Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-22 | * Added new virtual base class 'Stream', ReadStream and | Max Horn | |
WriteStream are now subclasses of it. * Added new methods eos(), ioFailed(), clearIOFailed() to all streams. This allows better error checking. * SaveFile classes take advantage of these new standard stream APIS * Removed File::gets() * Added SeekableReadStream::readLine() (replaces File::gets) * Added WriteStream::writeString, for convenience svn-id: r17752 | |||
2005-04-22 | fixes sfEnableZone ( 'house' problem ) | Andrew Kurushin | |
svn-id: r17751 | |||
2005-04-22 | fixed non assigned buttons in IHNM | Andrew Kurushin | |
svn-id: r17750 | |||
2005-04-22 | Changed "BYTE" to "int". | Torbjörn Andersson | |
svn-id: r17749 | |||
2005-04-22 | implemented inventory | Andrew Kurushin | |
todo: timeout catchup & capital 'U' & 'D' handling svn-id: r17748 | |||
2005-04-22 | o Fix save/load. Now it restores game properly but still at exit #0. | Eugene Sandulenko | |
o Proper background for inset rooms. Crowd is gone now. o Draw black border around inset rooms. svn-id: r17744 | |||
2005-04-21 | Add not yet correctly working save/load. Use key F7 for saving | Eugene Sandulenko | |
and F8 for loading. Now works only within current scene and restores to entrance #0 which is wrong. svn-id: r17726 | |||
2005-04-20 | Implement inventoryItemPosition() | Eugene Sandulenko | |
svn-id: r17724 | |||
2005-04-20 | fixed actors bug after all demo passed | Andrew Kurushin | |
svn-id: r17717 | |||
2005-04-19 | Separate occaionally glued intro sentence words. | Eugene Sandulenko | |
svn-id: r17696 | |||
2005-04-19 | fixed speech lock | Andrew Kurushin | |
svn-id: r17689 | |||
2005-04-19 | Fixed warnings. | Torbjörn Andersson | |
svn-id: r17682 | |||
2005-04-18 | converse support improved (still has some bugs) | Andrew Kurushin | |
fixed: now protagonist can't be target object fixed: statusbar color added: *mouseButtonPressed in SagaEngine svn-id: r17672 | |||
2005-04-18 | o Unstubbed sfPreDialog -- we have enough code for that | Eugene Sandulenko | |
o Started to restore inventory functionality svn-id: r17666 | |||
2005-04-17 | Renamed 2 script functions which are correct. | Eugene Sandulenko | |
Moved messages about missinf script functions to top level and made them more visible svn-id: r17651 | |||
2005-04-16 | Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary | Eugene Sandulenko | |
gates open and also used in world map. Spelling and indentation fixes here and there. svn-id: r17640 | |||
2005-04-16 | fixed: sprite hittest, speech draws in screen bounds | Andrew Kurushin | |
svn-id: r17635 | |||
2005-04-16 | fixed ram dialog crash | Andrew Kurushin | |
implemented: sfScriptSpecialWalk,sfScriptWalkRelative,sfScriptMoveRelative svn-id: r17618 | |||
2005-04-11 | Slightly more informative error message. (I get this if I try to speak to | Torbjörn Andersson | |
one of the faire animals. I believe it's the one the original source code calls "FaireRam - 65", but I haven't verified that.) svn-id: r17544 | |||
2005-04-06 | Removed system includes. | Torbjörn Andersson | |
svn-id: r17413 | |||
2005-04-03 | Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. ↵ | Jerome Fisher | |
This does the following: - Replaces multiple identical MT-32-to-General MIDI mapping tables with a common one in MidiDriver. - Changes Sky's GmChannel class to allow NULL instrument and velocity mapping tables, giving a 1-to-1 mapping without creating a dummy table. svn-id: r17361 | |||
2005-04-03 | -fixed interpreter bug: on opCall now pushes additional data for compatibly | Andrew Kurushin | |
ps:doors can be opened svn-id: r17350 | |||
2005-04-03 | - fixed tile doors drawing | Andrew Kurushin | |
- right mouse action fixed svn-id: r17347 | |||
2005-04-02 | some world map fix: | Andrew Kurushin | |
-only riff shows as small point -change scene from world map todo: in original talk_to not shows for riff on world map svn-id: r17340 | |||
2005-03-29 | fixed script params (some fair animals should walk now) | Andrew Kurushin | |
svn-id: r17289 | |||
2005-03-29 | fixed small bug | Andrew Kurushin | |
svn-id: r17288 | |||
2005-03-29 | fixed gcc ISO C++ error | Andrew Kurushin | |
svn-id: r17287 | |||
2005-03-29 | endScene now aborts all running threads (fixing Okk stuckiness on way out of ↵ | Andrew Kurushin | |
tent) svn-id: r17286 | |||
2005-03-25 | Patch #1117443 (Experimental plugin code revision) | Max Horn | |
svn-id: r17231 | |||
2005-03-25 | fix wrong multitile offset calculation | Andrew Kurushin | |
svn-id: r17230 | |||
2005-03-18 | - changescene on fair for tents | Andrew Kurushin | |
- some memory deallocation fixup todo: fix follower stuckiness in tents svn-id: r17180 | |||
2005-03-13 | fixed wrong tile drawing above actors | Andrew Kurushin | |
svn-id: r17129 | |||
2005-03-12 | rand() -> _rnd.getRandomNumber() in SAGA code. | Eugene Sandulenko | |
svn-id: r17108 | |||
2005-03-12 | PlayingSoundHandle -> SoundHandle; also, turned the handle activity check ↵ | Max Horn | |
into a mixer method svn-id: r17106 | |||
2005-03-09 | changing AudioDataType -> SoundType, so now the constant names match the ↵ | Max Horn | |
name of the data type / the SoundMixer method names svn-id: r17052 | |||
2005-03-09 | Indentation. | Torbjörn Andersson | |
svn-id: r17048 | |||
2005-03-09 | Updated comment. (ScummVM no longer crashes if I try to run what I think is | Torbjörn Andersson | |
the correct scripts.) svn-id: r17047 | |||
2005-03-08 | Apparently, in IHNM opcode #75 can take three parameters. Added stub to | Torbjörn Andersson | |
avoid division by zero. svn-id: r17040 | |||
2005-03-08 | Fixed typo. | Torbjörn Andersson | |
svn-id: r17039 | |||
2005-03-08 | Added constant for the resource number for the first IHNM scene. Actually, | Torbjörn Andersson | |
I believe it's the wrong scene. Currently we use resource 152, which run the scripts "CampFireSetup" and "CampFireScene". If I use resource 151 instead it will run the scripts "ColumnSetup" and "ColumnScene" instead. I'm speculating that this is the "hate" speech and the rest of the intro ("ColumnScene" is a fairly long script, as far as I can tell), but unfortunately this causes ScummVM to crash almost immediately. I'll need to dissect the scripts to see if I can figure out what's wrong. svn-id: r17036 | |||
2005-03-07 | Indentation | Torbjörn Andersson | |
svn-id: r17028 | |||
2005-02-26 | fix iso mode object draw order | Andrew Kurushin | |
svn-id: r16936 | |||
2005-02-26 | implemented iso pathfinding | Andrew Kurushin | |
glitches: some tiles draws above figures svn-id: r16935 | |||
2005-02-26 | Compile fix from wjp | Travis Howell | |
svn-id: r16933 | |||
2005-02-26 | iso pathfining work in progress: | Andrew Kurushin | |
- all figures now stands in right way on iso scene startup svn-id: r16931 | |||
2005-02-24 | I'm not quite sure if this is the correct fix, but by not calling | Torbjörn Andersson | |
updateActorsScene() when _sceneNumber is -1 we avoid followers going into that scene and being drawn (as garbage) early during the ITE intro. (Look in the upper left corner -- that's where the garbage appeared for me.) svn-id: r16895 | |||
2005-02-22 | 3 stage iso drawing implemented: | Andrew Kurushin | |
1)iso scene 2)figure 3)tiles above figure svn-id: r16864 | |||
2005-02-18 | iso mode drawing work in progress | Andrew Kurushin | |
svn-id: r16802 | |||
2005-02-11 | - smooth iso scroll | Andrew Kurushin | |
svn-id: r16776 | |||
2005-02-11 | - fix min->MIN | Andrew Kurushin | |
- implemented horizontal tile cliping svn-id: r16774 |