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2002-04-11Fix anti-aliasing crash and a Zak crash. Note there are still AAJames Brown
artifacts left on screen. Anyone want to fix this? :) svn-id: r3909
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-04-11various code cleanupsLudvig Strigeus
svn-id: r3907
2002-04-07Fix Indy4 bootparam, some more Zak256 work, and a few minor things.James Brown
svn-id: r3887
2002-04-07Kind of hack that seems to synchronize loom's cutscenes + remove these ↵Nicolas Bacca
damned ^M (time to configure my CVS properly I guess ...) svn-id: r3885
2002-04-07Small fix for MP3 CD music (successful cast sound, and a little bit more ↵Nicolas Bacca
synchronized in cutscenes) svn-id: r3884
2002-04-06Final loom fixes. LoomCD is now completable, apart from sound glitches and ↵James Brown
lack of masking. svn-id: r3880
2002-04-05Fix Indy3/Loom override bugs. THIS MAY BREAK OTHER GAMES. Please test.James Brown
svn-id: r3876
2002-04-05Added Zak256/Indy3 walkbox locking support.James Brown
svn-id: r3874
2002-04-05Remove (hopefully) obsolete Indy4 FIXME'sJames Brown
svn-id: r3865
2002-04-04MP3 cd music patch - still WIP, VBR doesn't work, compress the audio track X ↵Nicolas Bacca
to MP3 CBR and name them trackX.mp3 in the game directory - only tested with Loom svn-id: r3861
2002-04-04Removed ugly object fix that was implemented while the flags were buggy. Now ↵Vincent Hamm
you can exit the village in LoomCd svn-id: r3860
2002-04-04Fix walking outside crash in Indy3James Brown
svn-id: r3856
2002-04-04Fix idiotic typo in verbage fixJames Brown
svn-id: r3855
2002-04-04Fix Zak/Indy3 verbage issues.James Brown
svn-id: r3854
2002-04-03Fix bad opcode at Zak AirportJames Brown
svn-id: r3850
2002-04-03Zak/Loom/Indy3 object flags fix. Only translates CLASS_TOUCHABLE at the moment.James Brown
svn-id: r3849
2002-03-31Reswitched getVarOrDirectByte/Word to SIGNED int - fixes some disappearing ↵Nicolas Bacca
objects problem due to an invalid elevation. Please yell if it breaks something else :) svn-id: r3843
2002-03-24Fixed pal initVincent Hamm
svn-id: r3815
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg ↵James Brown
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792
2002-03-19khaleks fix for indy3/zak fonts.James Brown
svn-id: r3791
2002-03-18Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flagsVincent Hamm
svn-id: r3789
2002-03-18Make Zak/Indy inventories work.James Brown
svn-id: r3784
2002-03-18Fixed some object flags thingVincent Hamm
svn-id: r3783
2002-03-18Quick patch to make Save/Load work in Loom/Zak/etc.James Brown
svn-id: r3782
2002-03-18Do some stuff to fix loom cd-music syncro. Sequences now run without ↵James Brown
'speeding' by.. but they are still slightly out of sync. svn-id: r3781
2002-03-18setObjectName fix for Indy4 frenchNicolas Bacca
svn-id: r3779
2002-03-13FOA bug: Never mind, this room seems to be totally screwed. Ignore distance ↵James Brown
totally. svn-id: r3740
2002-03-13Hack around an odd FOA bug. Maybe walkbox related.James Brown
svn-id: r3739
2002-03-13Fix an OB1 and typecast. Need to find out cause of invalid object index to ↵James Brown
begin with.. svn-id: r3738
2002-03-11Quick Zak crash workarounds.James Brown
svn-id: r3731
2002-03-11Fixed more box issues in zak/indy3/loomcdVincent Hamm
svn-id: r3729
2002-03-10Apply some patches by syke to prevent buffer overruns, etc.James Brown
svn-id: r3723
2002-03-09Proper fix for Indy3 intro background.James Brown
svn-id: r3709
2002-03-09Fixed NUM_aCTORS for MI2/Indy4, etc.James Brown
Probably broke some saved games again. svn-id: r3700
2002-03-08Fixed missing texts in Indy3Vincent Hamm
svn-id: r3694
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' ↵James Brown
shadowing. svn-id: r3685
2002-03-05Next episode in V7 reimplementation. Nearly workingVincent Hamm
svn-id: r3658
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
svn-id: r3627
2002-02-20Quick patch for a Zak script bug.James Brown
svn-id: r3613
2002-02-19Removed the walkaround in 'wait text' since it's not required anymoreVincent Hamm
svn-id: r3612
2002-02-19Voice support for loom talkie. Thanks Arisme.James Brown
Other ports will have to add a new 'cd_playtrack' function, lest there be compile errors. svn-id: r3608
2002-02-16A few small hacks to make Indy3 (256) run through the intro..James Brown
svn-id: r3598
2002-02-15Fixed a few opcodes...Vincent Hamm
svn-id: r3592
2002-02-15Fixed actor scalling in Zak and indy3Vincent Hamm
svn-id: r3590
2002-02-15Just some debugging stuff I find handy.James Brown
svn-id: r3589
2002-02-15Fixed a typo...Vincent Hamm
svn-id: r3587
2002-02-15Partialy fixed Indy3 introVincent Hamm
svn-id: r3586
2002-02-14Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they ↵Vincent Hamm
can crash sdl svn-id: r3585
2002-02-14Fixed RoomOps for Zak256 and indy3Vincent Hamm
svn-id: r3584