Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-03-25 | Fixed a bit the gui for FT and DIG. It still doesn't display a thing but ↵ | Vincent Hamm | |
it's not crashing anymore svn-id: r3828 | |||
2002-03-22 | reimplemented opcode 0xEC a better way | Vincent Hamm | |
svn-id: r3801 | |||
2002-03-22 | Partialy implemented opcode 0xEC | Vincent Hamm | |
svn-id: r3800 | |||
2002-03-20 | I know it probably doesn't look like much, but this is a start to the reorg ↵ | James Brown | |
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792 | |||
2002-03-08 | Implemented multiple image blast object | Vincent Hamm | |
svn-id: r3690 | |||
2002-03-08 | Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' ↵ | James Brown | |
shadowing. svn-id: r3685 | |||
2002-03-07 | Rename o6_samGame to o6_bompWindow. | James Brown | |
svn-id: r3679 | |||
2002-03-07 | Fixes to Sam and Max subgames. | James Brown | |
Add 'insane.cpp' to VC++ project. svn-id: r3675 | |||
2002-03-06 | Preliminary smush playback support. | Vincent Hamm | |
svn-id: r3669 | |||
2002-03-06 | Applied cleanup and scaling patch by Rob. | James Brown | |
svn-id: r3665 | |||
2002-03-06 | Add Matti Hmlinen's patch to suppress warnings | Travis Howell | |
svn-id: r3664 | |||
2002-03-06 | Fixed some more Sam and Max bugs. Is now playable to BumpusVille. | James Brown | |
Added two new debug commands, one to read and set variables, the other to set a 'watch' on variables. svn-id: r3662 | |||
2002-03-06 | Reimplemented the preliminary Dig features. Implemented actor with many ↵ | Vincent Hamm | |
direction. Fixed bomp bug svn-id: r3661 | |||
2002-03-06 | Final part of V7 merging process. The FULL_THROTTLE define is not required ↵ | Vincent Hamm | |
any more svn-id: r3660 | |||
2002-03-05 | Fixed struct RoomHeader for v7 implementation | Vincent Hamm | |
svn-id: r3650 | |||
2002-03-05 | Fixed the actor crash bug properly. NOTE: This -will- break ALL saved games | James Brown | |
made with previous versions. svn-id: r3648 | |||
2002-03-05 | Warning'ed some miscops, and added a hack to just ignore non-existant actors. | James Brown | |
Sam and Max is now playable to a quite advanced stage. svn-id: r3645 | |||
2002-02-25 | Sam and Max, roomops error changed to warning. | James Brown | |
svn-id: r3629 | |||
2002-02-24 | Code cleanup - get rid of a bunch of typecast and unused variable warnings. | James Brown | |
svn-id: r3627 | |||
2002-02-23 | Changed the scummVar system to a dynamic one. Started to remove all the ↵ | Vincent Hamm | |
reference to FULL_TROTTLE define. svn-id: r3624 | |||
2002-02-22 | Sam crash fix. | James Brown | |
svn-id: r3621 | |||
2002-01-02 | full throttle speech, | Ludvig Strigeus | |
fixed two bugs appearing in DOTT svn-id: r3541 | |||
2001-12-27 | better full throttle support, | Ludvig Strigeus | |
a couple of MI2 fixes. svn-id: r3532 | |||
2001-12-04 | * better drawBox (tnx sam_k) | Ludvig Strigeus | |
* more params allowed for soundKludge opcode (8 instead of 16) will perhaps fix bugs. svn-id: r3523 | |||
2001-12-02 | fixed two bugs reported by lionel ulmer | Ludvig Strigeus | |
svn-id: r3517 | |||
2001-11-27 | some BOMP support, | Ludvig Strigeus | |
some fixes svn-id: r3506 | |||
2001-11-26 | very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵ | Ludvig Strigeus | |
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505 | |||
2001-11-14 | readability patch (janssen) | Ludvig Strigeus | |
svn-id: r3493 | |||
2001-11-14 | music support, | Ludvig Strigeus | |
fixed timing bugs svn-id: r3491 | |||
2001-11-12 | readability patches, some by janssen | Ludvig Strigeus | |
svn-id: r3490 | |||
2001-11-11 | implemented some sam&max specific features, | Ludvig Strigeus | |
fixed some bugs svn-id: r3486 | |||
2001-11-10 | fixed hardcoded number -> constant stuff (patches by janssen) | Ludvig Strigeus | |
svn-id: r3483 | |||
2001-11-07 | debugger fix, | Ludvig Strigeus | |
removed hardcoded constants, resouce lock state is now saved in the savegame, fixed bug with MI1 svn-id: r3470 | |||
2001-11-06 | full screen flag, | Ludvig Strigeus | |
better mouse cursors, removed change log from individual files svn-id: r3462 | |||
2001-11-05 | bug fixes, | Ludvig Strigeus | |
speech in dott svn-id: r3454 | |||
2001-10-26 | bug fixes, code cleanup | Ludvig Strigeus | |
svn-id: r3446 | |||
2001-10-24 | fixed some bugs related to string handling | Ludvig Strigeus | |
svn-id: r3445 | |||
2001-10-23 | recompile not needed when switching games | Ludvig Strigeus | |
debugger skeleton implemented svn-id: r3442 | |||
2001-10-16 | preliminary DOTT support | Ludvig Strigeus | |
svn-id: r3433 |