |
and F8 for loading. Now works only within current scene and restores to entrance #0 which is wrong. svn-id: r17726 | |||
2005-04-18 | converse support improved (still has some bugs) | Andrew Kurushin | |
fixed: now protagonist can't be target object fixed: statusbar color added: *mouseButtonPressed in SagaEngine svn-id: r17672 | |||
2005-04-18 | o Unstubbed sfPreDialog -- we have enough code for that | Eugene Sandulenko | |
o Started to restore inventory functionality svn-id: r17666 | |||
2005-04-17 | Renamed 2 script functions which are correct. | Eugene Sandulenko | |
Moved messages about missinf script functions to top level and made them more visible svn-id: r17651 | |||
2005-04-16 | Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary | Eugene Sandulenko | |
gates open and also used in world map. Spelling and indentation fixes here and there. svn-id: r17640 | |||
2005-04-16 | fixed: sprite hittest, speech draws in screen bounds | Andrew Kurushin | |
svn-id: r17635 | |||
2005-04-16 | fixed ram dialog crash | Andrew Kurushin | |
implemented: sfScriptSpecialWalk,sfScriptWalkRelative,sfScriptMoveRelative svn-id: r17618 | |||
2005-04-03 | - fixed tile doors drawing | Andrew Kurushin | |
- right mouse action fixed svn-id: r17347 | |||
2005-03-18 | - changescene on fair for tents | Andrew Kurushin | |
- some memory deallocation fixup todo: fix follower stuckiness in tents svn-id: r17180 | |||
2005-03-08 | Apparently, in IHNM opcode #75 can take three parameters. Added stub to | Torbjörn Andersson | |
avoid division by zero. svn-id: r17040 | |||
2005-03-08 | Fixed typo. | Torbjörn Andersson | |
svn-id: r17039 | |||
2005-01-28 | Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are | Eugene Sandulenko | |
ITE specific and from other hand IHNM has these data in resources. svn-id: r16662 | |||
2005-01-28 | Let IHNM run again. It has 105 script functions. | Eugene Sandulenko | |
svn-id: r16653 | |||
2005-01-27 | Applied patch #1106775 "SAGA colours". This simplifies code considerably, and | Eugene Sandulenko | |
moreover getBlack() didn't always work correctly for some reason. If IHNM uses different colors we will switch to variables, but that could be addressed later or at least when someone will start to work on it more time than now. svn-id: r16647 | |||
2005-01-25 | The sfRand() script function was slightly wrong | Torbjörn Andersson | |
Old behaviour: 0 <= random number <= param Correct behaviour: 0 <= random number < param svn-id: r16636 | |||
2005-01-23 | Another spot of kReplyOnce usage. Thanks to proper memory addressing now | Eugene Sandulenko | |
it is possible to implement. svn-id: r16625 | |||
2005-01-23 | Reenable stub for latter demos in sfScriptGotoScene() | Eugene Sandulenko | |
svn-id: r16623 | |||
2005-01-23 | Fix warnings | Max Horn | |
svn-id: r16622 | |||
2005-01-22 | implemented sfWaitWalk scriptFunction | Andrew Kurushin | |
svn-id: r16619 | |||
2005-01-22 | - removed returning value from scriptFunctions | Andrew Kurushin | |
- implement some scriptFunctions svn-id: r16618 | |||
2005-01-21 | problems solved: | Andrew Kurushin | |
- Allow more than one script work at once - Proper implementation of address methods some opcodes may be broken - cause work in progress todo: rewrite opcodes with new address functionality svn-id: r16604 | |||
2005-01-18 | partly implemented game objects | Andrew Kurushin | |
svn-id: r16595 | |||
2005-01-17 | Now it is possible to lead a conversation with use of keys (1-4). | Eugene Sandulenko | |
Things which are missing: (a) mouse support due to incomplete interface implementation (b) arrows do not pop up by same reason mentioned above (c) scrolling does not work (d) kReplyOnce flag is missing due to wrong threads memory implementation svn-id: r16589 | |||
2005-01-17 | o Proper implementation of sfPlaySound() which knows about CD<->floppy | Eugene Sandulenko | |
difference o Fix regression in Mac titles where scene LUT wasn't conversed o Fix sound types in many games. Old Win demo is still wrong. svn-id: r16586 |