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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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akos.cpp
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Author
2004-01-12
Add skipLimb actor var, which is used by puttmoon.
Travis Howell
2004-01-12
Add missing case.
Travis Howell
2004-01-08
more cleanup
Max Horn
2004-01-08
cleanup (make some more use of class Common::Rect)
Max Horn
2004-01-06
synced imuse digital with local tree
Paweł Kołodziejski
2004-01-06
updated copyright notice
Max Horn
2004-01-06
Add check
Travis Howell
2004-01-05
replace more usages of _screenWidth by more appropriate variables/values
Max Horn
2004-01-05
added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...
Max Horn
2004-01-03
renamed updateDirtyRect to markRectAsDirty (because that's what it really doe...
Max Horn
2004-01-02
Fix missing sfx in puttputt
Travis Howell
2003-12-25
start sound call directly digital imuse, only script part handled by mainloop...
Paweł Kołodziejski
2003-11-16
changed some shift operators to *, /
Paweł Kołodziejski
2003-10-09
Moved PalmOS initializations out of namespaces.
Chris Apers
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-08-18
Updated globals access for PalmOS
Chris Apers
2003-07-24
cleanup: encapsulate some more members of class Actor, and rename newDirectio...
Max Horn
2003-06-26
Moved out akos_compare (no reason for it to be member of class Scumm)
Max Horn
2003-06-19
made scale table const again; some cleanup in setupBompScale
Max Horn
2003-06-19
use default scale table for bomb codec
Paweł Kołodziejski
2003-06-16
Comitted the partial (but seemintly good enough) actorHit implementation
Torbjörn Andersson
2003-06-14
Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...
Max Horn
2003-06-07
follow our coding conventions
Max Horn
2003-06-05
Fix the ugly striped shadows in AKOS codec 1 when drawing scaled actors.
Torbjörn Andersson
2003-06-01
added a getMaskBuffer method (makes it easier to read some of the code); merg...
Max Horn
2003-06-01
cleanup / added comments / code unification
Max Horn
2003-06-01
same change as in the old costume code: just always mask
Max Horn
2003-05-30
more costume cleanup. soone we should be able to merger AKOS codec1 and the o...
Max Horn
2003-05-30
moved bomp stuff into own files; removed some of our 6 (!) bomp decoders
Max Horn
2003-05-30
cleanup
Max Horn
2003-05-30
code unification
Max Horn
2003-05-30
cleanup
Max Horn
2003-05-30
cleanup; removed last horizontal bound check from updateDirtyRect -> now all ...
Max Horn
2003-05-30
fix The Dig 'hang' regression
Max Horn
2003-05-29
cleanup; fixed crashes that occured when an actor was drawn partly offscreen
Max Horn
2003-05-29
cleanup
Max Horn
2003-05-29
merged all AKOS codec 1 decoders into one
Max Horn
2003-05-29
more costuem code merging
Max Horn
2003-05-29
more costume cleanup
Max Horn
2003-05-29
more costume/akos changes
Max Horn
2003-05-29
they are getting more and more similar :-)
Max Horn
2003-05-29
cleanup
Max Horn
2003-05-28
modify actor 5 to get kenny in COMI to draw properly
Max Horn
2003-05-28
spelling
Max Horn
2003-05-28
some more akos/old costume code unification, and cleanup
Max Horn
2003-05-28
const as const can!
Max Horn
2003-05-23
replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...
Max Horn
2003-05-19
correct transparency colour for humongous games when using akos16
Jonathan Gray
2003-05-12
modified akos / 'old' costume (charset) masking code to a) match each other; ...
Max Horn
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