Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-12-27 | Reducing header dependencies a bit | Max Horn | |
svn-id: r16347 | |||
2004-12-27 | Added MD5 sum for Linux music file. | Torbjörn Andersson | |
svn-id: r16340 | |||
2004-12-27 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r16339 | |||
2004-12-27 | Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵ | Max Horn | |
SFX and music; volume is now controlled based on the sound type svn-id: r16330 | |||
2004-12-25 | Get rid of the useless & troublesome master_volume | Max Horn | |
svn-id: r16328 | |||
2004-12-25 | o Merge game detection and game probing in one function | Eugene Sandulenko | |
o Print out message about unknown MD5s svn-id: r16313 | |||
2004-12-25 | There is no 'max' function on some of our targets | Max Horn | |
svn-id: r16309 | |||
2004-12-25 | - some "actors walk" work progression | Andrew Kurushin | |
svn-id: r16308 | |||
2004-12-25 | There appeared to be different DOS CD version. Also fixed DOS demo detection | Eugene Sandulenko | |
svn-id: r16307 | |||
2004-12-24 | - compile error fix | Andrew Kurushin | |
svn-id: r16300 | |||
2004-12-24 | - remove old stuff | Andrew Kurushin | |
- work on "walking" in progress svn-id: r16298 | |||
2004-12-24 | - fixed actors state after end of speech | Andrew Kurushin | |
svn-id: r16297 | |||
2004-12-24 | - resolved protagonist swapping problem | Andrew Kurushin | |
svn-id: r16296 | |||
2004-12-24 | -fixing second speech line cut | Andrew Kurushin | |
svn-id: r16295 | |||
2004-12-24 | Add FIXME to newly added actor animation code | Eugene Sandulenko | |
svn-id: r16293 | |||
2004-12-24 | Implement proper game autodetection | Eugene Sandulenko | |
svn-id: r16292 | |||
2004-12-24 | - aninamation cycle now approach to original | Andrew Kurushin | |
svn-id: r16290 | |||
2004-12-24 | - opCCall* on debuglevel==9 shows script function name | Andrew Kurushin | |
svn-id: r16289 | |||
2004-12-24 | - fix of 8 to 4 direction conversion | Andrew Kurushin | |
- added sfSetActorState function svn-id: r16288 | |||
2004-12-23 | o Lowercased all filenames for better readability | Eugene Sandulenko | |
o Merged in windows demos files lists o Added Linux CD target. Someone (erik?) please provide md5 of first 5000 bytes of that file svn-id: r16273 | |||
2004-12-22 | sdata.cpp not needed anymore | Eugene Sandulenko | |
svn-id: r16264 | |||
2004-12-22 | - rewriten actors action handling (now uses all original flags etc) | Andrew Kurushin | |
- added some script functions (swapactors...) - many things were renamed according scummvm covention - resource id definintions should begin with "RID_" prefix - intro temporary broken - work in progress todo: - walking hanling also should be rewriten - timings for speech and actor cycling should be more accurate svn-id: r16263 | |||
2004-12-22 | o Fix regression with Mac versions | Eugene Sandulenko | |
o Normalize GIDs and GTypes o Introduce MD5-based game detection. Now only 2 games should be ordered. Linux demo should go before Win32 newer demo o Fix sound in Mac versions svn-id: r16262 | |||
2004-12-22 | o Moved GAME_* to SagaEngine object | Eugene Sandulenko | |
o Renamed GAME_ITE_* to GID_ITE_* o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM svn-id: r16258 | |||
2004-12-21 | Implement sprites scaling. Though it seems too zealous for me, i.e. sprites | Eugene Sandulenko | |
scale down too fast. Will compare it with original soon. svn-id: r16244 | |||
2004-12-21 | - some fixes for previous commit (incrementation of sampleResourceId) | Andrew Kurushin | |
- previous commit also introduce sound speech of first scene in ITE DOS version svn-id: r16240 | |||
2004-12-21 | Fixed warning. | Torbjörn Andersson | |
svn-id: r16239 | |||
2004-12-21 | - rewritten actors speech engine : | Andrew Kurushin | |
1) there are three types of speech: one acor, multiple actor, non actor 2) slow speech implemented 3) uses native engine flags (async,noanimate...) instead of semaphores - proper timings implemented svn-id: r16237 | |||
2004-12-19 | - implemented perspective actors calculation | Andrew Kurushin | |
TODO: decodeRLESprite must do scale svn-id: r16135 | |||
2004-12-18 | now actors will not stuck in the middle of dialog | Andrew Kurushin | |
svn-id: r16123 | |||
2004-12-18 | - updating actors state so they can be clipped on drawing (intro now runs ↵ | Andrew Kurushin | |
without artefact) - order list now uses only in draw section - drawList rename to drawActors svn-id: r16122 | |||
2004-12-18 | sprite loading fix in win demo | Andrew Kurushin | |
svn-id: r16119 | |||
2004-12-17 | - all actors creates on start | Andrew Kurushin | |
- many parts renamed to proper names regression: unexpected actor apeared while intro is played svn-id: r16104 | |||
2004-12-17 | actors rearrangement bugfix | Andrew Kurushin | |
svn-id: r16094 | |||
2004-12-16 | Proper fix for line endings. | Eugene Sandulenko | |
svn-id: r16089 | |||
2004-12-16 | trying remove CRLF | Andrew Kurushin | |
svn-id: r16088 | |||
2004-12-16 | reorderUp and reorderDown should return new item position | Andrew Kurushin | |
svn-id: r16087 | |||
2004-12-16 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r16076 | |||
2004-12-15 | fix compilation (under mingw/gcc3.4) | Gregory Montoir | |
svn-id: r16062 | |||
2004-12-15 | Fix warning | Eugene Sandulenko | |
svn-id: r16061 | |||
2004-12-15 | Forgot to remove ys_dl_list.o | Eugene Sandulenko | |
svn-id: r16059 | |||
2004-12-15 | Patch #1081904 ITE: MAC demo support | Eugene Sandulenko | |
o Endianness-aware resource loading o Removed ys_dl_list in favor of our object implementation o Cleanup in actor code o Partial support for ITE Mac rereleased demo svn-id: r16051 | |||
2004-12-11 | use loadVOCFromStream | Max Horn | |
svn-id: r16036 | |||
2004-12-09 | Pass subdirectories to gamedetector functions | Robert Göffringmann | |
svn-id: r16002 | |||
2004-12-08 | Use some disassembly-based values. | Eugene Sandulenko | |
svn-id: r16000 | |||
2004-12-05 | Clean up OSystem::Event | Max Horn | |
svn-id: r15990 | |||
2004-12-03 | Oops, I forgot to make this change before making the last commit. | Torbjörn Andersson | |
svn-id: r15978 | |||
2004-12-03 | First pass at migrating from the old Reinherit console to the ScummVM | Torbjörn Andersson | |
console. Some things are likely to have broken. For instance, I believe the old console was could be visible during gameplay, while ScummVM's is modal. So any place where we output something to the console during gameplay should probably be removed. Some things I've stubbed out. Basically any code that registers a variable. Most of the debugging commands are untested. Syntax may have changed because of different command-line parsing. (I never actually used the old console, so I don't know for sure. :-) Actually, I'm not that interested in reproducing the old console commands faithfully. What we should do now is to make the immediately useful console stuff work. Anything that remains unimplemented should probably be removed. svn-id: r15976 | |||
2004-12-03 | Stop sounds at the beginning of a scene. Two reasons: we already stop | Torbjörn Andersson | |
voices at the same time, and I didn't want the looping background sound in the IHNM intro to keep playing if escaping during the "hate speech". svn-id: r15975 | |||
2004-12-02 | Moved MidiDriver creation code into the MidiDriver class (as static ↵ | Max Horn | |
methods), same for some other MIDI related stuff svn-id: r15968 |