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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.h
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2002-03-25
Various fix in insane
Vincent Hamm
2002-03-25
Implemented gui during insane
Vincent Hamm
2002-03-25
Fixed a bit the gui for FT and DIG. It still doesn't display a thing but it's...
Vincent Hamm
2002-03-25
Rechanged the way the scumm class is choose (sorry, can't make up my mind). I...
Vincent Hamm
2002-03-25
Created all the child scumm class. The good one is now selected according to ...
Vincent Hamm
2002-03-23
Implemented the read resource index as the first virtual fonction...
Vincent Hamm
2002-03-23
Changed the way games are detected. Now the detection is done out of the scum...
Vincent Hamm
2002-03-22
reimplemented opcode 0xEC a better way
Vincent Hamm
2002-03-22
Partialy implemented opcode 0xEC
Vincent Hamm
2002-03-22
Add gfx.h and akos.h
James Brown
2002-03-21
Move some box stuff from scumm.h to new boxes.h
James Brown
2002-03-21
Completly change the way the Scumm object is handled. Now the main execution ...
Vincent Hamm
2002-03-20
Preliminary redesigned of the virtual screen system. Now all the screen buffe...
Vincent Hamm
2002-03-20
I know it probably doesn't look like much, but this is a start to the reorg -...
James Brown
2002-03-19
khaleks fix for indy3/zak fonts.
James Brown
2002-03-18
Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flags
Vincent Hamm
2002-03-17
Fixed the 'window title' problem for the SDL and X11 ports. Other 'porters' s...
Lionel Ulmer
2002-03-17
Fixed a line that prevented to compile.
Mutwin Kraus
2002-03-16
MorphOS port (sdl version) + endian fixes for big endian machines.
James Brown
2002-03-16
Update to my latest local tree. Various stuff - and a fixme hack by khalek to...
James Brown
2002-03-16
Lots of stuff - GUI fixes. More launcher work... and CD music working in MI1....
James Brown
2002-03-14
Minor changes to compile WinCE port
Nicolas Bacca
2002-03-14
Last part of the WinCE merge - all should compile and work now.
James Brown
2002-03-14
winCE part 2 - still gui.cpp and scummvm.cpp left
James Brown
2002-03-14
Rewire the MIDI subsystem to use drivers selecting from the commandline.
James Brown
2002-03-13
Fix an OB1 and typecast. Need to find out cause of invalid object index to be...
James Brown
2002-03-11
Fixed more box issues in zak/indy3/loomcd
Vincent Hamm
2002-03-10
Apply some patches by syke to prevent buffer overruns, etc.
James Brown
2002-03-10
One ifdef broke my Port, fixed it
Mutwin Kraus
2002-03-10
Add SuperSai (-g2) and SuperEagle (-g3) modes. Much bugfixing and optimisatio...
James Brown
2002-03-10
Basic 2xSaI support. A little buggy. Use by starting with a -g1 parameter.
James Brown
2002-03-09
Fixed NUM_aCTORS for MI2/Indy4, etc.
James Brown
2002-03-08
Added an alias declaration for the Point type as SCUMM_Point cause it already...
Enrico Rolfi
2002-03-08
Yet another packing fix for the iPAQ (seems that GCC does not 'recurse pack' ...
Lionel Ulmer
2002-03-08
Some changes, need to be done to get the Mac Port running. For example Point ...
Mutwin Kraus
2002-03-07
Rename o6_samGame to o6_bompWindow.
James Brown
2002-03-07
Fixes to Sam and Max subgames.
James Brown
2002-03-06
Added possibility to use a '.so3' file instead of a .SOU file. The tool to ge...
Lionel Ulmer
2002-03-06
Preliminary smush playback support.
Vincent Hamm
2002-03-06
Minor stack fix.
James Brown
2002-03-06
Applied cleanup and scaling patch by Rob.
James Brown
2002-03-06
Fixed some more Sam and Max bugs. Is now playable to BumpusVille.
James Brown
2002-03-06
Reimplemented the preliminary Dig features. Implemented actor with many direc...
Vincent Hamm
2002-03-05
Fixed a few things with V7 and samnmax midi (still not working)
Vincent Hamm
2002-03-05
Fixed OF_OWNER_ROOM for V7 implementation
Vincent Hamm
2002-03-05
Fixed struct ImageHeader for v7 implementation
Vincent Hamm
2002-03-05
Fixed struct CodeHeader for v7 implementation
Vincent Hamm
2002-03-05
Fixed struct RoomHeader for v7 implementation
Vincent Hamm
2002-03-05
Fixed the actor crash bug properly. NOTE: This -will- break ALL saved games
James Brown
2002-03-05
Sam and Max inventory hack. Makes it work, but is nasty ;)
James Brown
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