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author | James Brown | 2002-03-08 08:42:11 +0000 |
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committer | James Brown | 2002-03-08 08:42:11 +0000 |
commit | c161197117e3212e146083086f6f0ee581062789 (patch) | |
tree | d010a59c776f126613e110bbf80d4e64c55143ab /script_v2.cpp | |
parent | 41d1864add8dd9fe227963b812c59edb83a74138 (diff) | |
download | scummvm-rg350-c161197117e3212e146083086f6f0ee581062789.tar.gz scummvm-rg350-c161197117e3212e146083086f6f0ee581062789.tar.bz2 scummvm-rg350-c161197117e3212e146083086f6f0ee581062789.zip |
Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadowing.
svn-id: r3685
Diffstat (limited to 'script_v2.cpp')
-rw-r--r-- | script_v2.cpp | 112 |
1 files changed, 56 insertions, 56 deletions
diff --git a/script_v2.cpp b/script_v2.cpp index c0006d1653..f1d85977ff 100644 --- a/script_v2.cpp +++ b/script_v2.cpp @@ -700,14 +700,14 @@ int Scumm::popRoomAndObj(int *room) { } -int Scumm::readArray(int array, int index, int base) { +int Scumm::readArray(int array, int idx, int base) { ArrayHeader *ah = (ArrayHeader*)getResourceAddress(rtString, readVar(array)); if (ah==NULL) { error("readArray: invalid array %d (%d)", array, readVar(array)); } - base += index*ah->dim1_size; + base += idx*ah->dim1_size; assert(base>=0 && base < ah->dim1_size*ah->dim2_size); @@ -718,10 +718,10 @@ int Scumm::readArray(int array, int index, int base) { } } -void Scumm::writeArray(int array, int index, int base, int value) { +void Scumm::writeArray(int array, int idx, int base, int value) { ArrayHeader *ah = (ArrayHeader*)getResourceAddress(rtString, readVar(array)); assert(ah); - base += index*ah->dim1_size; + base += idx*ah->dim1_size; assert(base>=0 && base < ah->dim1_size*ah->dim2_size); @@ -783,14 +783,14 @@ void Scumm::o6_wordArrayRead() { void Scumm::o6_byteArrayIndexedRead() { int base = pop(); - int index = pop(); - push(readArray(fetchScriptByte(), index, base)); + int idx = pop(); + push(readArray(fetchScriptByte(), idx, base)); } void Scumm::o6_wordArrayIndexedRead() { int base = pop(); - int index = pop(); - push(readArray(fetchScriptWord(), index, base)); + int idx = pop(); + push(readArray(fetchScriptWord(), idx, base)); } void Scumm::o6_dup() { @@ -1463,9 +1463,9 @@ void Scumm::o6_getActorCostume() { } void Scumm::o6_findInventory() { - int index = pop(); + int idx = pop(); int owner = pop(); - push(findInventory(owner,index)); + push(findInventory(owner,idx)); } void Scumm::o6_getInventoryCount() { @@ -1543,100 +1543,100 @@ void Scumm::o6_createBoxMatrix() { } void Scumm::o6_resourceRoutines() { - int res; + int resid; switch(fetchScriptByte()) { case 100: /* load script */ - res = pop(); + resid = pop(); if(_features & GF_AFTER_V7) - if (res >= _numGlobalScripts) + if (resid >= _numGlobalScripts) break; - ensureResourceLoaded(rtScript, res); + ensureResourceLoaded(rtScript, resid); break; case 101: /* load sound */ - res = pop(); - ensureResourceLoaded(rtSound, res); + resid = pop(); + ensureResourceLoaded(rtSound, resid); break; case 102: /* load costume */ - res = pop(); - ensureResourceLoaded(rtCostume, res); + resid = pop(); + ensureResourceLoaded(rtCostume, resid); break; case 103: /* load room */ - res = pop(); - ensureResourceLoaded(rtRoom, res); + resid = pop(); + ensureResourceLoaded(rtRoom, resid); break; case 104: /* nuke script */ - res = pop(); + resid = pop(); if(_features & GF_AFTER_V7) - if (res >= _numGlobalScripts) + if (resid >= _numGlobalScripts) break; - setResourceCounter(rtScript, res, 0x7F); - debug(5, "nuke script %d", res); + setResourceCounter(rtScript, resid, 0x7F); + debug(5, "nuke script %d", resid); break; case 105: /* nuke sound */ - res = pop(); - setResourceCounter(rtSound, res, 0x7F); + resid = pop(); + setResourceCounter(rtSound, resid, 0x7F); break; case 106: /* nuke costume */ - res = pop(); - setResourceCounter(rtCostume, res, 0x7F); + resid = pop(); + setResourceCounter(rtCostume, resid, 0x7F); break; case 107: /* nuke room */ - res = pop(); - setResourceCounter(rtRoom, res, 0x7F); + resid = pop(); + setResourceCounter(rtRoom, resid, 0x7F); break; case 108: /* lock script */ - res = pop(); - if (res >= _numGlobalScripts) + resid = pop(); + if (resid >= _numGlobalScripts) break; - lock(rtScript,res); + lock(rtScript,resid); break; case 109:/* lock sound */ - res = pop(); - lock(rtSound,res); + resid = pop(); + lock(rtSound,resid); break; case 110:/* lock costume */ - res = pop(); - lock(rtCostume,res); + resid = pop(); + lock(rtCostume,resid); break; case 111:/* lock room */ - res = pop(); - if (res > 0x7F) - res = _resourceMapper[res&0x7F]; - lock(rtRoom,res); + resid = pop(); + if (resid > 0x7F) + resid = _resourceMapper[resid&0x7F]; + lock(rtRoom,resid); break; case 112:/* unlock script */ - res = pop(); - if (res >= _numGlobalScripts) + resid = pop(); + if (resid >= _numGlobalScripts) break; - unlock(rtScript,res); + unlock(rtScript,resid); break; case 113:/* unlock sound */ - res = pop(); - unlock(rtSound,res); + resid = pop(); + unlock(rtSound,resid); break; case 114:/* unlock costume */ - res = pop(); - unlock(rtCostume,res); + resid = pop(); + unlock(rtCostume,resid); break; case 115:/* unlock room */ - res = pop(); - if (res > 0x7F) - res = _resourceMapper[res&0x7F]; - unlock(rtRoom,res); + resid = pop(); + if (resid > 0x7F) + resid = _resourceMapper[resid&0x7F]; + unlock(rtRoom,resid); break; case 116:/* clear heap */ /* this is actually a scumm message */ error("clear heap not working yet"); break; case 117:/* load charset */ - res = pop(); - loadCharset(res); + resid = pop(); + loadCharset(resid); break; case 118:/* nuke charset */ warning("popping extra argument in nukeCharset"); - res = pop(); - nukeCharset(res); + resid = pop(); + nukeCharset(resid); break; case 119: {/* load fl object */ int room,obj = popRoomAndObj(&room); |