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2004-12-27Removed unused variable.Torbjörn Andersson
svn-id: r16339
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵Max Horn
SFX and music; volume is now controlled based on the sound type svn-id: r16330
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
svn-id: r16328
2004-12-25o Merge game detection and game probing in one functionEugene Sandulenko
o Print out message about unknown MD5s svn-id: r16313
2004-12-25There is no 'max' function on some of our targetsMax Horn
svn-id: r16309
2004-12-25- some "actors walk" work progressionAndrew Kurushin
svn-id: r16308
2004-12-25There appeared to be different DOS CD version. Also fixed DOS demo detectionEugene Sandulenko
svn-id: r16307
2004-12-24- compile error fixAndrew Kurushin
svn-id: r16300
2004-12-24- remove old stuffAndrew Kurushin
- work on "walking" in progress svn-id: r16298
2004-12-24- fixed actors state after end of speechAndrew Kurushin
svn-id: r16297
2004-12-24- resolved protagonist swapping problemAndrew Kurushin
svn-id: r16296
2004-12-24-fixing second speech line cutAndrew Kurushin
svn-id: r16295
2004-12-24Add FIXME to newly added actor animation codeEugene Sandulenko
svn-id: r16293
2004-12-24Implement proper game autodetectionEugene Sandulenko
svn-id: r16292
2004-12-24- aninamation cycle now approach to originalAndrew Kurushin
svn-id: r16290
2004-12-24- opCCall* on debuglevel==9 shows script function nameAndrew Kurushin
svn-id: r16289
2004-12-24- fix of 8 to 4 direction conversionAndrew Kurushin
- added sfSetActorState function svn-id: r16288
2004-12-23o Lowercased all filenames for better readabilityEugene Sandulenko
o Merged in windows demos files lists o Added Linux CD target. Someone (erik?) please provide md5 of first 5000 bytes of that file svn-id: r16273
2004-12-22sdata.cpp not needed anymoreEugene Sandulenko
svn-id: r16264
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
- added some script functions (swapactors...) - many things were renamed according scummvm covention - resource id definintions should begin with "RID_" prefix - intro temporary broken - work in progress todo: - walking hanling also should be rewriten - timings for speech and actor cycling should be more accurate svn-id: r16263
2004-12-22o Fix regression with Mac versionsEugene Sandulenko
o Normalize GIDs and GTypes o Introduce MD5-based game detection. Now only 2 games should be ordered. Linux demo should go before Win32 newer demo o Fix sound in Mac versions svn-id: r16262
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
o Renamed GAME_ITE_* to GID_ITE_* o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM svn-id: r16258
2004-12-21Implement sprites scaling. Though it seems too zealous for me, i.e. spritesEugene Sandulenko
scale down too fast. Will compare it with original soon. svn-id: r16244
2004-12-21- some fixes for previous commit (incrementation of sampleResourceId)Andrew Kurushin
- previous commit also introduce sound speech of first scene in ITE DOS version svn-id: r16240
2004-12-21Fixed warning.Torbjörn Andersson
svn-id: r16239
2004-12-21- rewritten actors speech engine :Andrew Kurushin
1) there are three types of speech: one acor, multiple actor, non actor 2) slow speech implemented 3) uses native engine flags (async,noanimate...) instead of semaphores - proper timings implemented svn-id: r16237
2004-12-19- implemented perspective actors calculationAndrew Kurushin
TODO: decodeRLESprite must do scale svn-id: r16135
2004-12-18now actors will not stuck in the middle of dialogAndrew Kurushin
svn-id: r16123
2004-12-18- updating actors state so they can be clipped on drawing (intro now runs ↵Andrew Kurushin
without artefact) - order list now uses only in draw section - drawList rename to drawActors svn-id: r16122
2004-12-18sprite loading fix in win demoAndrew Kurushin
svn-id: r16119
2004-12-17- all actors creates on startAndrew Kurushin
- many parts renamed to proper names regression: unexpected actor apeared while intro is played svn-id: r16104
2004-12-17actors rearrangement bugfixAndrew Kurushin
svn-id: r16094
2004-12-16Proper fix for line endings.Eugene Sandulenko
svn-id: r16089
2004-12-16trying remove CRLFAndrew Kurushin
svn-id: r16088
2004-12-16reorderUp and reorderDown should return new item positionAndrew Kurushin
svn-id: r16087
2004-12-16Removed unused variable.Torbjörn Andersson
svn-id: r16076
2004-12-15fix compilation (under mingw/gcc3.4)Gregory Montoir
svn-id: r16062
2004-12-15Fix warningEugene Sandulenko
svn-id: r16061
2004-12-15Forgot to remove ys_dl_list.oEugene Sandulenko
svn-id: r16059
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
o Endianness-aware resource loading o Removed ys_dl_list in favor of our object implementation o Cleanup in actor code o Partial support for ITE Mac rereleased demo svn-id: r16051
2004-12-11use loadVOCFromStreamMax Horn
svn-id: r16036
2004-12-09Pass subdirectories to gamedetector functionsRobert Göffringmann
svn-id: r16002
2004-12-08Use some disassembly-based values.Eugene Sandulenko
svn-id: r16000
2004-12-05Clean up OSystem::EventMax Horn
svn-id: r15990
2004-12-03Oops, I forgot to make this change before making the last commit.Torbjörn Andersson
svn-id: r15978
2004-12-03First pass at migrating from the old Reinherit console to the ScummVMTorbjörn Andersson
console. Some things are likely to have broken. For instance, I believe the old console was could be visible during gameplay, while ScummVM's is modal. So any place where we output something to the console during gameplay should probably be removed. Some things I've stubbed out. Basically any code that registers a variable. Most of the debugging commands are untested. Syntax may have changed because of different command-line parsing. (I never actually used the old console, so I don't know for sure. :-) Actually, I'm not that interested in reproducing the old console commands faithfully. What we should do now is to make the immediately useful console stuff work. Anything that remains unimplemented should probably be removed. svn-id: r15976
2004-12-03Stop sounds at the beginning of a scene. Two reasons: we already stopTorbjörn Andersson
voices at the same time, and I didn't want the looping background sound in the IHNM intro to keep playing if escaping during the "hate speech". svn-id: r15975
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static ↵Max Horn
methods), same for some other MIDI related stuff svn-id: r15968
2004-11-29Fix music volumeEugene Sandulenko
svn-id: r15959
2004-11-28Who started this trend? :)Jerome Fisher
MT-32 emulator should be handled just like all other drivers, except that it should always be considered native MT-32. svn-id: r15952