Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-12 | fix #1324803 ITE: Freeze during storm | Andrew Kurushin | |
svn-id: r19035 | |||
2005-10-12 | Looks like my pitch wheel change still has the ability to break things. See | Torbjörn Andersson | |
bug #1324103. I've changed it - again - so that now it only centers the pitch wheels on unload if a new mpCenterPitchWheelOnUnload property has been set. Currently only the SAGA engine does that, so if it still breaks it only breaks SAGA. I've also fixed what looked like an unintentional fall-through in the MidiParser::property() function. Surently that can't cause any new regressions? Please. svn-id: r19032 | |||
2005-10-11 | This is an attempt to fix the actor frames in IHNM. It appears to be at | Torbjörn Andersson | |
least partially successful. svn-id: r19025 | |||
2005-10-11 | Cleanups. Mostly whitespace. | Torbjörn Andersson | |
svn-id: r19022 | |||
2005-10-11 | This should ensure that savegames are endian-safe. Unfortunately, I've just | Torbjörn Andersson | |
broken any old savegame made on a big-endian machine. Oh well, better now than after 0.8.0 ... svn-id: r19021 | |||
2005-10-11 | Rewrote some code that didn't look alignment safe to me. | Torbjörn Andersson | |
svn-id: r19020 | |||
2005-10-11 | Fix stack underflow when Gorrister examines the mirror in IHNM. opReturnV | Torbjörn Andersson | |
was popping *twice* the number of parameters that had originally been pushed. This appears to have been a bug in the ITE floppy version as well; one that was fixed in the CD version. At least that's how I understand it. svn-id: r19017 | |||
2005-10-11 | I was going to fix the IHNM sprite loader, but when I got here this morning | Torbjörn Andersson | |
sev had already done that. All that was left for me was this final bit of cleanup. :-) svn-id: r19014 | |||
2005-10-11 | Do not draw status text during chapter selection | Eugene Sandulenko | |
svn-id: r19013 | |||
2005-10-11 | oops. | Eugene Sandulenko | |
svn-id: r19012 | |||
2005-10-11 | Some IHNM changes: | Eugene Sandulenko | |
o Fix status text color. (Though text is all ITE-specific) o Enable inventory drawing o Load inventory sprites o Hid now unneeded actor loading debug output svn-id: r19011 | |||
2005-10-11 | Fixed sprite loading. Now that ugly hack is gone, no wrong reads and every | Eugene Sandulenko | |
chapter is selectable without crash. As a side effect all buttons now have correct backgrounds ;). svn-id: r19010 | |||
2005-10-11 | Fix portrait color. I just missed dependency from barometer. | Eugene Sandulenko | |
svn-id: r19009 | |||
2005-10-10 | Adjust save reminder position | Eugene Sandulenko | |
svn-id: r19007 | |||
2005-10-10 | IHNM verb panel fixes: | Torbjörn Andersson | |
* Verb buttons and texts are drawn at the correct coordinates. I've compared it to the screenshot on Mobygames. * Verb text is drawn without shadow. * The "Walk to", "Look at", "Take" and "Use" buttons all have the correct background. For some reason, I can't find the sprites for the remaining four buttons. svn-id: r19004 | |||
2005-10-10 | The demo resources list looked incomplete to me. Can anyone check if this | Torbjörn Andersson | |
works? svn-id: r19003 | |||
2005-10-10 | Draw the IHNM portrait on the right coordinates. | Torbjörn Andersson | |
svn-id: r19002 | |||
2005-10-10 | Add defines for DOS demo resource numbers. | Travis Howell | |
svn-id: r19001 | |||
2005-10-10 | First attempt to run DOS ITE demo | Eugene Sandulenko | |
svn-id: r19000 | |||
2005-10-10 | Oops. Fix debug leftover. | Eugene Sandulenko | |
svn-id: r18997 | |||
2005-10-10 | Show save reminder in IHNM correctly. | Eugene Sandulenko | |
svn-id: r18996 | |||
2005-10-10 | Eliminate font substitution ugliness. | Eugene Sandulenko | |
svn-id: r18995 | |||
2005-10-10 | Draw main panel. Buttons lack backgorunds and save reminder is buggy atm. | Eugene Sandulenko | |
svn-id: r18994 | |||
2005-10-09 | Apparently, the IHNM crosshair cursor, and the cursor hotspot, are both | Torbjörn Andersson | |
hard-coded. svn-id: r18993 | |||
2005-10-09 | Added optional parameter to setCursor() to specify which type of cursor you | Torbjörn Andersson | |
want. ITE has only one cursor, so in that case the parameter is ignored, and IHNM currently always gets the hourglass cursor. So it could be improved. Lots. :-) svn-id: r18992 | |||
2005-10-09 | Specify some image resources. | Eugene Sandulenko | |
svn-id: r18991 | |||
2005-10-09 | Removed TODO comment about actor strings loading. | Torbjörn Andersson | |
svn-id: r18990 | |||
2005-10-09 | Restore cursor after boss key. | Eugene Sandulenko | |
svn-id: r18986 | |||
2005-10-09 | Boss key like in original. Press F9. Palette seems to be wrong though and | Eugene Sandulenko | |
cursor does not reappear. svn-id: r18985 | |||
2005-10-09 | Now load actors only on demand. That lets select Nimdok (doctor) part. Just | Eugene Sandulenko | |
click on him and move mouse away quickly, so it will not try to get actor's name which is broken ATM. svn-id: r18984 | |||
2005-10-09 | Simplified handleChapterSelectionUpdate() | Eugene Sandulenko | |
svn-id: r18983 | |||
2005-10-09 | (more) Proper implementation of ChapterSelection panel. Though not all | Eugene Sandulenko | |
functionality is implemented but it is enough for now. Lets select any character. svn-id: r18982 | |||
2005-10-08 | Read IHNM actor and object strings from the resource file. (This does not | Torbjörn Andersson | |
keep whichObject() from crashing, but I don't know why.) svn-id: r18980 | |||
2005-10-08 | Oops, made a typo when rewriting that comment. | Torbjörn Andersson | |
svn-id: r18973 | |||
2005-10-08 | Cleanup. | Torbjörn Andersson | |
svn-id: r18972 | |||
2005-10-08 | Put actors on the ground. No more upside down. Though probably drawClip() | Eugene Sandulenko | |
has to be fixed too, but now we have no test case for this. svn-id: r18966 | |||
2005-10-08 | Quick and dirty hack to enable actors interaction. Still have to compare | Eugene Sandulenko | |
that with disasm. svn-id: r18965 | |||
2005-10-08 | Now most artefacts are gone and we're in proper panel mode when running | Eugene Sandulenko | |
character selection. svn-id: r18961 | |||
2005-10-08 | Oops. Fix crash introduced by last commit. | Eugene Sandulenko | |
svn-id: r18960 | |||
2005-10-08 | _vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different | Eugene Sandulenko | |
scene height for individual panel modes. svn-id: r18959 | |||
2005-10-07 | Added a "video" panel mode. From what I understand, the beginning of the | Torbjörn Andersson | |
IHNM intro should use this, so now it does. svn-id: r18957 | |||
2005-10-07 | Cleanup sprite header reader. | Eugene Sandulenko | |
svn-id: r18956 | |||
2005-10-07 | Draw acrtors (eriktorbjorn, rejoice). | Eugene Sandulenko | |
It: o breaks intro, as now everything seems to be shifted. o Shows problem at our firt scene where there is no inventory drawn o Shows problem with our animation code, actor frames are wrong o Draws actors upside down and probably at wrong location o Due to incomplete implementation of whichObject() it crashes when you hover over characters. svn-id: r18952 | |||
2005-10-06 | It should always be possible to interrupt the intro with Escape now. Most | Torbjörn Andersson | |
of the job was already done, though. Only the final bit was missing. svn-id: r18951 | |||
2005-10-06 | Disabled scene background music for IHNM, for now. It was trying to start | Torbjörn Andersson | |
the end credits music right after the intro. svn-id: r18950 | |||
2005-10-05 | oops. reverted last change. | Eugene Sandulenko | |
svn-id: r18938 | |||
2005-10-05 | Fix to fixed palette range. | Eugene Sandulenko | |
svn-id: r18937 | |||
2005-10-05 | Simplified palette code. | Eugene Sandulenko | |
svn-id: r18936 | |||
2005-10-05 | IHNM used only 248 colors for game graphics. Top part of the palette | Eugene Sandulenko | |
was read from resources. Switching to this scheme fixes magenta outlines in subtitles. svn-id: r18935 | |||
2005-10-04 | Proper place for cutawaySkip() call | Eugene Sandulenko | |
svn-id: r18934 |