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2005-09-02Fixed potential memory error on system that can't return a pointer of 0 byteChris Apers
svn-id: r18735
2005-09-02Fix bug #1257110 "ITE: Subtitles get striped"Eugene Sandulenko
svn-id: r18730
2005-08-30The intro asks to play song number 0. I'm almost sure that the music thatTorbjörn Andersson
is supposed to play at this point has resource number 32. _songTable[0] contains the value 32 at this point, so song 0 is probably a valid music request, and not a request to stop the music. At the other end of the list, I believe the song number has to be *less* than _songTableLen, not less or equal to it. But feel free to revert this change if I'm messing things up. svn-id: r18719
2005-08-30Downgraded warning() to debug(1, ...) since it was drowning out all otherTorbjörn Andersson
messages. svn-id: r18718
2005-08-30Implement sfPlayMusic for IHNMEugene Sandulenko
svn-id: r18717
2005-08-26Allowed IHNM to use the opSpeak opcode. Aborting that code path early meantTorbjörn Andersson
that the instruction wasn't fully read, so the next opcode would be wrong. This is what caused it to crash. To keep the game from hanging, I also allowed the engine to call the _actors->direct() function for IHNM. This allows AM's intro speech to be played in its entirety. Since this includes the "hate" speech, I've removed that part from the hard-coded intro. To get the right music playing, I've enabled the sfPlayMusic() function for IHNM. This is pure guesswork, though. Once the scene changes, the wrong music plays again. However, this is scene music, i.e. not scripted. It doesn't play the background sound. Looks like _fxTable[] isn't generated for IHNM. More noticeably, until the scene changes it doesn't show any graphics apart from the subtitles, which are drawn in the wrong colour and (I believe) the wrong font. svn-id: r18712
2005-08-16Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolicEugene Sandulenko
names to text Ids. svn-id: r18699
2005-08-16fix 1258781 & 1253993 bugsAndrew Kurushin
(difficulties of leaving scenes) svn-id: r18698
2005-08-16o Fix crashes on puzzle with floppy (speechless) versionsEugene Sandulenko
o Now hints get correct voices. svn-id: r18695
2005-08-15Fix prince room sound inconsistencies mentioned in bugreport #1258501Eugene Sandulenko
svn-id: r18694
2005-08-15Fixed warning.Torbjörn Andersson
svn-id: r18693
2005-08-15Fix bug #1258479 "ITE: Graphical glitches in wildcat tribe"Eugene Sandulenko
svn-id: r18688
2005-08-13Fix bug #1258537 "ITE: Introduction text is black"Eugene Sandulenko
svn-id: r18677
2005-08-13Make IHNM demo go little further (still crashes at initialization). AddEugene Sandulenko
spanish version of IHNM. svn-id: r18676
2005-08-13fix bug #1254000 ITE: Actors duplicated at chasm sceneAndrew Kurushin
svn-id: r18675
2005-08-13Fix bug #1257542 "ITE: Sounds do not stop after quitting scene". ThoughEugene Sandulenko
There is a big problem in sound code. It is written with only one SFX and only one Voice playing at the same time in mind which is not the case. This should be rewritten so there are more than 2 sound handles. svn-id: r18674
2005-08-13Fixe bug #1257869 "ITE: Crash when viewing the map"Eugene Sandulenko
svn-id: r18673
2005-08-12Fix bug #1257530 "ITE: Mouse pointer visible during cutscenes"Eugene Sandulenko
svn-id: r18672
2005-08-12Fix bug #1257459 "ITE: Game crashes at airport"Eugene Sandulenko
svn-id: r18671
2005-08-12Fix bug #1257309 "ITE: Invalid read during startup"Eugene Sandulenko
svn-id: r18669
2005-08-11Fix bug #1257033 "ITE: Map music briefly plays when loading game at sanctuary"Eugene Sandulenko
svn-id: r18668
2005-08-11Fix bug #1257016 "ITE: crashes in dogs castle labyrinth"Eugene Sandulenko
svn-id: r18667
2005-08-11Clarify message about unknown MD5 and don't make false alarms.Eugene Sandulenko
svn-id: r18666
2005-08-11Fix bug #1256368 "ITE: Black pixels drawn as white at sanctuary gate"Eugene Sandulenko
svn-id: r18665
2005-08-11Fix bugs #1256398 "ITE: Clicking doesn't skip dialogue"Eugene Sandulenko
svn-id: r18660
2005-08-11Translate excuse messages and make them work on floppy versions. EarlierEugene Sandulenko
it just crashed there. svn-id: r18659
2005-08-11Fix bug #1256701 "ITE: Crashes during conversations"Eugene Sandulenko
svn-id: r18658
2005-08-11Fix bug #1256704 "ITE: Wrong text display in German version"Eugene Sandulenko
svn-id: r18657
2005-08-11More debug output for IHNMEugene Sandulenko
svn-id: r18656
2005-08-10More IHNM fixes. Now it tries to start Ellen part but crashes at invalidEugene Sandulenko
opcode because it tries to execute string data. svn-id: r18654
2005-08-10fixed iso convertion Rif positionAndrew Kurushin
add some IHNM panels svn-id: r18652
2005-08-10Improved debug output on stub script functions.Eugene Sandulenko
Impelmented sfSetSpeechBox, though it is not yet functional. svn-id: r18651
2005-08-10Rename event types to comply with our standards.Eugene Sandulenko
svn-id: r18647
2005-08-10Reanme more minor struct to comply with our naiming standards.Eugene Sandulenko
svn-id: r18646
2005-08-10Rename Actor class members to _members.Eugene Sandulenko
svn-id: r18645
2005-08-10EVENT -> EventEugene Sandulenko
svn-id: r18644
2005-08-10Implement part of chapter selection panel.Eugene Sandulenko
svn-id: r18643
2005-08-09o Fix some game parameters for IHNMEugene Sandulenko
o Load voices LUT for IHNM svn-id: r18640
2005-08-08oops. debug output slipped in.Eugene Sandulenko
svn-id: r18638
2005-08-08Fix bug #1252277 "ITE: Actions not performed under OS X"Eugene Sandulenko
svn-id: r18637
2005-08-08Fix (partially) actors and object loading in IHNM.Eugene Sandulenko
svn-id: r18635
2005-08-08Partially fix bug #1253079 'ITE: Several errors in the "rocky chasm" scene'.Eugene Sandulenko
Argh! why _several_ errors and not one by one? svn-id: r18633
2005-08-08Fix warningEugene Sandulenko
svn-id: r18632
2005-08-08Fix bug #1252270 "ITE: Verb box drawn incorrectly"Eugene Sandulenko
svn-id: r18631
2005-08-08check IHNM skiped data (loadActorList&loadObjList)Andrew Kurushin
svn-id: r18629
2005-08-07Consistent formatting of hexadecimal numbers.Torbjörn Andersson
svn-id: r18627
2005-08-07Fix bug #1252289 'ITE: Crash with "paws game"'. And now game pauze isEugene Sandulenko
mapped to key 'z'. svn-id: r18626
2005-08-07loadList -> loadActorListAndrew Kurushin
some checkups svn-id: r18625
2005-08-07WIP on metaResources. Most resources are load. Now we start correctEugene Sandulenko
scene. But there are following problems: o Inclomplete support for actors speech, so opSpeak is skipped o For some weird reason actors do not appear at all. Actually code seems to be trying to read only protagonist frames o It crashes on reading sprites due to wrong input svn-id: r18624
2005-08-06ihnm actors list WIPAndrew Kurushin
svn-id: r18623