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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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akos.cpp
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Author
2003-11-16
changed some shift operators to *, /
Paweł Kołodziejski
2003-10-09
Moved PalmOS initializations out of namespaces.
Chris Apers
2003-10-03
introduced namespace Scumm; made #include statements use scumm/ prefix explic...
Max Horn
2003-10-02
renamed class Scumm to ScummEngine (consisten with other engine names; also m...
Max Horn
2003-08-18
Updated globals access for PalmOS
Chris Apers
2003-07-24
cleanup: encapsulate some more members of class Actor, and rename newDirectio...
Max Horn
2003-06-26
Moved out akos_compare (no reason for it to be member of class Scumm)
Max Horn
2003-06-19
made scale table const again; some cleanup in setupBompScale
Max Horn
2003-06-19
use default scale table for bomb codec
Paweł Kołodziejski
2003-06-16
Comitted the partial (but seemintly good enough) actorHit implementation
Torbjörn Andersson
2003-06-14
Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...
Max Horn
2003-06-07
follow our coding conventions
Max Horn
2003-06-05
Fix the ugly striped shadows in AKOS codec 1 when drawing scaled actors.
Torbjörn Andersson
2003-06-01
added a getMaskBuffer method (makes it easier to read some of the code); merg...
Max Horn
2003-06-01
cleanup / added comments / code unification
Max Horn
2003-06-01
same change as in the old costume code: just always mask
Max Horn
2003-05-30
more costume cleanup. soone we should be able to merger AKOS codec1 and the o...
Max Horn
2003-05-30
moved bomp stuff into own files; removed some of our 6 (!) bomp decoders
Max Horn
2003-05-30
cleanup
Max Horn
2003-05-30
code unification
Max Horn
2003-05-30
cleanup
Max Horn
2003-05-30
cleanup; removed last horizontal bound check from updateDirtyRect -> now all ...
Max Horn
2003-05-30
fix The Dig 'hang' regression
Max Horn
2003-05-29
cleanup; fixed crashes that occured when an actor was drawn partly offscreen
Max Horn
2003-05-29
cleanup
Max Horn
2003-05-29
merged all AKOS codec 1 decoders into one
Max Horn
2003-05-29
more costuem code merging
Max Horn
2003-05-29
more costume cleanup
Max Horn
2003-05-29
more costume/akos changes
Max Horn
2003-05-29
they are getting more and more similar :-)
Max Horn
2003-05-29
cleanup
Max Horn
2003-05-28
modify actor 5 to get kenny in COMI to draw properly
Max Horn
2003-05-28
spelling
Max Horn
2003-05-28
some more akos/old costume code unification, and cleanup
Max Horn
2003-05-28
const as const can!
Max Horn
2003-05-23
replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...
Max Horn
2003-05-19
correct transparency colour for humongous games when using akos16
Jonathan Gray
2003-05-12
modified akos / 'old' costume (charset) masking code to a) match each other; ...
Max Horn
2003-05-10
renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...
Max Horn
2003-05-10
fix variable acces
Jonathan Gray
2003-05-08
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...
Max Horn
2003-05-05
Add more ScummVM globals to PDB
Chris Apers
2003-03-28
cleanup
Max Horn
2003-03-06
updated copyrights headers
Paweł Kołodziejski
2003-03-06
and more cleanup
Paweł Kołodziejski
2003-03-03
fixes to akos opcodes
Paweł Kołodziejski
2003-03-02
added AKC_StartVarAnim opcode for akos_increaseAnims
Paweł Kołodziejski
2003-03-02
changed check only for Cxxx opcodes
Paweł Kołodziejski
2003-02-22
improved a little akos_queCommand func
Paweł Kołodziejski
2003-01-14
Patch 667613: Extend gfxUsageBits[]
James Brown
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