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path: root/saga/sthread.cpp
AgeCommit message (Expand)Author
2005-06-19implemented sfGetNumberAndrew Kurushin
2005-06-15Don't access the thread after sfScriptGotoScene. As the comment points out,Torbjörn Andersson
2005-06-15some renamesAndrew Kurushin
2005-06-13Fix crash on chasm.Eugene Sandulenko
2005-05-12fixed interpreter bug (negative address offset - may crush system)Andrew Kurushin
2005-04-24fixed object frawingAndrew Kurushin
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
2005-04-11Slightly more informative error message. (I get this if I try to speak toTorbjörn Andersson
2005-04-03-fixed interpreter bug: on opCall now pushes additional data for compatiblyAndrew Kurushin
2005-04-03- fixed tile doors drawingAndrew Kurushin
2005-03-29fixed gcc ISO C++ errorAndrew Kurushin
2005-03-29endScene now aborts all running threads (fixing Okk stuckiness on way out of ...Andrew Kurushin
2005-01-28Let IHNM run again. It has 105 script functions.Eugene Sandulenko
2005-01-22- removed returning value from scriptFunctionsAndrew Kurushin
2005-01-22all opcodes revisitedAndrew Kurushin
2005-01-22another 19 opcodesAndrew Kurushin
2005-01-22rewritten 15 opcodesAndrew Kurushin
2005-01-22Whitespace and indentation.Torbjörn Andersson
2005-01-21some opcode fixes:Andrew Kurushin
2005-01-21Fix portabilityEugene Sandulenko
2005-01-21now you can try to:Andrew Kurushin
2005-01-21problems solved:Andrew Kurushin
2005-01-19o Made ITEColors enum public in interface.h. Please use them. These colorsEugene Sandulenko
2005-01-18- merged ActionMap and ObjectMapAndrew Kurushin
2005-01-17First batch of converse implementation in scripts. To see it typeEugene Sandulenko
2005-01-16Some more untested opcode fixes. (By the way, I was wrong the other day:Torbjörn Andersson
2005-01-15some work in progress on verb stuff:Andrew Kurushin
2005-01-14Fixed the "random branch" opcode, I hope. I haven't tested it. The firstTorbjörn Andersson
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-08begining of verb implementationAndrew Kurushin
2005-01-06Next batch of panel-related fixes. Still wrong.Eugene Sandulenko
2005-01-05Fixed bad speech/script regression.Torbjörn Andersson
2005-01-03- script execution stops properlyAndrew Kurushin
2005-01-02Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,Torbjörn Andersson
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-24- remove old stuffAndrew Kurushin
2004-12-24- opCCall* on debuglevel==9 shows script function nameAndrew Kurushin
2004-12-24- fix of 8 to 4 direction conversionAndrew Kurushin
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
2004-12-22o Fix regression with Mac versionsEugene Sandulenko
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-21- rewritten actors speech engine :Andrew Kurushin
2004-12-17- all actors creates on startAndrew Kurushin
2004-12-17actors rearrangement bugfixAndrew Kurushin
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
2004-11-14Fix stub a bit. Might garble rest of script otherwise.Oliver Kiehl
2004-11-06Add stub for every script functionEugene Sandulenko
2004-10-28replaced printf usage in sagaPaweł Kołodziejski