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path: root/scumm/base-costume.cpp
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2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-11-28Fix AKOS clipping issues at the left/right border of the screen (smooth ↵Max Horn
scrolling regression) svn-id: r15926
2004-11-25Turn the v1 member in the costume renderers into a function local object ↵Max Horn
(used to be a member var) svn-id: r15887
2004-10-09Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to ↵Max Horn
properly distinguish pitch and width of the target surface svn-id: r15480
2004-09-24Use Gdi::_numStrips in costume code (this allows us to be more flexible in ↵Max Horn
how we compute _numStrips: from now on, only one place has to be changed for that) svn-id: r15254
2004-09-24More V7_SMOOTH_SCROLLING_HACK hackeryMax Horn
svn-id: r15247
2004-09-08some AKOS tweaks for HE72/80Gregory Montoir
svn-id: r14965
2004-08-29Add a few akos codesTravis Howell
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827
2004-08-16Fix regression in HE gamesTravis Howell
svn-id: r14633
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added ↵Max Horn
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612
2004-08-11Add part of suggested cleanup to remove extra variable.Travis Howell
actorDrawVirScr might still be required in future HE games, see actorOps case 219. svn-id: r14553
2004-06-29Rename varTravis Howell
svn-id: r14121
2004-06-29Fix actorOps case 218/9 in HE gamesTravis Howell
svn-id: r14115
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵Max Horn
bit; some minor cleanup/tweaks svn-id: r12160
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-07-13C64 costumes work now enough to be recognizableMax Horn
svn-id: r8970
2003-07-13fix x/y limb offsets and transparancy with C64 costume rendererMax Horn
svn-id: r8962
2003-07-08made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions ↵Max Horn
easier svn-id: r8863
2003-07-08costume code cleanup & some more C64 tweaksMax Horn
svn-id: r8854
2003-07-08move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to ↵Max Horn
keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) svn-id: r8852
2003-07-05Attempt some more V1 costume work. Not that it helps yet.James Brown
svn-id: r8773
2003-05-29Fxi win32 compileTravis Howell
svn-id: r8089
2003-05-29more costuem code mergingMax Horn
svn-id: r8088