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AgeCommit message (Expand)Author
2004-12-28Added MD5 sums for IHNM so that we can watch the intro again. It seems toTorbjörn Andersson
2004-12-28Partial fix for Mac intro. Sprites are still incorrect because of lack ofEugene Sandulenko
2004-12-28Implement rest of animation-related opcodes.Eugene Sandulenko
2004-12-28o Fixed animation playbackEugene Sandulenko
2004-12-27Reducing header dependencies a bitMax Horn
2004-12-27Added MD5 sum for Linux music file.Torbjörn Andersson
2004-12-27Removed unused variable.Torbjörn Andersson
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...Max Horn
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
2004-12-25o Merge game detection and game probing in one functionEugene Sandulenko
2004-12-25There is no 'max' function on some of our targetsMax Horn
2004-12-25- some "actors walk" work progressionAndrew Kurushin
2004-12-25There appeared to be different DOS CD version. Also fixed DOS demo detectionEugene Sandulenko
2004-12-24- compile error fixAndrew Kurushin
2004-12-24- remove old stuffAndrew Kurushin
2004-12-24- fixed actors state after end of speechAndrew Kurushin
2004-12-24- resolved protagonist swapping problemAndrew Kurushin
2004-12-24-fixing second speech line cutAndrew Kurushin
2004-12-24Add FIXME to newly added actor animation codeEugene Sandulenko
2004-12-24Implement proper game autodetectionEugene Sandulenko
2004-12-24- aninamation cycle now approach to originalAndrew Kurushin
2004-12-24- opCCall* on debuglevel==9 shows script function nameAndrew Kurushin
2004-12-24- fix of 8 to 4 direction conversionAndrew Kurushin
2004-12-23o Lowercased all filenames for better readabilityEugene Sandulenko
2004-12-22sdata.cpp not needed anymoreEugene Sandulenko
2004-12-22- rewriten actors action handling (now uses all original flags etc)Andrew Kurushin
2004-12-22o Fix regression with Mac versionsEugene Sandulenko
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-21Implement sprites scaling. Though it seems too zealous for me, i.e. spritesEugene Sandulenko
2004-12-21- some fixes for previous commit (incrementation of sampleResourceId)Andrew Kurushin
2004-12-21Fixed warning.Torbjörn Andersson
2004-12-21- rewritten actors speech engine :Andrew Kurushin
2004-12-19- implemented perspective actors calculationAndrew Kurushin
2004-12-18now actors will not stuck in the middle of dialogAndrew Kurushin
2004-12-18- updating actors state so they can be clipped on drawing (intro now runs wit...Andrew Kurushin
2004-12-18sprite loading fix in win demoAndrew Kurushin
2004-12-17- all actors creates on startAndrew Kurushin
2004-12-17actors rearrangement bugfixAndrew Kurushin
2004-12-16Proper fix for line endings.Eugene Sandulenko
2004-12-16trying remove CRLFAndrew Kurushin
2004-12-16reorderUp and reorderDown should return new item positionAndrew Kurushin
2004-12-16Removed unused variable.Torbjörn Andersson
2004-12-15fix compilation (under mingw/gcc3.4)Gregory Montoir
2004-12-15Fix warningEugene Sandulenko
2004-12-15Forgot to remove ys_dl_list.oEugene Sandulenko
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-12-11use loadVOCFromStreamMax Horn
2004-12-09Pass subdirectories to gamedetector functionsRobert Göffringmann
2004-12-08Use some disassembly-based values.Eugene Sandulenko
2004-12-05Clean up OSystem::EventMax Horn