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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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sprite.h
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Author
2005-07-30
Remove trailing whitespaces.
Eugene Sandulenko
2005-07-19
finally Resource manager rewritten:
Andrew Kurushin
2005-07-09
gfx rearangement
Andrew Kurushin
2005-07-08
implemented per scene actors clipping
Andrew Kurushin
2005-07-08
Extended the sprite draw() functions so that a clip rect can be specified,
Torbjörn Andersson
2005-04-22
implemented inventory
Andrew Kurushin
2005-04-18
o Unstubbed sfPreDialog -- we have enough code for that
Eugene Sandulenko
2005-02-18
iso mode drawing work in progress
Andrew Kurushin
2005-01-18
implemented Sprite::hitTest
Andrew Kurushin
2005-01-09
rewritten sprite class
Andrew Kurushin
2005-01-08
begining of verb implementation
Andrew Kurushin
2005-01-04
o Fix regression with Win32 CD ITE at wyrmkeep logo
Eugene Sandulenko
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-21
Implement sprites scaling. Though it seems too zealous for me, i.e. sprites
Eugene Sandulenko
2004-12-19
- implemented perspective actors calculation
Andrew Kurushin
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-08-22
o Eliminate all structure _tags.
Eugene Sandulenko
2004-08-03
Move SPRITE_ to a class
Eugene Sandulenko
2004-05-01
indent
Paweł Kołodziejski
2004-04-30
Move from custom unsigned types to those provided by main config.h
Eugene Sandulenko
2004-04-25
Fix many warnings; use C++ type system instead of C style typedefs; removed v...
Max Horn
2004-04-12
WIP for SAGA engine.
Eugene Sandulenko