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path: root/scumm/akos.cpp
AgeCommit message (Expand)Author
2004-01-12Add skipLimb actor var, which is used by puttmoon.Travis Howell
2004-01-12Add missing case.Travis Howell
2004-01-08more cleanupMax Horn
2004-01-08cleanup (make some more use of class Common::Rect)Max Horn
2004-01-06synced imuse digital with local treePaweł Kołodziejski
2004-01-06updated copyright noticeMax Horn
2004-01-06Add checkTravis Howell
2004-01-05replace more usages of _screenWidth by more appropriate variables/valuesMax Horn
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...Max Horn
2004-01-03renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...Max Horn
2004-01-02Fix missing sfx in puttputtTravis Howell
2003-12-25start sound call directly digital imuse, only script part handled by mainloop...Paweł Kołodziejski
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
2003-10-09Moved PalmOS initializations out of namespaces.Chris Apers
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-08-18Updated globals access for PalmOSChris Apers
2003-07-24cleanup: encapsulate some more members of class Actor, and rename newDirectio...Max Horn
2003-06-26Moved out akos_compare (no reason for it to be member of class Scumm)Max Horn
2003-06-19made scale table const again; some cleanup in setupBompScaleMax Horn
2003-06-19use default scale table for bomb codecPaweł Kołodziejski
2003-06-16Comitted the partial (but seemintly good enough) actorHit implementationTorbjörn Andersson
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...Max Horn
2003-06-07follow our coding conventionsMax Horn
2003-06-05Fix the ugly striped shadows in AKOS codec 1 when drawing scaled actors.Torbjörn Andersson
2003-06-01added a getMaskBuffer method (makes it easier to read some of the code); merg...Max Horn
2003-06-01cleanup / added comments / code unificationMax Horn
2003-06-01same change as in the old costume code: just always maskMax Horn
2003-05-30more costume cleanup. soone we should be able to merger AKOS codec1 and the o...Max Horn
2003-05-30moved bomp stuff into own files; removed some of our 6 (!) bomp decodersMax Horn
2003-05-30cleanupMax Horn
2003-05-30code unificationMax Horn
2003-05-30cleanupMax Horn
2003-05-30cleanup; removed last horizontal bound check from updateDirtyRect -> now all ...Max Horn
2003-05-30fix The Dig 'hang' regressionMax Horn
2003-05-29cleanup; fixed crashes that occured when an actor was drawn partly offscreenMax Horn
2003-05-29cleanupMax Horn
2003-05-29merged all AKOS codec 1 decoders into oneMax Horn
2003-05-29more costuem code mergingMax Horn
2003-05-29more costume cleanupMax Horn
2003-05-29more costume/akos changesMax Horn
2003-05-29they are getting more and more similar :-)Max Horn
2003-05-29cleanupMax Horn
2003-05-28modify actor 5 to get kenny in COMI to draw properlyMax Horn
2003-05-28spellingMax Horn
2003-05-28some more akos/old costume code unification, and cleanupMax Horn
2003-05-28const as const can!Max Horn
2003-05-23replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...Max Horn
2003-05-19correct transparency colour for humongous games when using akos16Jonathan Gray
2003-05-12modified akos / 'old' costume (charset) masking code to a) match each other; ...Max Horn