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2005-01-06some actor walking fixesAndrew Kurushin
svn-id: r16445
2005-01-06Fix warningEugene Sandulenko
svn-id: r16444
2005-01-06Next batch of panel-related fixes. Still wrong.Eugene Sandulenko
NOTE: lines which start with `;' should contain calls to not yet implemented subsystems like Conversation subsystem svn-id: r16443
2005-01-06Whitespace change.Torbjörn Andersson
svn-id: r16442
2005-01-06Removed unused variable.Torbjörn Andersson
svn-id: r16439
2005-01-05- path finding work in progressAndrew Kurushin
svn-id: r16438
2005-01-05IndentationTorbjörn Andersson
svn-id: r16437
2005-01-05Fixed bad speech/script regression.Torbjörn Andersson
svn-id: r16436
2005-01-04- some walking additionAndrew Kurushin
svn-id: r16426
2005-01-04o Fix regression with Win32 CD ITE at wyrmkeep logoEugene Sandulenko
o Support for sprites in Mac versions o Improvements on scene flags o More code on proper interface modes handling. Just a tiny bit was committed as other stuff breaks intro due to incompleteness. svn-id: r16425
2005-01-04- added setup of followers position at start of sceneAndrew Kurushin
svn-id: r16423
2005-01-03- script execution stops properlyAndrew Kurushin
- placard should work over way: set Wait flag for thread (as in opSpeak) remove inner loop (processInput...) svn-id: r16418
2005-01-03Fixed a regression where - I think - the last animation frame wasn'tTorbjörn Andersson
displayed. This was most noticeable in looping animations, in particular the spinning "Dreamer's Guild" logo in the IHNM intro. In the process I changed the name of 'n_frames' and 'nframes' to 'maxframe' since that's what they are. I could, of course, have added 1 to the value instead, but that would have introduced a subtle difference compared to the original code. Probably not a good idea at this stage. svn-id: r16417
2005-01-02o Started putting all panels stuff in order. Still incompleteEugene Sandulenko
o Proper detection for Mac Wyrmkeep CD o Support for wyrmkeep logos svn-id: r16415
2005-01-02Use events to start the remaining animations. It's not necessary, but it'sTorbjörn Andersson
more consistent that way. svn-id: r16412
2005-01-02Start intro animations with events to prevent the first frame from beingTorbjörn Andersson
drawn too early. (Scorry still shows up too early, though.) svn-id: r16411
2005-01-02Pausing an animation is done by changing its state now, not by setting aTorbjörn Andersson
flag. Added yet another event, and changed the ITE intro to reflect that. (Which means the waterfalls are no longer drawn over the game title.) svn-id: r16410
2005-01-02Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,Torbjörn Andersson
and used ARRAYSIZE() instead in two cases. svn-id: r16408
2005-01-02Fixed a few things in the IHNM intro. Most noticeably I've added an eventTorbjörn Andersson
for starting animations, which I use to prevent the first animation frame from being drawn too early. svn-id: r16407
2005-01-02The 'n_voices' field of the voice LUT was never assigned a value. So ifTorbjörn Andersson
anyone heard any voices - I did, except under Valgrind - it was pure luck. svn-id: r16406
2005-01-01oops, correct copyright stringMax Horn
svn-id: r16399
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-31Slight adjustment of placard text position. It's still not identical to theTorbjörn Andersson
original, but I don't consider that to be a problem. svn-id: r16395
2004-12-30o COde formattingEugene Sandulenko
o Improved debug output o Do not produce a lot of frameCount < 0 messages o Okk now appears after first scene o implemented yet another animation function o Renamed SF_* -> sf* for functions I know are correct svn-id: r16390
2004-12-30Renamed the "placard" opcode functions. They should be reasonably bug freeTorbjörn Andersson
now. svn-id: r16387
2004-12-30Fixed warning.Torbjörn Andersson
svn-id: r16386
2004-12-29- fixed canWalk bugAndrew Kurushin
svn-id: r16378
2004-12-29- some updateAndrew Kurushin
svn-id: r16377
2004-12-29- fixing compilationAndrew Kurushin
svn-id: r16376
2004-12-29- some work in progressAndrew Kurushin
svn-id: r16375
2004-12-29Just compared with original. Correct fade durations confirmed. I just usedEugene Sandulenko
to our 3x slower ones :). svn-id: r16374
2004-12-29PALETTE_FADE_DURATION -> kNormalFadeDurationEugene Sandulenko
svn-id: r16373
2004-12-29Let user exit at the transition, i.e. process user inputEugene Sandulenko
svn-id: r16372
2004-12-29Implemented the "placard" functions, because they're such a nice visualTorbjörn Andersson
feedback that something right is happening. svn-id: r16371
2004-12-29Might as well initialise this variable.Torbjörn Andersson
svn-id: r16370
2004-12-29- fixed fingolfin notificationAndrew Kurushin
svn-id: r16369
2004-12-29Fix warning. SAGA coders should fix this properly :-)Max Horn
svn-id: r16367
2004-12-28Fix regression with IHNM.Eugene Sandulenko
Add IHNM demo MD5s. demo does not work at all yet svn-id: r16365
2004-12-28-addition to previousAndrew Kurushin
svn-id: r16364
2004-12-28- many actor walk related functions addedAndrew Kurushin
- implemented script functions for scriptDoors (except iso mode) - introduced getDisplayWidth() getDisplayHeight() getStatusYOffset getPathYOffset() svn-id: r16363
2004-12-28Remove leftover debug messageEugene Sandulenko
svn-id: r16361
2004-12-28Added MD5 sums for IHNM so that we can watch the intro again. It seems toTorbjörn Andersson
have developed a few regressions though. svn-id: r16358
2004-12-28Partial fix for Mac intro. Sprites are still incorrect because of lack ofEugene Sandulenko
m68k asm knowledge :) svn-id: r16356
2004-12-28Implement rest of animation-related opcodes.Eugene Sandulenko
svn-id: r16353
2004-12-28o Fixed animation playbackEugene Sandulenko
o Implemented almost all animation opcodes svn-id: r16352
2004-12-27Reducing header dependencies a bitMax Horn
svn-id: r16347
2004-12-27Added MD5 sum for Linux music file.Torbjörn Andersson
svn-id: r16340
2004-12-27Removed unused variable.Torbjörn Andersson
svn-id: r16339
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵Max Horn
SFX and music; volume is now controlled based on the sound type svn-id: r16330
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
svn-id: r16328