Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-03-25 | Various fix in insane | Vincent Hamm | |
svn-id: r3830 | |||
2002-03-25 | Implemented gui during insane | Vincent Hamm | |
svn-id: r3829 | |||
2002-03-25 | Fixed a bit the gui for FT and DIG. It still doesn't display a thing but ↵ | Vincent Hamm | |
it's not crashing anymore svn-id: r3828 | |||
2002-03-25 | Rechanged the way the scumm class is choose (sorry, can't make up my mind). ↵ | Vincent Hamm | |
Implemented the different versions of loadCharset svn-id: r3820 | |||
2002-03-25 | Created all the child scumm class. The good one is now selected according to ↵ | Vincent Hamm | |
the game database. Now we need to move all the specific stuff to the child class svn-id: r3819 | |||
2002-03-23 | Implemented the read resource index as the first virtual fonction... | Vincent Hamm | |
svn-id: r3803 | |||
2002-03-23 | Changed the way games are detected. Now the detection is done out of the ↵ | Vincent Hamm | |
scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever.... svn-id: r3802 | |||
2002-03-22 | reimplemented opcode 0xEC a better way | Vincent Hamm | |
svn-id: r3801 | |||
2002-03-22 | Partialy implemented opcode 0xEC | Vincent Hamm | |
svn-id: r3800 | |||
2002-03-22 | Add gfx.h and akos.h | James Brown | |
svn-id: r3798 | |||
2002-03-21 | Move some box stuff from scumm.h to new boxes.h | James Brown | |
Also move some sound-related items from scumm.h to sound.h svn-id: r3797 | |||
2002-03-21 | Completly change the way the Scumm object is handled. Now the main execution ↵ | Vincent Hamm | |
loop is done INSIDE the Scumm object. Low level system access (like delays, cd tracks,...) are called using the _system object. Changed the insane main loop to use _system calls svn-id: r3795 | |||
2002-03-20 | Preliminary redesigned of the virtual screen system. Now all the screen ↵ | Vincent Hamm | |
buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area svn-id: r3793 | |||
2002-03-20 | I know it probably doesn't look like much, but this is a start to the reorg ↵ | James Brown | |
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792 | |||
2002-03-19 | khaleks fix for indy3/zak fonts. | James Brown | |
svn-id: r3791 | |||
2002-03-18 | Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flags | Vincent Hamm | |
svn-id: r3789 | |||
2002-03-17 | Fixed the 'window title' problem for the SDL and X11 ports. Other 'porters' ↵ | Lionel Ulmer | |
should fix their front-ends (sorry :-) ). svn-id: r3776 | |||
2002-03-17 | Fixed a line that prevented to compile. | Mutwin Kraus | |
svn-id: r3775 | |||
2002-03-16 | MorphOS port (sdl version) + endian fixes for big endian machines. | James Brown | |
svn-id: r3771 | |||
2002-03-16 | Update to my latest local tree. Various stuff - and a fixme hack by khalek ↵ | James Brown | |
to stop loom intro crashing. svn-id: r3765 | |||
2002-03-16 | Lots of stuff - GUI fixes. More launcher work... and CD music working in ↵ | James Brown | |
MI1. Thanks to frob and realmz for their work on that. svn-id: r3762 | |||
2002-03-14 | Minor changes to compile WinCE port | Nicolas Bacca | |
svn-id: r3758 | |||
2002-03-14 | Last part of the WinCE merge - all should compile and work now. | James Brown | |
I've made some changes from Arismes code, to intergrate some stuff into ScummVM - that bit is still a WIP. svn-id: r3753 | |||
2002-03-14 | winCE part 2 - still gui.cpp and scummvm.cpp left | James Brown | |
svn-id: r3752 | |||
2002-03-14 | Rewire the MIDI subsystem to use drivers selecting from the commandline. | James Brown | |
No -DTIMIDITY, etc! Yippie!. Also updated readme. svn-id: r3743 | |||
2002-03-13 | Fix an OB1 and typecast. Need to find out cause of invalid object index to ↵ | James Brown | |
begin with.. svn-id: r3738 | |||
2002-03-11 | Fixed more box issues in zak/indy3/loomcd | Vincent Hamm | |
svn-id: r3729 | |||
2002-03-10 | Apply some patches by syke to prevent buffer overruns, etc. | James Brown | |
svn-id: r3723 | |||
2002-03-10 | One ifdef broke my Port, fixed it | Mutwin Kraus | |
svn-id: r3719 | |||
2002-03-10 | Add SuperSai (-g2) and SuperEagle (-g3) modes. Much bugfixing and ↵ | James Brown | |
optimisation needed. Maybe an asm language version. svn-id: r3717 | |||
2002-03-10 | Basic 2xSaI support. A little buggy. Use by starting with a -g1 parameter. | James Brown | |
svn-id: r3716 | |||
2002-03-09 | Fixed NUM_aCTORS for MI2/Indy4, etc. | James Brown | |
Probably broke some saved games again. svn-id: r3700 | |||
2002-03-08 | Added an alias declaration for the Point type as SCUMM_Point cause it ↵ | Enrico Rolfi | |
already exists on the MacOS svn-id: r3696 | |||
2002-03-08 | Yet another packing fix for the iPAQ (seems that GCC does not 'recurse pack' ↵ | Lionel Ulmer | |
and only pack the structure on which the attribute is put). Note: maybe the pack on the unions is superfluous, but well, one never knows :-) svn-id: r3693 | |||
2002-03-08 | Some changes, need to be done to get the Mac Port running. For example Point ↵ | Mutwin Kraus | |
is now called ScummPoint, as the name Point is already in use by Apple. svn-id: r3687 | |||
2002-03-07 | Rename o6_samGame to o6_bompWindow. | James Brown | |
svn-id: r3679 | |||
2002-03-07 | Fixes to Sam and Max subgames. | James Brown | |
Add 'insane.cpp' to VC++ project. svn-id: r3675 | |||
2002-03-06 | Added possibility to use a '.so3' file instead of a .SOU file. The tool to ↵ | Lionel Ulmer | |
generate this .SO3 file will be comitted later on :-) (it's available in the mailing list archives for now). svn-id: r3673 | |||
2002-03-06 | Preliminary smush playback support. | Vincent Hamm | |
svn-id: r3669 | |||
2002-03-06 | Minor stack fix. | James Brown | |
svn-id: r3668 | |||
2002-03-06 | Applied cleanup and scaling patch by Rob. | James Brown | |
svn-id: r3665 | |||
2002-03-06 | Fixed some more Sam and Max bugs. Is now playable to BumpusVille. | James Brown | |
Added two new debug commands, one to read and set variables, the other to set a 'watch' on variables. svn-id: r3662 | |||
2002-03-06 | Reimplemented the preliminary Dig features. Implemented actor with many ↵ | Vincent Hamm | |
direction. Fixed bomp bug svn-id: r3661 | |||
2002-03-05 | Fixed a few things with V7 and samnmax midi (still not working) | Vincent Hamm | |
svn-id: r3655 | |||
2002-03-05 | Fixed OF_OWNER_ROOM for V7 implementation | Vincent Hamm | |
svn-id: r3654 | |||
2002-03-05 | Fixed struct ImageHeader for v7 implementation | Vincent Hamm | |
svn-id: r3652 | |||
2002-03-05 | Fixed struct CodeHeader for v7 implementation | Vincent Hamm | |
svn-id: r3651 | |||
2002-03-05 | Fixed struct RoomHeader for v7 implementation | Vincent Hamm | |
svn-id: r3650 | |||
2002-03-05 | Fixed the actor crash bug properly. NOTE: This -will- break ALL saved games | James Brown | |
made with previous versions. svn-id: r3648 | |||
2002-03-05 | Sam and Max inventory hack. Makes it work, but is nasty ;) | James Brown | |
svn-id: r3644 |