Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-12 | rand() -> _rnd.getRandomNumber() in SAGA code. | Eugene Sandulenko | |
svn-id: r17108 | |||
2005-03-12 | PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵ | Max Horn | |
into a mixer method svn-id: r17106 | |||
2005-03-09 | changing AudioDataType -> SoundType, so now the constant names match the ↵ | Max Horn | |
name of the data type / the SoundMixer method names svn-id: r17052 | |||
2005-03-09 | Indentation. | Torbjörn Andersson | |
svn-id: r17048 | |||
2005-03-09 | Updated comment. (ScummVM no longer crashes if I try to run what I think is | Torbjörn Andersson | |
the correct scripts.) svn-id: r17047 | |||
2005-03-08 | Apparently, in IHNM opcode #75 can take three parameters. Added stub to | Torbjörn Andersson | |
avoid division by zero. svn-id: r17040 | |||
2005-03-08 | Fixed typo. | Torbjörn Andersson | |
svn-id: r17039 | |||
2005-03-08 | Added constant for the resource number for the first IHNM scene. Actually, | Torbjörn Andersson | |
I believe it's the wrong scene. Currently we use resource 152, which run the scripts "CampFireSetup" and "CampFireScene". If I use resource 151 instead it will run the scripts "ColumnSetup" and "ColumnScene" instead. I'm speculating that this is the "hate" speech and the rest of the intro ("ColumnScene" is a fairly long script, as far as I can tell), but unfortunately this causes ScummVM to crash almost immediately. I'll need to dissect the scripts to see if I can figure out what's wrong. svn-id: r17036 | |||
2005-03-07 | Indentation | Torbjörn Andersson | |
svn-id: r17028 | |||
2005-02-26 | fix iso mode object draw order | Andrew Kurushin | |
svn-id: r16936 | |||
2005-02-26 | implemented iso pathfinding | Andrew Kurushin | |
glitches: some tiles draws above figures svn-id: r16935 | |||
2005-02-26 | Compile fix from wjp | Travis Howell | |
svn-id: r16933 | |||
2005-02-26 | iso pathfining work in progress: | Andrew Kurushin | |
- all figures now stands in right way on iso scene startup svn-id: r16931 | |||
2005-02-24 | I'm not quite sure if this is the correct fix, but by not calling | Torbjörn Andersson | |
updateActorsScene() when _sceneNumber is -1 we avoid followers going into that scene and being drawn (as garbage) early during the ITE intro. (Look in the upper left corner -- that's where the garbage appeared for me.) svn-id: r16895 | |||
2005-02-22 | 3 stage iso drawing implemented: | Andrew Kurushin | |
1)iso scene 2)figure 3)tiles above figure svn-id: r16864 | |||
2005-02-18 | iso mode drawing work in progress | Andrew Kurushin | |
svn-id: r16802 | |||
2005-02-11 | - smooth iso scroll | Andrew Kurushin | |
svn-id: r16776 | |||
2005-02-11 | - fix min->MIN | Andrew Kurushin | |
- implemented horizontal tile cliping svn-id: r16774 | |||
2005-02-11 | iso draw work in progress: | Andrew Kurushin | |
- try keyboard arrows on iso scene - todo: horizontal cliping svn-id: r16773 | |||
2005-02-09 | first step in ISO mode implementation - trying to draw iso scene | Andrew Kurushin | |
svn-id: r16763 | |||
2005-01-28 | partialy implemented all Iso mode resource loading | Andrew Kurushin | |
todo: loadMulti - may be wrong svn-id: r16670 | |||
2005-01-28 | Combine actordata.cpp and objectdata.cpp into itedata.cpp. These are | Eugene Sandulenko | |
ITE specific and from other hand IHNM has these data in resources. svn-id: r16662 | |||
2005-01-28 | Let IHNM run again. It has 105 script functions. | Eugene Sandulenko | |
svn-id: r16653 | |||
2005-01-27 | Applied patch #1106775 "SAGA colours". This simplifies code considerably, and | Eugene Sandulenko | |
moreover getBlack() didn't always work correctly for some reason. If IHNM uses different colors we will switch to variables, but that could be addressed later or at least when someone will start to work on it more time than now. svn-id: r16647 | |||
2005-01-25 | The sfRand() script function was slightly wrong | Torbjörn Andersson | |
Old behaviour: 0 <= random number <= param Correct behaviour: 0 <= random number < param svn-id: r16636 | |||
2005-01-23 | Picky indentation. Main reason is to make version 1.100 :P. | Eugene Sandulenko | |
svn-id: r16626 | |||
2005-01-23 | Another spot of kReplyOnce usage. Thanks to proper memory addressing now | Eugene Sandulenko | |
it is possible to implement. svn-id: r16625 | |||
2005-01-23 | Reenable stub for latter demos in sfScriptGotoScene() | Eugene Sandulenko | |
svn-id: r16623 | |||
2005-01-23 | Fix warnings | Max Horn | |
svn-id: r16622 | |||
2005-01-22 | implemented sfWaitWalk scriptFunction | Andrew Kurushin | |
svn-id: r16619 | |||
2005-01-22 | - removed returning value from scriptFunctions | Andrew Kurushin | |
- implement some scriptFunctions svn-id: r16618 | |||
2005-01-22 | all opcodes revisited | Andrew Kurushin | |
all ITE opcodes supported (now we should go through scriptFunctions) svn-id: r16617 | |||
2005-01-22 | another 19 opcodes | Andrew Kurushin | |
svn-id: r16616 | |||
2005-01-22 | rewritten 15 opcodes | Andrew Kurushin | |
svn-id: r16615 | |||
2005-01-22 | Whitespace and indentation. | Torbjörn Andersson | |
svn-id: r16614 | |||
2005-01-22 | Fixed warning. | Torbjörn Andersson | |
svn-id: r16613 | |||
2005-01-21 | some opcode fixes: | Andrew Kurushin | |
opReturnV svn-id: r16609 | |||
2005-01-21 | Fix portability | Eugene Sandulenko | |
svn-id: r16608 | |||
2005-01-21 | now you can try to: | Andrew Kurushin | |
- talk to someone - look at something svn-id: r16607 | |||
2005-01-21 | Fix cursor shape. | Eugene Sandulenko | |
svn-id: r16606 | |||
2005-01-21 | Fix compilation | Eugene Sandulenko | |
svn-id: r16605 | |||
2005-01-21 | problems solved: | Andrew Kurushin | |
- Allow more than one script work at once - Proper implementation of address methods some opcodes may be broken - cause work in progress todo: rewrite opcodes with new address functionality svn-id: r16604 | |||
2005-01-20 | Use the kITEColor constants for the ITE mouse cursor. Ironically, this is | Torbjörn Andersson | |
one case where the original didn't use its own colour constants, so I had to add a new one, kITEColorLightGrey, for colour 4. svn-id: r16603 | |||
2005-01-19 | Fix type with BrightWhite color | Eugene Sandulenko | |
svn-id: r16599 | |||
2005-01-19 | o Made ITEColors enum public in interface.h. Please use them. These colors | Eugene Sandulenko | |
stay in each scene except intro and fade-in/fade-outs. o Implemented status text coloring during work of auxiliary scripts. svn-id: r16598 | |||
2005-01-19 | fixed default verb issue | Andrew Kurushin | |
svn-id: r16597 | |||
2005-01-18 | implemented Sprite::hitTest | Andrew Kurushin | |
Actors & Objects can be hited svn-id: r16596 | |||
2005-01-18 | partly implemented game objects | Andrew Kurushin | |
svn-id: r16595 | |||
2005-01-18 | another step in verb implementation: | Andrew Kurushin | |
- objectMap responds to mouse move (but respond script not run well ?) loadStrings add some special count check - so all other LUT based resource should implement this technique svn-id: r16594 | |||
2005-01-18 | - remove ActionMap.h & ActionMap.cpp | Andrew Kurushin | |
svn-id: r16593 |