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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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Author
2005-05-26
Fix warning
Eugene Sandulenko
2005-05-26
Puzzle WIP. No visuals yet.
Eugene Sandulenko
2005-05-23
Remove unused static variable
Max Horn
2005-05-23
saveload WIP
Andrew Kurushin
2005-05-23
Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
Eugene Sandulenko
2005-05-22
Implement Interface::drawButtonBox()
Eugene Sandulenko
2005-05-22
stub drawButtonBox
Andrew Kurushin
2005-05-22
fixes some todo (hardcoded resource ids -> customized per game)
Andrew Kurushin
2005-05-22
Implement sfSimulSpeech2 which is used in lodge when talking to Sakka.
Eugene Sandulenko
2005-05-18
fixed Sist room
Andrew Kurushin
2005-05-18
fixed loadsave item resource id
Andrew Kurushin
2005-05-18
Implement proper quitting. Added quitting to sfScriptGotoScene.
Eugene Sandulenko
2005-05-15
fixed give verb
Andrew Kurushin
2005-05-15
add save game chunk
Andrew Kurushin
2005-05-12
Compilation fix.
Torbjörn Andersson
2005-05-12
fixed interpreter bug (negative address offset - may crush system)
Andrew Kurushin
2005-05-12
fixed boar king crush
Andrew Kurushin
2005-05-11
Cleanup
Torbjörn Andersson
2005-05-11
Fixed one part of the problem with Rif's encounter with Sist. Rif no longer
Torbjörn Andersson
2005-05-11
Moved some more stuff to namespace Audio (enough for tonight)
Max Horn
2005-05-10
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...
Max Horn
2005-05-10
Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
Max Horn
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-05-10
Forgot to remove debugging messages.
Torbjörn Andersson
2005-05-10
Small tweak to silence yet another Doxygen complaint
Max Horn
2005-05-09
small trick to avoid doxygen confusion (I hope...)
Max Horn
2005-05-09
Either document all params or none, anything inbetween causes Doxygen to comp...
Max Horn
2005-05-09
Fixed failed assertion when entering the Elk King's court. It looks like a
Torbjörn Andersson
2005-05-08
Comply to our coding conventions
Max Horn
2005-05-08
Changed error() to warning() since it appears to be relatively harmless. Is
Torbjörn Andersson
2005-05-08
fixed sfSceneEq bug
Andrew Kurushin
2005-05-03
o Fixed ADPCM decoder length bug
Eugene Sandulenko
2005-05-03
Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory.
Eugene Sandulenko
2005-04-28
save load preparetion
Andrew Kurushin
2005-04-27
some load-save preparetion
Andrew Kurushin
2005-04-24
You can safely delete/free null pointers
Max Horn
2005-04-24
Fixed warning. (Unused variables.)
Torbjörn Andersson
2005-04-24
fixed object frawing
Andrew Kurushin
2005-04-24
I believe this is the correct fix for the sanctuary door bug.
Torbjörn Andersson
2005-04-23
Remove StringMap class from map.h (at least for now)
Max Horn
2005-04-23
Whitespace
Torbjörn Andersson
2005-04-23
fixed sfDropObject implementation
Andrew Kurushin
2005-04-22
* Added new virtual base class 'Stream', ReadStream and
Max Horn
2005-04-22
fixes sfEnableZone ( 'house' problem )
Andrew Kurushin
2005-04-22
fixed non assigned buttons in IHNM
Andrew Kurushin
2005-04-22
Changed "BYTE" to "int".
Torbjörn Andersson
2005-04-22
implemented inventory
Andrew Kurushin
2005-04-22
o Fix save/load. Now it restores game properly but still at exit #0.
Eugene Sandulenko
2005-04-21
Add not yet correctly working save/load. Use key F7 for saving
Eugene Sandulenko
2005-04-20
Implement inventoryItemPosition()
Eugene Sandulenko
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