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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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Author
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-31
Slight adjustment of placard text position. It's still not identical to the
Torbjörn Andersson
2004-12-30
o COde formatting
Eugene Sandulenko
2004-12-30
Renamed the "placard" opcode functions. They should be reasonably bug free
Torbjörn Andersson
2004-12-30
Fixed warning.
Torbjörn Andersson
2004-12-29
- fixed canWalk bug
Andrew Kurushin
2004-12-29
- some update
Andrew Kurushin
2004-12-29
- fixing compilation
Andrew Kurushin
2004-12-29
- some work in progress
Andrew Kurushin
2004-12-29
Just compared with original. Correct fade durations confirmed. I just used
Eugene Sandulenko
2004-12-29
PALETTE_FADE_DURATION -> kNormalFadeDuration
Eugene Sandulenko
2004-12-29
Let user exit at the transition, i.e. process user input
Eugene Sandulenko
2004-12-29
Implemented the "placard" functions, because they're such a nice visual
Torbjörn Andersson
2004-12-29
Might as well initialise this variable.
Torbjörn Andersson
2004-12-29
- fixed fingolfin notification
Andrew Kurushin
2004-12-29
Fix warning. SAGA coders should fix this properly :-)
Max Horn
2004-12-28
Fix regression with IHNM.
Eugene Sandulenko
2004-12-28
-addition to previous
Andrew Kurushin
2004-12-28
- many actor walk related functions added
Andrew Kurushin
2004-12-28
Remove leftover debug message
Eugene Sandulenko
2004-12-28
Added MD5 sums for IHNM so that we can watch the intro again. It seems to
Torbjörn Andersson
2004-12-28
Partial fix for Mac intro. Sprites are still incorrect because of lack of
Eugene Sandulenko
2004-12-28
Implement rest of animation-related opcodes.
Eugene Sandulenko
2004-12-28
o Fixed animation playback
Eugene Sandulenko
2004-12-27
Reducing header dependencies a bit
Max Horn
2004-12-27
Added MD5 sum for Linux music file.
Torbjörn Andersson
2004-12-27
Removed unused variable.
Torbjörn Andersson
2004-12-27
Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...
Max Horn
2004-12-25
Get rid of the useless & troublesome master_volume
Max Horn
2004-12-25
o Merge game detection and game probing in one function
Eugene Sandulenko
2004-12-25
There is no 'max' function on some of our targets
Max Horn
2004-12-25
- some "actors walk" work progression
Andrew Kurushin
2004-12-25
There appeared to be different DOS CD version. Also fixed DOS demo detection
Eugene Sandulenko
2004-12-24
- compile error fix
Andrew Kurushin
2004-12-24
- remove old stuff
Andrew Kurushin
2004-12-24
- fixed actors state after end of speech
Andrew Kurushin
2004-12-24
- resolved protagonist swapping problem
Andrew Kurushin
2004-12-24
-fixing second speech line cut
Andrew Kurushin
2004-12-24
Add FIXME to newly added actor animation code
Eugene Sandulenko
2004-12-24
Implement proper game autodetection
Eugene Sandulenko
2004-12-24
- aninamation cycle now approach to original
Andrew Kurushin
2004-12-24
- opCCall* on debuglevel==9 shows script function name
Andrew Kurushin
2004-12-24
- fix of 8 to 4 direction conversion
Andrew Kurushin
2004-12-23
o Lowercased all filenames for better readability
Eugene Sandulenko
2004-12-22
sdata.cpp not needed anymore
Eugene Sandulenko
2004-12-22
- rewriten actors action handling (now uses all original flags etc)
Andrew Kurushin
2004-12-22
o Fix regression with Mac versions
Eugene Sandulenko
2004-12-22
o Moved GAME_* to SagaEngine object
Eugene Sandulenko
2004-12-21
Implement sprites scaling. Though it seems too zealous for me, i.e. sprites
Eugene Sandulenko
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