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AgeCommit message (Collapse)Author
2002-03-08Implemented multiple image blast objectVincent Hamm
svn-id: r3690
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' ↵James Brown
shadowing. svn-id: r3685
2002-03-07Rename o6_samGame to o6_bompWindow.James Brown
svn-id: r3679
2002-03-07Fixes to Sam and Max subgames.James Brown
Add 'insane.cpp' to VC++ project. svn-id: r3675
2002-03-06Preliminary smush playback support.Vincent Hamm
svn-id: r3669
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
svn-id: r3665
2002-03-06Add Matti Hmlinen's patch to suppress warningsTravis Howell
svn-id: r3664
2002-03-06Fixed some more Sam and Max bugs. Is now playable to BumpusVille.James Brown
Added two new debug commands, one to read and set variables, the other to set a 'watch' on variables. svn-id: r3662
2002-03-06Reimplemented the preliminary Dig features. Implemented actor with many ↵Vincent Hamm
direction. Fixed bomp bug svn-id: r3661
2002-03-06Final part of V7 merging process. The FULL_THROTTLE define is not required ↵Vincent Hamm
any more svn-id: r3660
2002-03-05Fixed struct RoomHeader for v7 implementationVincent Hamm
svn-id: r3650
2002-03-05Fixed the actor crash bug properly. NOTE: This -will- break ALL saved gamesJames Brown
made with previous versions. svn-id: r3648
2002-03-05Warning'ed some miscops, and added a hack to just ignore non-existant actors.James Brown
Sam and Max is now playable to a quite advanced stage. svn-id: r3645
2002-02-25Sam and Max, roomops error changed to warning.James Brown
svn-id: r3629
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
svn-id: r3627
2002-02-23Changed the scummVar system to a dynamic one. Started to remove all the ↵Vincent Hamm
reference to FULL_TROTTLE define. svn-id: r3624
2002-02-22Sam crash fix.James Brown
svn-id: r3621
2002-01-02full throttle speech,Ludvig Strigeus
fixed two bugs appearing in DOTT svn-id: r3541
2001-12-27better full throttle support,Ludvig Strigeus
a couple of MI2 fixes. svn-id: r3532
2001-12-04* better drawBox (tnx sam_k)Ludvig Strigeus
* more params allowed for soundKludge opcode (8 instead of 16) will perhaps fix bugs. svn-id: r3523
2001-12-02fixed two bugs reported by lionel ulmerLudvig Strigeus
svn-id: r3517
2001-11-27some BOMP support,Ludvig Strigeus
some fixes svn-id: r3506
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵Ludvig Strigeus
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505
2001-11-14readability patch (janssen)Ludvig Strigeus
svn-id: r3493
2001-11-14music support,Ludvig Strigeus
fixed timing bugs svn-id: r3491
2001-11-12readability patches, some by janssenLudvig Strigeus
svn-id: r3490
2001-11-11implemented some sam&max specific features,Ludvig Strigeus
fixed some bugs svn-id: r3486
2001-11-10fixed hardcoded number -> constant stuff (patches by janssen)Ludvig Strigeus
svn-id: r3483
2001-11-07debugger fix,Ludvig Strigeus
removed hardcoded constants, resouce lock state is now saved in the savegame, fixed bug with MI1 svn-id: r3470
2001-11-06full screen flag,Ludvig Strigeus
better mouse cursors, removed change log from individual files svn-id: r3462
2001-11-05bug fixes,Ludvig Strigeus
speech in dott svn-id: r3454
2001-10-26bug fixes, code cleanupLudvig Strigeus
svn-id: r3446
2001-10-24fixed some bugs related to string handlingLudvig Strigeus
svn-id: r3445
2001-10-23recompile not needed when switching gamesLudvig Strigeus
debugger skeleton implemented svn-id: r3442
2001-10-16preliminary DOTT supportLudvig Strigeus
svn-id: r3433