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2005-10-12fix #1324803 ITE: Freeze during stormAndrew Kurushin
svn-id: r19035
2005-10-12Looks like my pitch wheel change still has the ability to break things. SeeTorbjörn Andersson
bug #1324103. I've changed it - again - so that now it only centers the pitch wheels on unload if a new mpCenterPitchWheelOnUnload property has been set. Currently only the SAGA engine does that, so if it still breaks it only breaks SAGA. I've also fixed what looked like an unintentional fall-through in the MidiParser::property() function. Surently that can't cause any new regressions? Please. svn-id: r19032
2005-10-11This is an attempt to fix the actor frames in IHNM. It appears to be atTorbjörn Andersson
least partially successful. svn-id: r19025
2005-10-11Cleanups. Mostly whitespace.Torbjörn Andersson
svn-id: r19022
2005-10-11This should ensure that savegames are endian-safe. Unfortunately, I've justTorbjörn Andersson
broken any old savegame made on a big-endian machine. Oh well, better now than after 0.8.0 ... svn-id: r19021
2005-10-11Rewrote some code that didn't look alignment safe to me.Torbjörn Andersson
svn-id: r19020
2005-10-11Fix stack underflow when Gorrister examines the mirror in IHNM. opReturnVTorbjörn Andersson
was popping *twice* the number of parameters that had originally been pushed. This appears to have been a bug in the ITE floppy version as well; one that was fixed in the CD version. At least that's how I understand it. svn-id: r19017
2005-10-11I was going to fix the IHNM sprite loader, but when I got here this morningTorbjörn Andersson
sev had already done that. All that was left for me was this final bit of cleanup. :-) svn-id: r19014
2005-10-11Do not draw status text during chapter selectionEugene Sandulenko
svn-id: r19013
2005-10-11oops.Eugene Sandulenko
svn-id: r19012
2005-10-11Some IHNM changes:Eugene Sandulenko
o Fix status text color. (Though text is all ITE-specific) o Enable inventory drawing o Load inventory sprites o Hid now unneeded actor loading debug output svn-id: r19011
2005-10-11Fixed sprite loading. Now that ugly hack is gone, no wrong reads and everyEugene Sandulenko
chapter is selectable without crash. As a side effect all buttons now have correct backgrounds ;). svn-id: r19010
2005-10-11Fix portrait color. I just missed dependency from barometer.Eugene Sandulenko
svn-id: r19009
2005-10-10Adjust save reminder positionEugene Sandulenko
svn-id: r19007
2005-10-10IHNM verb panel fixes:Torbjörn Andersson
* Verb buttons and texts are drawn at the correct coordinates. I've compared it to the screenshot on Mobygames. * Verb text is drawn without shadow. * The "Walk to", "Look at", "Take" and "Use" buttons all have the correct background. For some reason, I can't find the sprites for the remaining four buttons. svn-id: r19004
2005-10-10The demo resources list looked incomplete to me. Can anyone check if thisTorbjörn Andersson
works? svn-id: r19003
2005-10-10Draw the IHNM portrait on the right coordinates.Torbjörn Andersson
svn-id: r19002
2005-10-10Add defines for DOS demo resource numbers.Travis Howell
svn-id: r19001
2005-10-10First attempt to run DOS ITE demoEugene Sandulenko
svn-id: r19000
2005-10-10Oops. Fix debug leftover.Eugene Sandulenko
svn-id: r18997
2005-10-10Show save reminder in IHNM correctly.Eugene Sandulenko
svn-id: r18996
2005-10-10Eliminate font substitution ugliness.Eugene Sandulenko
svn-id: r18995
2005-10-10Draw main panel. Buttons lack backgorunds and save reminder is buggy atm.Eugene Sandulenko
svn-id: r18994
2005-10-09Apparently, the IHNM crosshair cursor, and the cursor hotspot, are bothTorbjörn Andersson
hard-coded. svn-id: r18993
2005-10-09Added optional parameter to setCursor() to specify which type of cursor youTorbjörn Andersson
want. ITE has only one cursor, so in that case the parameter is ignored, and IHNM currently always gets the hourglass cursor. So it could be improved. Lots. :-) svn-id: r18992
2005-10-09Specify some image resources.Eugene Sandulenko
svn-id: r18991
2005-10-09Removed TODO comment about actor strings loading.Torbjörn Andersson
svn-id: r18990
2005-10-09Restore cursor after boss key.Eugene Sandulenko
svn-id: r18986
2005-10-09Boss key like in original. Press F9. Palette seems to be wrong though andEugene Sandulenko
cursor does not reappear. svn-id: r18985
2005-10-09Now load actors only on demand. That lets select Nimdok (doctor) part. JustEugene Sandulenko
click on him and move mouse away quickly, so it will not try to get actor's name which is broken ATM. svn-id: r18984
2005-10-09Simplified handleChapterSelectionUpdate()Eugene Sandulenko
svn-id: r18983
2005-10-09(more) Proper implementation of ChapterSelection panel. Though not allEugene Sandulenko
functionality is implemented but it is enough for now. Lets select any character. svn-id: r18982
2005-10-08Read IHNM actor and object strings from the resource file. (This does notTorbjörn Andersson
keep whichObject() from crashing, but I don't know why.) svn-id: r18980
2005-10-08Oops, made a typo when rewriting that comment.Torbjörn Andersson
svn-id: r18973
2005-10-08Cleanup.Torbjörn Andersson
svn-id: r18972
2005-10-08Put actors on the ground. No more upside down. Though probably drawClip()Eugene Sandulenko
has to be fixed too, but now we have no test case for this. svn-id: r18966
2005-10-08Quick and dirty hack to enable actors interaction. Still have to compareEugene Sandulenko
that with disasm. svn-id: r18965
2005-10-08Now most artefacts are gone and we're in proper panel mode when runningEugene Sandulenko
character selection. svn-id: r18961
2005-10-08Oops. Fix crash introduced by last commit.Eugene Sandulenko
svn-id: r18960
2005-10-08_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return differentEugene Sandulenko
scene height for individual panel modes. svn-id: r18959
2005-10-07Added a "video" panel mode. From what I understand, the beginning of theTorbjörn Andersson
IHNM intro should use this, so now it does. svn-id: r18957
2005-10-07Cleanup sprite header reader.Eugene Sandulenko
svn-id: r18956
2005-10-07Draw acrtors (eriktorbjorn, rejoice).Eugene Sandulenko
It: o breaks intro, as now everything seems to be shifted. o Shows problem at our firt scene where there is no inventory drawn o Shows problem with our animation code, actor frames are wrong o Draws actors upside down and probably at wrong location o Due to incomplete implementation of whichObject() it crashes when you hover over characters. svn-id: r18952
2005-10-06It should always be possible to interrupt the intro with Escape now. MostTorbjörn Andersson
of the job was already done, though. Only the final bit was missing. svn-id: r18951
2005-10-06Disabled scene background music for IHNM, for now. It was trying to startTorbjörn Andersson
the end credits music right after the intro. svn-id: r18950
2005-10-05oops. reverted last change.Eugene Sandulenko
svn-id: r18938
2005-10-05Fix to fixed palette range.Eugene Sandulenko
svn-id: r18937
2005-10-05Simplified palette code.Eugene Sandulenko
svn-id: r18936
2005-10-05IHNM used only 248 colors for game graphics. Top part of the paletteEugene Sandulenko
was read from resources. Switching to this scheme fixes magenta outlines in subtitles. svn-id: r18935
2005-10-04Proper place for cutawaySkip() callEugene Sandulenko
svn-id: r18934