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2004-08-01More tweaksEugene Sandulenko
svn-id: r14413
2004-08-01oopsEugene Sandulenko
svn-id: r14412
2004-08-01Yet more proper memory free'ingEugene Sandulenko
svn-id: r14411
2004-08-01More correct Anim destructorEugene Sandulenko
svn-id: r14410
2004-08-01Initialize Anim object properly.Eugene Sandulenko
svn-id: r14409
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵Jonathan Gray
animations wasn't caused by this commit :) svn-id: r14405
2004-08-01Forgot to implement destructor for ActionMapEugene Sandulenko
svn-id: r14400
2004-08-01Objectize actionmap.cppEugene Sandulenko
svn-id: r14399
2004-07-31Extended CVAR_RegisterFunc with callback object parameter.Eugene Sandulenko
Got rid of static structure in animation.cpp svn-id: r14397
2004-07-31Objectize render.cppEugene Sandulenko
svn-id: r14395
2004-07-31Rename some more functions to fit our naming rulesEugene Sandulenko
svn-id: r14394
2004-07-31Fix warning (static functions are source/object file local; declaring them ↵Max Horn
in a header makes no sense anyway :-) svn-id: r14393
2004-07-31Objectize image.cppEugene Sandulenko
svn-id: r14391
2004-07-31Add xref.txt to saga module, though it's empty.Eugene Sandulenko
svn-id: r14390
2004-07-31no longer neededJonathan Gray
svn-id: r14389
2004-07-31merge animation.h and animation_mod.h into a classJonathan Gray
svn-id: r14388
2004-07-31update comment to relfect realityJonathan Gray
svn-id: r14386
2004-07-31remove YS_IGNORE_PARAM macro and some uneeded yslib.h includesJonathan Gray
svn-id: r14385
2004-06-27Cleanup for MemoryReadStream; made it match the File-class interfaceMax Horn
svn-id: r14086
2004-06-25clearnupMax Horn
svn-id: r14054
2004-06-25cleanupMax Horn
svn-id: r14053
2004-06-25Removed unused stuff; cleanupMax Horn
svn-id: r14052
2004-06-05Set graphics cursor before using it, fixes segfault when launching ihnm from ↵Jonathan Gray
the launcher. Fixes bug #966614 svn-id: r13934
2004-05-31Set _parser to NULL after deleting it. I don't know if it's necessary, butTorbjörn Andersson
it'll make me sleep easier at night, and I should have remembered to do it before anyway. svn-id: r13912
2004-05-31Make sure music is unloaded and the parser object deleted before starting aTorbjörn Andersson
new piece of music. svn-id: r13909
2004-05-29Extend midi music table.Eugene Sandulenko
Implement music looping. svn-id: r13899
2004-05-29Remove slipped in underscores.Eugene Sandulenko
svn-id: r13898
2004-05-21Some more actor struct renames to match disassemblyEugene Sandulenko
svn-id: r13843
2004-05-17Added support for using the separate VOC file (P2_A.VOC) from the WyrmkeepTorbjörn Andersson
release of ITE. The code is a bit rough, and there's a nasty 'pop' at the beginning of the sound (and a smaller one at the end), but it's a start. It's a shame that the sound is of such low quality: lower sample rate, and 8 bits instead of 16. Perhaps it was extracted from the floppy version? svn-id: r13840
2004-05-16Cleaned up the handling of external MIDI files, and added the missing ones.Torbjörn Andersson
This is based on experimentation and guesswork, so it might be wrong, but it will have to do for now. svn-id: r13839
2004-05-14Revamp static actor data. Add missed fields and reformat table.Eugene Sandulenko
svn-id: r13837
2004-05-13Added more stubs from script fucntions, some renames for consistency withEugene Sandulenko
disassembly. svn-id: r13835
2004-05-05Replaced R_printf() with debug() and warning(). There are still a couple ofTorbjörn Andersson
standard printf()s left, though. svn-id: r13791
2004-05-05Removed data_dir, since it wasn't used.Torbjörn Andersson
svn-id: r13790
2004-05-05workaround warning - fixmePaweł Kołodziejski
svn-id: r13779
2004-05-05Now cursor is really always shown.Eugene Sandulenko
svn-id: r13778
2004-05-04Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.Eugene Sandulenko
In fact there were no binary writes at all. svn-id: r13773
2004-05-03indentEugene Sandulenko
svn-id: r13771
2004-05-03Started work on moving from ys_read/write to MemoryReadStreamEugene Sandulenko
svn-id: r13769
2004-05-02Make sure cursor is always whiteEugene Sandulenko
svn-id: r13750
2004-05-02Made the cursor work a bit better in IHNM.Torbjörn Andersson
svn-id: r13749
2004-05-02Got rid of r_softcursor by having the backend always draw the cursorTorbjörn Andersson
instead. This fixes graphics glitches in at least ITE. Got rid of r_fullscreen, which wasn't even used anymore anyway. svn-id: r13748
2004-05-02get rid of the last bits of SDL timer usage, SAGA should now be 100% OSystemJonathan Gray
svn-id: r13729
2004-05-02use features so ihnm doesn't default to 1280x960, change over some of the ↵Jonathan Gray
timer stuff to osystem not yet finished svn-id: r13728
2004-05-02Removed last sys* fileEugene Sandulenko
svn-id: r13727
2004-05-02Merged sysgfx.cpp and gfx.cpp to gfx.cppEugene Sandulenko
svn-id: r13726
2004-05-01Renamed files for consistencyEugene Sandulenko
svn-id: r13725
2004-05-01Proper #includes everywhereEugene Sandulenko
Improved game detector svn-id: r13724
2004-05-01All graphics and input now is in OSystem.Eugene Sandulenko
Only timers left. svn-id: r13723
2004-05-01With Jamieson630's MIDI parser fix, all the ITE MIDIs should work.Torbjörn Andersson
svn-id: r13720