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path: root/saga/sthread.cpp
AgeCommit message (Expand)Author
2004-12-24- remove old stuffAndrew Kurushin
2004-12-24- opCCall* on debuglevel==9 shows script function nameAndrew Kurushin
2004-12-24- fix of 8 to 4 direction conversionAndrew Kurushin
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
2004-12-22o Fix regression with Mac versionsEugene Sandulenko
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-21- rewritten actors speech engine :Andrew Kurushin
2004-12-17- all actors creates on startAndrew Kurushin
2004-12-17actors rearrangement bugfixAndrew Kurushin
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-11-14Fix stub a bit. Might garble rest of script otherwise.Oliver Kiehl
2004-11-06Add stub for every script functionEugene Sandulenko
2004-10-28replaced printf usage in sagaPaweł Kołodziejski
2004-10-27Implement some script functions and report stubs.Eugene Sandulenko
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-27Started to rework script threads. Partially moved to thread flags.Eugene Sandulenko
2004-10-22Fixed two of my own stupid bugs:Torbjörn Andersson
2004-10-21A bunch of mostly panel-related fixes for the ITE intro. Apart from theTorbjörn Andersson
2004-10-19Increased debug level in the name of sanity.Torbjörn Andersson
2004-10-09Initial attempt at fixing the SData problem. I'm still not sure exactly howTorbjörn Andersson
2004-10-03A few, mostly untested, fixes to the SAGA script engine:Torbjörn Andersson
2004-09-23Replaced the standard stack with a custom-made. In the original SAGA engineTorbjörn Andersson
2004-09-21The TourneySetup script now runs and finishes cleanly. However, this is notTorbjörn Andersson
2004-09-19Update the script's program counter in a more sane way. The opening scriptTorbjörn Andersson
2004-08-26add some comments about unimplemented opcodesJonathan Gray
2004-08-22 o Eliminate all structure _tags.Eugene Sandulenko
2004-08-12Merge SDEBUG_*, SF_* and STHREAD_* into Script class.Eugene Sandulenko
2004-08-12Drop SSTACK_ in favor of common/stack.h implementation.Eugene Sandulenko
2004-08-12Launch scene start script.Eugene Sandulenko
2004-08-10Move CON_* to a class.Eugene Sandulenko
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-02Objectize actor.cppEugene Sandulenko
2004-08-01Clean up Script class a bit; add get/set functionsJoost Peters
2004-08-01Made all MemoryReadStream local variables. This plugged a giantic constantEugene Sandulenko
2004-08-01create Script class from SCRIPT_* and ScriptModuleJoost Peters
2004-08-01move SDATA_* into seperate classJoost Peters
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...Jonathan Gray
2004-06-27Cleanup for MemoryReadStream; made it match the File-class interfaceMax Horn
2004-05-13Added more stubs from script fucntions, some renames for consistency withEugene Sandulenko
2004-05-05Replaced R_printf() with debug() and warning(). There are still a couple ofTorbjörn Andersson
2004-05-04Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.Eugene Sandulenko
2004-05-01All graphics and input now is in OSystem.Eugene Sandulenko
2004-05-01indentPaweł Kołodziejski
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
2004-04-25Fix many warnings; use C++ type system instead of C style typedefs; removed v...Max Horn
2004-04-12WIP for SAGA engine.Eugene Sandulenko